• 1

    posted a message on New Druid Card - Evolving Spores

    This + living mana. New druid turn 9 combo.

    Posted in: Card Discussion
  • 3

    posted a message on Paladin Murloc Card Reveal: Grimscale Chum

    I think the goal here is just to make more weak body, battlecry murlocs, so murloc knight doesn't become OP after the release of Finja.

    Posted in: News
  • 16

    posted a message on An Invite to a Majestic, Marvelous, Magical Event - Hearthstone Adventure Announcement?

    What kind of invitation doesn't have a time and place?

    Posted in: News
  • 0

    posted a message on Princess Huhuran

    Decent in standard, crazy in wild feign death deck.

    Posted in: Princess Huhuran
  • 1

    posted a message on Soggoth the Slitherer

    That card is definable Playbale!

    Posted in: Soggoth the Slitherer
  • 1

    posted a message on Soggoth the Slitherer

    It is useful since there aren't really many big neutral minions with taunt.

    Posted in: Soggoth the Slitherer
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    I can't wait to see a Hysteria video with hundreds of spells played (thanks to lorewalker cho, the coin and mind vision) and Yogg being played with brann on the board.  We may see a turn that lasts several days.

    Posted in: Card Discussion
  • 1

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Looking over the current spells in Wild including WoG here are some stats on randomly targeted spells

    53.2% will behave the same (eg Sprint, Flamestrike)

    30.2% will be worse because they are randomly targeted (eg Fireball, Hex)

    8.5% will be slightly worsened by random targeting (eg Swipe, Assassinate)

    8.1% have 2 effects and one stays the same while the other is worse (eg Lay on Hands, Bash)

    And in Standard:

    52.1% will behave the same (eg Sprint, Flamestrike)

    31.1% will be worse because they are randomly targeted (eg Fireball, Hex)

    9.1% will be slightly worsened by random targeting (eg Swipe, Assassinate)

    7.7% have 2 effects and one stays the same while the other is worse (eg Lay on Hands, Bash)

    Posted in: Card Discussion
  • 0

    posted a message on Preliminary Yogg-Saron Stats

    One trolden video will definitely be someone getting Astral Communion and losing his/her whole hand.

    Posted in: Card Discussion
  • 4

    posted a message on Preliminary Yogg-Saron Stats

    Looking over the current spells (that includes naxx and gvg and excludes wog) here are some stats on randomly targeted spells

    52.2% will behave the same (eg Sprint, Flamestrike)

    30.4% will be worse because they are randomly targeted (eg Fireball, Hex)

    8.9% will be slightly worsened by random targeting (eg Swipe, Assassinate)

    8.5% have 2 effects and one stays the same while the other is worse (eg Lay on Hands, Bash)

    Keep in mind, this doesn't weight the spells that are actually decent spells worth playing.  And tonight I'll try to look at adding WOG and splitting standard and wild.

    Posted in: Card Discussion
  • 0

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    SUMMONING STONE DECK!!!!

    Posted in: Card Discussion
  • 4

    posted a message on New Legendary Card - Yogg-Saron, Hope's End

    Op until "targets chosen randomly," and then it was trash.

    Posted in: Card Discussion
  • 0

    posted a message on Mire Keeper

    I am going to guess no. Since you don't get one from darnassis aspirant, it seems like you only get excess mana when the card is otherwise useless.

    Posted in: Mire Keeper
  • 0

    posted a message on Horribly discriminatory brawl

    So I have an American account that I've had since beta, and a Europe account that I started when tavern brawl started (so I could try the brawls the moment they came out).  So my Europe account doesn't have many cards, but one was Astral Communion.  Between that, nourish, innervate, and wild growth, I managed to ramp out and win 5 out of 7 for the tavern brawl quest with things like core hound and war golem.

    If you don't have the best cards, then just try to build a deck where its possible to get a god draw and have a huge advantage.

    Posted in: Tavern Brawl
  • 16

    posted a message on Faceless Shambler

    you had me at alarmabot

    Posted in: Faceless Shambler
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