Too slow vs aggro. Too weak vs control.
Taunt quest warrior don't care about your 5/5s. Even if you flood the board with cheap 5/5s, there's brawl.
Hunter will get you down to 0 w/o needing to complete the quest.
Mage can just straight up stall and OTK you for being slow.
Zooloc/Discardlock will be able to out-tempo/rush you down quicker.
Jade Druid will get out of control by the time you can activate the quest.
Quest Druid will just be slapping down minions with similar or better stats before and after you get the core up.
PW... Well Played
MAYBE 50/50 against Quest Paladin if you use Saps
You could probably beat Priest though. Nice!
Deathrattle is not the way to go with this quest. Battlecry and bounce is a better fit with more card draw.
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I don't think it will work with Blade Flurry because it's the spell that deals the damage.
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True, but stats are way better on Gentle Megasaur and you can semi-choose your Adapt. It's also a Beast for The Curator.
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This card seems absolutely broken with the Finja, the Flying Star-Package.
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Rogue is far from being unplayable. Hybrid Rogue like lifecoach's list is super efficient on ladder and can even outrace aggro Shaman. Swashburglar and Ethereal Peddler will make this deck only stronger. Swashburglar replaces Argent Squire in this list and I can imagine one Ethereal Peddler. It still has the broken Gadgetzan Auctioneer package that only gets better with more spells (which half of the stolen cards are).
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OP's post is just a huge humble brag without any real information. Why would he even think anybody is interested in his exaggerated opinion of himself?
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Not it doesn't, as it's not a basic or starting hero power.
But you can use your second Vilefin Inquisitor to reset your hero power and for example Inspire a second time with Murloc Knight.
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Hey everybody,
I wanted to share my Paladin list I was therycrafting since the card reveals and started playtesting the whole last day. For the time being I climbed from 5 to 3 with this list. It's very fun and powerful.
The idea is pretty much the same (old) Midrange Paladin had with Quartermaster: Spawn endless tokens the opponent has to take care of and at some point, when he cannot handle them anymore, drop Murloc Warleader for burst. Steward of Darkshire helps to make your tokens more durable.
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C'Thun Rogue will be strong. The only problem are pure face decks like face shaman. Zoo like decks and Aggro Paladin style shouldn't be a problem with Rogue's early removal. C'Thun Rogue doesn't need alls those C'thun buffing vanilla minions. Two Disciples of C'Thun and one Blade of C'thun should be enough for the C'Thun package. Then there is enough room for Auctioneer plus spells. Shadowsteps increase utility of the deck and can either be used for aggro management or more reach with C'Thun against control.
This is what I think C'Thun Rogue will look like:
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My prediction is that C'thun Rogue will only run 1 Blade of C'Thun, 2 Disciple of C'Thun and C'Thun himself. Add Shadowsteps and the whole "Miracle package", SI:7 Agents and there should be enough removal to survive. this deck also has hiogh utility. Freeze mage is a big problem though. I could imagine something like this: