My results are mixed when I have to use Yogg, as you would expect, but the rest of the deck is fairly solid.
It's nice to have a 'Hail Mary' though if you are miles behind! The number of times that Yogg has discarded my hand following an Astral Communion is rather annoying though!
So I have to say I am really liking playing Standard mode now and it really has opened up the game to more deck design options including fun ones with huge swing potential to either spectacularly win or lose! Welcome Yogg-Saron, Hope's End!
I put this deck together with a little inspiration from Trump's C'Thun Druid deck and for the same reasons he put in Yogg to that deck for spell synergy, I have put in Summoning Stone for spell synergy.
I find it a very fun deck to play and provides a good balance between 'trying hard' and out-and-out fun. The one thing I would love to put in is an Arcane Intellect but I simply don't see the way to do it and question its need with Cabalist's Tome replenishing your hand on turn 5.
Tried a few changes but ended up finishing the season rank 7 anyway. The meta is in a weird place at the moment! Thanks for all the thoughts, going to experiment a bit but probably try some Paladin and Druid in-between as it may just be Hearthstone fatigue!
So this is where this is coming from. I was wondering why there were suddenly so many Rogues on ladder using 80% spells. The card draw from Gadgetzan Auctioneer is insane due to so many low cost spell cards.
My concern is less that Hunter is OP (the deck can easily be countered) but more that Blizzard stated they intended Unleash the Hounds to be Hunter's unique form of AoE - that's clearly not what is happening. I suspect that Blizzard will be looking at this card again as well as the Force of Nature for Druid as they seem far too prevalent. This is the nature of play-testing though: people will find new ways to use cards you didn't intend to be used in that particular way.
So I've been running from around rank 7 straight up to Rank 3 (1 star) with this deck but for some reason have gone on a horrible losing streak and can't quite work out what I need to change.
Anyone playing around these ranks and noticed a major shift? I've not seen any real difference in opponents (everybody is a rush Hunter or giants Warlock at these ranks) but despite being able to comfortably compete with them before I'm now struggling. 1 or 2 of the games I can put down to some bad card draw and a couple definitely will have had some misplays but I can't explain losing 10 stars! (I'm ignoring the 1 star into Rank 3 as that just came with winning at the top of Rank 4).
This relates heavily to an article I will be writing up this week about the drop rates but getting 4K dust out of 200 cards is roughly ahead of the curve.
I'll summarise at a high level my stats (article will contain the backing) but drop rates are approximately as follows based on 3575 cards analysed so far:
Legendary: 1.12%
Epic: 4.28%
Rare: 16.45%
Common: 78.15%
In terms of expectations around golden cards the only data I have been able to observe so far but isn't as statistically valid is as follows:
Legendary: No data
Epic: 0.5%
Rare: 1%
Common: 1.5%
The sample size for golden card data is much smaller (200 cards) as not all data collected offered this information hence the caveat. Based on my own experience I have opened 1 golden legendary in about 180 packs (900 cards) but I was not tracking data at this point.
The point being, based on those expected drop rates you would be expecting to see in 40 packs:
2 Plain Legendary :: 0 Golden Legendary (800 dust)
The 3 decks I come across most frequently at the moment are:
Rush Hunter
Shadowstep Combo Rogue
Giants Warlock
Anyone know the origins of these decks? The shadowstep combo Rogue is an interesting one - playing out Leeroy Jenkins then using Shadowstep to play it again the same turn for 12 damage. Usually at this point they have a dagger equipped with 1 or 2 Deadly Poison.
The Hunter deck I am confused by because it is so all-in and countered by control Druid that I'm confused why it is so popular. Running Arcane Golem against Druid never seems like a good idea but I'll continue to thank all the Hunters letting me get my big creatures out even earlier!
The meat shield Warlock just again seems very situational and highly dependent on getting the right cards simultaneously. Again, control Druid seems to counter this pretty hard.
So I want to experiment a bit more with deck themes and decided to build a stealth themed deck.
So far in unranked play the deck has proven fun to play and I've iterated on it a couple of times to get it ready for ranked but thus far have not seen luck on ladder with it. Anybody have any thoughts/suggestions on strengthening the deck for ranked? Only been against minionless Mages so far though!
0
Yes!
My results are mixed when I have to use Yogg, as you would expect, but the rest of the deck is fairly solid.
It's nice to have a 'Hail Mary' though if you are miles behind! The number of times that Yogg has discarded my hand following an Astral Communion is rather annoying though!
1
So I have to say I am really liking playing Standard mode now and it really has opened up the game to more deck design options including fun ones with huge swing potential to either spectacularly win or lose! Welcome Yogg-Saron, Hope's End!
