### Custom Warrior # Class: Warrior # Format: Standard # Year of the Wolf AAECAQcGqIoEiaAE784E/cQFzdAFxp4GDJ+fBIagBIigBIu3BI63BLi3BP/hBPfBBfDNBbX4Bc+eBr+iBgABA+/OBP3EBdShBf3EBcWlBf3EBQAA #
But the deck builder cannot handle one copy being in E.T.C's band and one copy being outside of it.
Anyway this is my deck, its armor warrior that uses the combo to destroy the opponent's deck! I wish I could put provoke in to kill tony, killing off tony is the main struggle this deck has. E.T.C provides an optional win condition of Rivendare, Warrider, or value with The Sunwell and the third one I don't know what to put yet. Deck struggles a little with card draw, and is mainly for fun.
Fencing Coach didn't see play when inspire was sort of a thing. This new card is costed better, but the effect is actually significantly worse, as front loading mana actually allows for more combos.
This card basically is a worse Big Game Hunter. In order to gain enough tempo to justify running this, 90% of the time you would want to wait to kill a mech with at least 7 attack anyway. To make this card even more flavorful and to actually make it worth existing it should silence and destroy a mech. It would make it situationally better than BGH for mechs more of the time.
Basically this is one of the most disappointingly pack filler cards that I wish was better. Pack filler cards have improved vastly from the days of Worgen Greaser, but they could still be even better.
Wonder if wild silence priest can take off, since Wailing Soul is great if you make basically all your minions shit.
Though I think even this is not good enough for that... i really don't get why the body is so small though... the 5/5s even out so... comparing to The Beast, it gives a net of 4 stats for 4, versus 10 stats for 6. A 3/3 is easier to deal with than a 5/5, a 9/7 is harder to kill than a 2/2, and 9 attack in one card is more agressive than 7 attack in two bodys. Considering how The Beast was fringe at best, the only purpose of this is to be good for (yet at the same time bad for) evolution mechanics. Which may be enough, but really I'd prefer if evolve fodder cards weren't designed as absolutely poor cards otherwise.
0
I don't know why but I can't make a deck with ETC in it for two reasons:
1 it says it has over 30 cards when i make the deck like this ### Custom Warrior
https://www.hearthpwn.com/deckbuilder/standard/warrior#474996:1:1:0;475136:2:1:0;475147:2:1:0;475149:2:1:0;475154:1:1:0;1004175:2:1:0;1025310:2:1:0;1025313:2:1:0;1108028:1:1:0;1199066:2:1:0;1199075:1:1:1;1316847:1:1:1;1542715:1:1:1;1543399:1:1:0;1645754:1:1:0;1645843:2:1:0;1645849:2:1:0;1645903:1:1:0;1645934:2:1:0;1645939:2:1:0;1645946:2:1:0;
2: the actual deck I wanted to make was this
### Custom Warrior
# Class: Warrior
# Format: Standard
# Year of the Wolf
AAECAQcGqIoEiaAE784E/cQFzdAFxp4GDJ+fBIagBIigBIu3BI63BLi3BP/hBPfBBfDNBbX4Bc+eBr+iBgABA+/OBP3EBdShBf3EBcWlBf3EBQAA
#
But the deck builder cannot handle one copy being in E.T.C's band and one copy being outside of it.
Anyway this is my deck, its armor warrior that uses the combo to destroy the opponent's deck! I wish I could put provoke in to kill tony, killing off tony is the main struggle this deck has. E.T.C provides an optional win condition of Rivendare, Warrider, or value with The Sunwell and the third one I don't know what to put yet. Deck struggles a little with card draw, and is mainly for fun.
0
Draw deck -> aviana -> innervate -> kun -> togwaggle -> augmented elleck -> hakkar -> spellstone to kill Hakkar -> infinite damage
0
Rockbiter Weapon for mini Bloodlust xD
3
meme dream: Dire Frenzy x 2, wait till you have all 6 in hand, chain them all together for a board clear. Useless, but satisfying to do.
2
my wild even inspire mage is very happy with this :3
6
Fencing Coach didn't see play when inspire was sort of a thing. This new card is costed better, but the effect is actually significantly worse, as front loading mana actually allows for more combos.
0
Bronze Gatekeeper, Crypt Lord, Fierce Monkey, Gnomeregan Infantry, Hot Spring Guardian, Druid of the Swarm, Druid of the Scythe.
Druid of the Scythe, Druid of the Swarm, and Fierce Monkey being beasts as well xD.
2
It just doesn’t make sense to me why this is the only spellstone that is on an ok power level before being upgraded.
I propose it should be 4 mana, summon one wolf, upgradable to 3 wolves.
Or keep it the same but 2 secrets instead of 1. (As blizz isn’t likely to go the previous route)
The way this card is currenrly is so swingy and potentially game winnig on turn 5. It just is not a fun way to make hunter viable.
3
This card basically is a worse Big Game Hunter. In order to gain enough tempo to justify running this, 90% of the time you would want to wait to kill a mech with at least 7 attack anyway. To make this card even more flavorful and to actually make it worth existing it should silence and destroy a mech. It would make it situationally better than BGH for mechs more of the time.
Basically this is one of the most disappointingly pack filler cards that I wish was better. Pack filler cards have improved vastly from the days of Worgen Greaser, but they could still be even better.
0
Maximized combo version of the deck.
12
https://www.youtube.com/watch?v=rTNvKnVl8gE&t=273s
0
Wonder if wild silence priest can take off, since Wailing Soul is great if you make basically all your minions shit.
Though I think even this is not good enough for that... i really don't get why the body is so small though... the 5/5s even out so... comparing to The Beast, it gives a net of 4 stats for 4, versus 10 stats for 6. A 3/3 is easier to deal with than a 5/5, a 9/7 is harder to kill than a 2/2, and 9 attack in one card is more agressive than 7 attack in two bodys. Considering how The Beast was fringe at best, the only purpose of this is to be good for (yet at the same time bad for) evolution mechanics. Which may be enough, but really I'd prefer if evolve fodder cards weren't designed as absolutely poor cards otherwise.
1
Tunnel Trogg is wild.
22
4
Meanwhile in wild.... Rip Mysterious Challenger