Prince kealeseth gives u way more value?
- sonicthenanobot
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Member for 8 years and 11 months
Last active Tue, Apr, 11 2023 19:10:18 -
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12
Unterbrecher123 posted a message on New Card Reveals - Rabble Bouncer & Soup VendorPosted in: News -
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hydrafrog posted a message on Reckless DiretrollPosted in: Reckless DiretrollClutchmother Zavas Boom!
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schandlich posted a message on New Legendary Card Reveal - Dollmaster DorianPosted in: NewsQuote from mertcamgoren >>Why would you want a 1/1 Doomguard? Would it be summoned with its original stats when you play Bloodreaver Gul'dan?
Yes. -
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DomBlaze posted a message on New Card Revealed: DeathspeakerPosted in: NewsGoing 2nd was bad enough in Arena, this card magnifies the effect in the early game.
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Psycho86Mantis posted a message on Finja, the Flying StarPosted in: Finja, the Flying StarBug: Sometimes he doesn't die from Wild Pyromancer + Equality.
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SanityBox posted a message on SpellbreakerPosted in: SpellbreakerWelcome to the meta brother.
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2
Better than Dragonhatcher for Master Oakheart?
4
Oh right, never-mind then lol.
2
Soup Vendor in heal zoo?
2
No, the second Crystallizer only works after you’ve lost the armor.
3
meme dream: Dire Frenzy x 2, wait till you have all 6 in hand, chain them all together for a board clear. Useless, but satisfying to do.
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my wild even inspire mage is very happy with this :3
6
Fencing Coach didn't see play when inspire was sort of a thing. This new card is costed better, but the effect is actually significantly worse, as front loading mana actually allows for more combos.
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It just doesn’t make sense to me why this is the only spellstone that is on an ok power level before being upgraded.
I propose it should be 4 mana, summon one wolf, upgradable to 3 wolves.
Or keep it the same but 2 secrets instead of 1. (As blizz isn’t likely to go the previous route)
The way this card is currenrly is so swingy and potentially game winnig on turn 5. It just is not a fun way to make hunter viable.
3
This card basically is a worse Big Game Hunter. In order to gain enough tempo to justify running this, 90% of the time you would want to wait to kill a mech with at least 7 attack anyway. To make this card even more flavorful and to actually make it worth existing it should silence and destroy a mech. It would make it situationally better than BGH for mechs more of the time.
Basically this is one of the most disappointingly pack filler cards that I wish was better. Pack filler cards have improved vastly from the days of Worgen Greaser, but they could still be even better.
6
I see this comboing super well with Sense Demons. Summon a 1/1 Doomguard or Voidlord. Might even be viable for cubelock?