I put this deck together with a little inspiration from Trump's C'Thun Druid deck and for the same reasons he put in Yogg to that deck for spell synergy, I have put in Summoning Stone for spell synergy.
I find it a very fun deck to play and provides a good balance between 'trying hard' and out-and-out fun. The one thing I would love to put in is an Arcane Intellect but I simply don't see the way to do it and question its need with Cabalist's Tome replenishing your hand on turn 5.
Thoughts?
0
Would be good to see some themed events and associated daily challenges:
Would potentially break up the meta a bit as well getting some underplayed cards out there.
0
Tried a few changes but ended up finishing the season rank 7 anyway. The meta is in a weird place at the moment! Thanks for all the thoughts, going to experiment a bit but probably try some Paladin and Druid in-between as it may just be Hearthstone fatigue!
0
So this is where this is coming from. I was wondering why there were suddenly so many Rogues on ladder using 80% spells. The card draw from Gadgetzan Auctioneer is insane due to so many low cost spell cards.
0
My concern is less that Hunter is OP (the deck can easily be countered) but more that Blizzard stated they intended Unleash the Hounds to be Hunter's unique form of AoE - that's clearly not what is happening. I suspect that Blizzard will be looking at this card again as well as the Force of Nature for Druid as they seem far too prevalent. This is the nature of play-testing though: people will find new ways to use cards you didn't intend to be used in that particular way.
0
So I've been running from around rank 7 straight up to Rank 3 (1 star) with this deck but for some reason have gone on a horrible losing streak and can't quite work out what I need to change.
The deck itself originally had Harvest Golems in it instead of Earthen Ring Farseers but I swapped those out and it seemed to give me the push from rank 5 to rank 3. I've considered swapping out a Flametongue Totem for a Rockbiter Weapon or perhaps another Earth Shock.
Anyone playing around these ranks and noticed a major shift? I've not seen any real difference in opponents (everybody is a rush Hunter or giants Warlock at these ranks) but despite being able to comfortably compete with them before I'm now struggling. 1 or 2 of the games I can put down to some bad card draw and a couple definitely will have had some misplays but I can't explain losing 10 stars! (I'm ignoring the 1 star into Rank 3 as that just came with winning at the top of Rank 4).
Any thoughts? Input graciously received.
0
This relates heavily to an article I will be writing up this week about the drop rates but getting 4K dust out of 200 cards is roughly ahead of the curve.
I'll summarise at a high level my stats (article will contain the backing) but drop rates are approximately as follows based on 3575 cards analysed so far:
In terms of expectations around golden cards the only data I have been able to observe so far but isn't as statistically valid is as follows:
The sample size for golden card data is much smaller (200 cards) as not all data collected offered this information hence the caveat. Based on my own experience I have opened 1 golden legendary in about 180 packs (900 cards) but I was not tracking data at this point.
The point being, based on those expected drop rates you would be expecting to see in 40 packs:
So overall you can expect about 3310 dust out of 40 cards.
0
I'm pretty sure I've hit this deck a couple of times (or a variant of it) on ranked - ended up fatigued to death :(
It plays so slow!
0
The 3 decks I come across most frequently at the moment are:
Anyone know the origins of these decks? The shadowstep combo Rogue is an interesting one - playing out Leeroy Jenkins then using Shadowstep to play it again the same turn for 12 damage. Usually at this point they have a dagger equipped with 1 or 2 Deadly Poison.
The Hunter deck I am confused by because it is so all-in and countered by control Druid that I'm confused why it is so popular. Running Arcane Golem against Druid never seems like a good idea but I'll continue to thank all the Hunters letting me get my big creatures out even earlier!
The meat shield Warlock just again seems very situational and highly dependent on getting the right cards simultaneously. Again, control Druid seems to counter this pretty hard.
0
Been having a lot of fun with this deck but wondering what people think might allow it (and me) to progress past rank 14.
Changes
0
Just played a variant of this deck against a hunter that was stacking cards.
Great fun to 2 x Coldlight Oracle and 2 x Naturalize and have him burn off absurd numbers of cards :D
0
I was tempted to craft a Gruul then stealth him and let him grow!
0
I don't have that card yet but could add it once I have spare dust (prioritising other "proper" cards for my other decks at the moment).
This deck is proving fun to play especially on turn 2 with coin for stealth Defias!
0
So I want to experiment a bit more with deck themes and decided to build a stealth themed deck.
So far in unranked play the deck has proven fun to play and I've iterated on it a couple of times to get it ready for ranked but thus far have not seen luck on ladder with it. Anybody have any thoughts/suggestions on strengthening the deck for ranked? Only been against minionless Mages so far though!
Changes so far: