4 mana 12/12 good.
- Twitchy
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Member for 9 years, 5 months, and 10 days
Last active Mon, Apr, 15 2024 11:55:28 -
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HearthPillow posted a message on New Hunter Epic Card Revealed - R. C. RampagePosted in: News -
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Potatotree posted a message on New Warlock Legendary Card Revealed - Wheel of DeathPosted in: News"Alright everyone, deck intro time..."
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Jakulero posted a message on New Mage Legendary Card Revealed - Puzzlemaster KhadgarPosted in: Newsauto include in all mage decks lol
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RacerN2O posted a message on Introducing Battlegrounds Duos!Posted in: NewsDo you also blame Battlegrounds for the recent firings at Blizzard? The only way what you're saying makes sense if there are technical issues due to sharing a client, otherwise I don't see how a huge megacorporation that owns tons of games and franchises cannibalizes a game by having very different gamemodes in it.
The games are not seperated to pull players from eachother from the card & character crossovers, as well as events, so people who play one are way more likely to try out the other.
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Nekkro2 posted a message on New Paladin Common Card Revealed - Prismatic BeamPosted in: NewsThere is so far 4 Prismatic cards, 3 of them from Paladin, and every one does something completle different. My favorite is ironically the Mage one, but would be nice that they had a more solid theme.
The card is really good tho. At 5-Mana is already playable. With just 3 minions on board is already a 4-Mana premium AoE, and from that point foward is at a non-collectable card power level. Also you want to play an effect like this when your enemy has minions on the board, so basically has no downsides.
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EveryProse posted a message on Unauthorized Bot Update from Blizzard - OctoberPosted in: NewsNoooo, the bots were fun, they played fast, now I have to wait a full turn for someone to decide to play a single card.
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Tarious posted a message on 27.4.3 Patch Notes - Jailer Banned, Battlegrounds Adjustments, & Bug FixesPosted in: NewsEveryone knew that cards like Tony and The Jailer were either going to fall into 2 categories
1)A complete meme card that's unplayable
2)A completely busted card with very little counter play.
Both these cards turned out to be the 2nd, yet Blizzard keeps printing these cards with huge effects.
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uluth posted a message on Major Minion Mix-Up - All the Changed Battlegrounds MinionsPosted in: NewsYour comments never make sense, but in this case even more so. Kripp never played constructed consistently, he played arena until battlegrounds came out and got way more viewership. Who can blame him for that?
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xskarma posted a message on Mini Set Hype Video Leak - Now Deleted - New Card: Funnel Cake!Posted in: NewsThey might be doing it with 2 cards for each class, and with different classes for each card.
Like this (each class = 1 number):1 + 2
2 + 3
3 + 4
4 + 5
5 + 6
6 + 7
7 + 8
8 + 9
9 + 10
10 + 11
11 + 111 cards total.
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Ophion-EU posted a message on 26.0.4 Patch Notes - Many Balance Changes to Constructed, BGs and Duels - Bug FixesPosted in: NewsAlright, time to go over the individual card changes.
Rowdy Fan - I would have personally targeted Lady S'Theno. Rowdy is not problematic outside of that combo, and S'Theno has deserved nerfs for a long time since it is in every single DH deck.
Overseer Frigidara - I would have personally targeted Marrow Manipulator or Frostwyrm's Fury since those are 2-ofs and will more consistently nerf the deck, but I guess this is fine too.
Twig - Good
Rock Master Voone - A very appropriate change, the card saw zero play.
Verse Riff, Bridge Riff - I still don't think Riffs will be played since they don't really synergize with anything Warrior wants to do, but at least now they don't suck.
Power Slider - A pretty big change if played on curve. It can easily be the difference between being able to kill the opponent's turn 3 minion or not.
Shield Block - My guess is that they want to specifically buff the Last Stand + Fleshshaper combo. I played that a lot and it's an insanely strong combo when it works, pretty much autowin against most aggro decks, but I would have preferred a more generic buff to something like the weapon.
Frightened Flunky - The buff is fine, but it will won't see play because of the anti-synergy with Last Stand. If they'd change Last Stand so that it only pulls 5+ cost taunts or something like that, then Taunt Warrior might actually be within the realm of possibility.
Thori'belore - Now this is a huge change. On its own this probably makes the fire cards playable, but it could also open up a brand new archetype centered around creating copies of this card.
Infinitize the Maxitude - This card was already not bad and something you'd happily discover against Blood DK and Control Priest. This might make it deserve a main deck slot.
Audio Splitter - Buffs to Mech Mage which nobody plays, I approve. Oh, and to Manastorm, but that card still costs 10 mana so the deck remains unplayable...
Spitelash Siren - Buffs to Naga Mage which nobody plays, I approve.
Arcane Artificer - A very minor buff, especially since you usually play this very late when the difference between 2 and 3 health is small.
Stranglethorn Heart - This is certainly a massive buff. It might see play now in the hybrid list.
Halduron Brightwing - Conjured Arrow is in quite a few decks so this is at least not unplayable.
Overload Cards - This is looking really nice. Haven't played much Shaman and especially not with these cards, so can't say how much it moves the needle. Definitely giving From De Other Side Shaman another go.
Crescendo, Crazed Conductor - The aggressive Imp Warlock deck might now be playable. The control deck is still far from playable.
Siphon Soul - Okay... I'm still not going to run this card in any deck. At 4 mana it needs to also heal for way more.
Record Scratcher - Combo Rogue is underperforming hard so this is appropriate.
MC Blingtron - Is the card now playable? I have a feeling it's still too weak, especially with how many classes are running weapons right now that can override this a turn early.
Holy Nova - This is pretty huge. Control Priest is currently lacking cheap AoE and this can certainly fit that bill.
Kiri, Chosen of Elune - Irrelevant since Druid doesn't even run the individual eclipse cards.
Death Blossom Whomper - I don't know if this is much of a buff since it now has the same cost as Nourish and Summer Flowerchild. I think a more appropriate buff would be to give it taunt.
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2
This made me realise how much I did not miss Leeroy this past season. Afwul card to constantly have to play around by not having big taunts, I'd much rather have Mad Matador and Transmuted Bramblewitch for scam cards.
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Very good point, with several comps like Kalecgos dragons there's so many slow animations to wait for that it feels like my worst opponent is the cliënt itself
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Might be interesting, as long as you don't have to wait for the other player to do his thing. Main reason why I stopped playing regular Hearthstone was waiting 75 seconds for the opponent to play one card.
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Oh... Well... In that case I'm going to use it to cast Puzzle box of Yogg and my argument still stands :)
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Slightly disappointed for them to do this as mage's anniversary legendary. Haven't we had enough cards that essentially read "DO A LOT OF RANDOM STUFF"?
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I'd say 2 days max before the community finds some game breaking combinations that result in this getting a hotfix
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I can't remember Jades getting much complaints during Mean Streets? I thought they were both pretty fun and fair.
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The worst case scenario seems to be casting arcane missiles 6 turns in a row and even that sounds pretty decent for 6 mana. I don't see any scenario where I'd ever dust this.
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I gotta say, in close to 10 years of playing Hearthstone (/ Battlegrounds) I have seen very few bugs and I don't think I've ever seen an opponent cheat / hack. So props to the devs!
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Just straight up deleting a game that a good amount of people must have spent tens if not hundreds of dollars on even though you're a billion dollar company with plenty of resources to keep it running. This shit would have been un-imaginable 20 years ago.