I crafted Kazakus and I'm absolutely not regretting it right now. I'm at 6-0 streak with a Kazakus Renolock right now and I won 4 of these matches just because Kazakus.
Well I hate playing aggro so I don't really want to craft Patches
And even though I really really want to craft Kazakus, I don't have the important Priest epics (but I got Raza from pack), I don't have Inkmaster Solia for Mage, and I doubt that Renolock is even good right now.
Renolock is the strongest deck I played since expansion release <_<
By the way, if you want to play Jade decks Aya is a safe craft: you won't need any other expensive card except her to build an efficient Jade deck. (except the one in my signature, nice things are expensive)
It depends on what you want to play.
Really? What renolock are you playing? Because if it's the Alextrazsa+Leeroy combo version, I don't have Alexstrazsa unfortunately.
Also, what about Don Han'Cho? Are handbuff decks good right now?
Well I hate playing aggro so I don't really want to craft Patches
And even though I really really want to craft Kazakus, I don't have the important Priest epics (but I got Raza from pack), I don't have Inkmaster Solia for Mage, and I doubt that Renolock is even good right now.
I want to play Jade Golem decks (druid, shaman or rogue) but I have a very limited amount of dust right now. Is it safe to craft Aya Blackpaw ? Are jade golem decks good enough? I don't want to waste 1600 dust on a card I won't really use.
I didn't get the Marked for Death. You pay 1 mana to.... get 1 mana? I mean, you spend 1 mana, and 1-2 turns later, you get 1 mana. And... you spend 1 mana again... To get 1 mana... What's the point?
You just deleted a 4 mana spell's (Shadow Word: Horror) drawback (your card destroys enemy minions, not ALL minions), attached it to a minion with 2 mana worth stats, and made it 3 mana. I mean, that is the exact definiton of overpowered. It should be at least 6 mana...
And rarity doesn't change anything. If it does, why is Bloodmage Thalnos 2 mana when Novice Engineer is also 2 mana? Shouldn't it be like, 0 or 1 mana? Of course not.
So first of all, 6 mana? that's terrible, and it misses the point of dealing with the early game.
Second of all, it really isn't all as overpowered as you think, face any control or midrange deck with this card and it might get 2 or 3 minions, and if you check, there isn't too many minions this affects.
Fourth, your argument with Bloodmage Thalnos doesn't rally work because it's a strictly better card than Novice Engineer, it does more with the same cost, and it's like that because it's a legendary, it's supposed to be strictly better.
You didn't get it. Shadow Word: Horror is 4 mana. 2/3 is 2 mana. You are combining 2 of them, and removing the drawback of SW: Horror, and making it 3 mana. What? That's not fair at all...
However, if we do basic math: If you remove SW: Horror's drawback it becomes like a 5 mana card. And 2/3 is 2 mana.
So 5+2= 7. This card has 7 mana value. It's a legendary so it can be better. 7-1= 6. This card has 6 mana value as a Legendary.
AND YOU MADE IT 3 MANA!
And please stop saying "Shadow Word: Horror is bad". It's bad, but it's not overcosted. Bloodfen Raptor is also bad. But is there any "2 mana 3/2, Battlecry: Deal 6 damage" card? No, it would be absolutely broken. Because 2+4=6. You can't make it just 2 mana, it should be at least 6 mana. Same goes with your card. 2+5=7. You CAN'T make it 3 mana.
You just deleted a 4 mana spell's (Shadow Word: Horror) drawback (your card destroys enemy minions, not ALL minions), attached it to a minion with 2 mana worth stats, and made it 3 mana. I mean, that is the exact definiton of overpowered. It should be at least 6 mana...
And rarity doesn't change anything. If it does, why is Bloodmage Thalnos 2 mana when Novice Engineer is also 2 mana? Shouldn't it be like, 0 or 1 mana? Of course not.
"Yogg is relatively weak in power level for nearly every class at every level, but is slightly above average in 2 decks – Tempo Mage and Token Druid"
then how bout instead of nerfing yog you nerf tempo mage and token druid ?
"I don't think Yogg is dead. It's not a huge nerf."
consistently kills or polymorphs himself ever time he is played
The point is, let's say you casted 12 spells and when you played yogg, he killed himself after the 7th spell. So what? 7 is good enough usually. Or 6. Or even 5 is OK.
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Just some custom cards I made without any topic. I may update this thread if I make more cards.
Token:
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Thanks for all the comments!
I crafted Kazakus and I'm absolutely not regretting it right now. I'm at 6-0 streak with a Kazakus Renolock right now and I won 4 of these matches just because Kazakus.
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I want to play Jade Golem decks (druid, shaman or rogue) but I have a very limited amount of dust right now. Is it safe to craft Aya Blackpaw ? Are jade golem decks good enough? I don't want to waste 1600 dust on a card I won't really use.
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I didn't get the Marked for Death. You pay 1 mana to.... get 1 mana? I mean, you spend 1 mana, and 1-2 turns later, you get 1 mana. And... you spend 1 mana again... To get 1 mana... What's the point?
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This card is absolutely broken in wild though. Because, you know, Mad Scientist.
In standart, I think it's fine.
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You just deleted a 4 mana spell's (Shadow Word: Horror) drawback (your card destroys enemy minions, not ALL minions), attached it to a minion with 2 mana worth stats, and made it 3 mana. I mean, that is the exact definiton of overpowered. It should be at least 6 mana...
And rarity doesn't change anything. If it does, why is Bloodmage Thalnos 2 mana when Novice Engineer is also 2 mana? Shouldn't it be like, 0 or 1 mana? Of course not.
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Well... This card is completely dead now... Yeah, it needed a nerf but maybe not that much...
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Well, it's still a good card actually. It could've been 10 mana and still a good card. The effect is really strong.
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We all should admit it, this card really deserved a nerf.
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I don't think Yogg is dead. It's not a huge nerf.
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All of these cards are awesome! Well done!