• 0

    posted a message on New Neutral Minion - Flight Master

    Am I the only one that thinks this card is a sleeper of the set?

    On a sad day, this is a slightly worse 3 mana 3/4. In a tempo deck (preferably multiple 2 mana 2/3 run for effect, or 2 mana 2 damage weapon), this is an absolutely insane 2 body 3 mana 5/6. 

    Yes, sometimes it will just be a 3 mana 3/4, even more infrequently it will be even worse. But the potential upside in a tempo deck is nuts, this card WILL see play (mostly cause I will play it, apparently no one else will)

    Posted in: Card Discussion
  • 32

    posted a message on Too long.

    You do realize this is like the shortest they have ever done from starting reveal to release, right? This is by far the best. While I do agree letting streamers play early was a bit of a killjoy for me, and let down some deckbuilding ideas that I love for the beginning of each expansion, but tbh it’s my own fault for watching it. It changes nothing if you just didn’t watch. 

    Posted in: General Discussion
  • 0

    posted a message on Getting into wild format
    Quote from Dom7 >>

    Perhaps I will stick with standard then. I suppose my hopes were too high on this one. :(

     I mean that being said, just play the new murloc shaman in standard. It will be both strong and fun, and right now you don’t need to worry about infinite clears or infinite 10 mana minions. If you are that excited, it will be even more fun for you in standard than it looks in wild. Super easy to put the deck together too, was putting one together earlier, and it literally just makes itself instead of having to pick and choose the “right” cards. 

    Posted in: Wild Format
  • 1

    posted a message on Getting into wild format

    In short, no

    in long, no! 

    Wild has every bs combination of cards ever put together mashed up into one. You need to be able to cheat your cards if you are playing a minion based deck in wild, and while I guess shaman can technically do that with the new legendary, priest will do it on the same turn, just with 8-10 mana cards instead of 1-5 mana cards. Pretty sure wild murloc shaman would lose to priest about 90% of the time. 

    That being said, that doesn’t mean there is no hope. Keep a few cards that are rotating, maybe craft a couple cheap ones, and have some fun. I would spend anything expensive on it though, you won’t be able to climb ranks super well. 

    Posted in: Wild Format
  • 1

    posted a message on What scares you the most in RoS?

    In order:

    1. token druid (not the aggro kind): with most aoe’s rotating out, the hand-based token Druid has an average of 70(!) minions you will need to clear throughout the game, averaging about 4/turn after turn 5 or so. That’s spooky. Each turn you don’t clear them, you risk them getting buffed up to a total potential of +8/+8 (+6/+6 more realistic), but also savage roar as well. This version probably won’t see play the first week, the initial version will be more aggro, but this version will smash during a lack of aoes. 

    2. Murloc shaman: putting this instead of secret pally, while I understand how insane the nut draw is for secret pally, I don’t see it being consistent with a way to finish the game, so I think murloc shaman will be stronger. Again, this is mainly because of the lack of aoe. With new murloc cards (add a murloc to your hand being much more important than the legendary), the deck now gains consistency with both a bloodlust and/or direct damage spell finishers. If you can do 20 damage with murlocs, you win the game. It’s not hard to do 20 damage with murlocs. 

    3. Tempo rogue: those living the dream of this value go forever somehow without managing to die rogue will quickly realize their deck dies to everything, and then this version will come out soon after. Less late game, possibly not even either new legendary although togwaggle might still make it for a final push. Get all that AE add a bunch of useless junk to your deck out, and add in the tempo cards and this is the deck that will actually be able to close the game out. 

    4. Mech/rush warrior: (boom?) I haven’t decided yet if this will include the boom bomb combo to just eventually win yet, but I’m leaning towards it doesn’t fit.  However, that being said, I’m leaving myself open to the idea of a version combining two out of these three in some way. This is the deck I see standing a chance against the aggro ones, as long as they are able to keep pace in the early game and not just lose immediately (which I think they can do). Probably the most balanced decks of the ones I’m scared of, but also will probably be played the least as it doesn’t just beat any one specific strong deck. Will probably require the most thought to win. 

    Posted in: General Discussion
  • 0

    posted a message on Good reveal stream

    I agree, I thought this went VERY well, and you could clearly see they took the community responses to the last stream and made this one better. 

    Some key points being:

    Making sure the gameplay was just the two people the whole time

    More gameplay less random talking (although I understand why they needed more talking in the introductory stream for the set)

    Actual new cards in each deck

     

    There were only two things wrong, and one people would probably disagree with me for. One, I would have more cards played so there are less in the dump and more on stream (again, I understand they did it this way so the decks were more competitively realistic, but still). And finally, my biggest gripe... fine that man 500$ every time he says “I can’t speak today”. Literally just stop. 

    But hey, if that’s the worst of it, pretty dang good job, I was impressed! 

    Posted in: General Discussion
  • 1

    posted a message on Will Tess\Espionage Rogue be op on expansion release?

    Good thing is that it won’t be able to be tier 1 because of the mirror matches are so inconsistent. I know they said they are making the new cards based on any class, but only having one of those right now I don’t think is enough. So while it will probably be very good, I don’t think good enough to be OP, and definitely not consistent enough to beat itself by outplaying the opponent or adding counters. 

    Posted in: Standard Format
  • 0

    posted a message on New Druid Legendary - Lucentbark
    Quote from 1xbenx1 >>
    Quote from sinshado >>

    How does splintergraft work with this? Would the new one resummon as a 10/10 each time? 

     Probably not. Sherazin didn't keep buffs if memory serves.

     Is it a buff though? It’s a copy of a card, just a 10 mana 10/10 of it. 

    If it can keep the 10/10, I see potential for the deck, if not, I think we will need to wait another expansion or two before it’s playable. 

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Legendary - Lucentbark

    How does splintergraft work with this? Would the new one resummon as a 10/10 each time? 

    Posted in: Card Discussion
  • 2

    posted a message on I'm very worried about Heistbaron Togwaggle...

    I think the main problem of that deck is staying alive. You have two choices, play it early for the tempo and lose late game value, or play it super late and go forever from it. 

    But I just don’t see how rogue lives that long right now. It will be much better off played for the early tempo, but then that gets taken out by any control deck just like normal. 

    I’m seeing it as a strong midrange deck, but not tier 1, and rogue just doesn’t have the ability to survive late at all to make a control deck. 

    Posted in: General Discussion
  • 0

    posted a message on Da Undatakah interaction intended or not?

    Even if Zerek did work, it would just resummon as a normal 8/5 since the battle cry wouldn’t go off

    Posted in: General Discussion
  • 1

    posted a message on Control Priest's current place in the meta

    The control dragon priest has been working well for me, especially against the Pallys. New 1 damage aoe dragons take care of the 1/1s while the old 3 damage aoe dragons still take care of the buffed ones. 

    Posted in: Standard Format
  • 0

    posted a message on Rush Beast, Faceless + Sudden = 2TK ;)

    Not understanding the OTK here, care to explain?

    Posted in: Standard Format
  • 0

    posted a message on Last Neutral Legendary
    Quote from CrovaxTheCursed >>

    7 mana 7/7 Battlecry: Summon two 0/2 Goblin Bombs

     Tbh, I would not be surprised if this was it. 

    Posted in: General Discussion
  • 0

    posted a message on Are there any good new decks for Warlock from Boomsday?

    Warlock seems to have gotten the junk this time around, but we are also still missing a good chunk of cards from them. 

    Besides a huge 1 card boost to zoo, and a mild counter to some decks for control, not many of their cards will see play in standard. 

    Posted in: General Discussion
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