any bit of advice would be helpful. I am getting my butt kicked with this deck even in casual. The problem is card draw, I run out of steam before I can do a final blow. I know the trick is how to mulligan and when to play buffs, but I can't figure it out.
I would SUPER love if someone made a viddy for this deck. I have never had luck with token druid, can't figure out how to play it. I know it has juice because I get wrecked when I play against it.
Personally I don't find Corpsetaker to serve much use for the value in the meta right now. You don't really need the life steal usually if your goal is for shorter games. The Phantome Freebooter/Truesilver combo seems a little too situational. I would kill chillblade though as it's good for aggro. I think Hydrologist would be a good, the secrets can really turn games around, especially redemption for keeping your taunts on the board.
I like the idea, but I am not sure if it has enough early game pressure. The murloc midrange pally is a similar concept, built primarily around buffing skelemancer, I have been having a lot of luck with that deck.
I'm playing midrange murloc paladin with a 60% win rate overall with about a 70% win rate against druid. Druid isn't OP, it's just better against all of the control that's being played right now.
For a 60% winrate, every three wins would come with two losses, so a net gain of one star would take five games (assuming no winstreaks). Thus the number of games would be equal to the number of stars needed times five. In this case, getting from rank 10 to legend would take 5*10*5=250 games, over which time you would go 150-100.
I wouldn't go so far as to talk about a "meta" in the first few days of an expansion.^^
Agreed. I am seeing less of any sort of consistent meta so much as a hurricane of random experimentation. In part because nothing as dominant as quest Rogue in the first few days of Ungoro meta has arisen to warp the meta around it.
I personally have issues with the new dk priest, I think that is too strong. By the way i am very disappointed about this long games and because rogue and hunter sucks.
is the priest hero that great though? I mean it can be deadly, but you have to pull the game off perfectly without any missteps and a lot of luck to get the insane killing combo at the end.
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lol literally has no idea what a tech card is
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I took out one skelemancer and put in Barnes. There are a lot of good things barnes can summon, at the very least you get a murloc you can buff.
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any bit of advice would be helpful. I am getting my butt kicked with this deck even in casual. The problem is card draw, I run out of steam before I can do a final blow. I know the trick is how to mulligan and when to play buffs, but I can't figure it out.
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I would SUPER love if someone made a viddy for this deck. I have never had luck with token druid, can't figure out how to play it. I know it has juice because I get wrecked when I play against it.
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Personally I don't find Corpsetaker to serve much use for the value in the meta right now. You don't really need the life steal usually if your goal is for shorter games. The Phantome Freebooter/Truesilver combo seems a little too situational. I would kill chillblade though as it's good for aggro. I think Hydrologist would be a good, the secrets can really turn games around, especially redemption for keeping your taunts on the board.
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I like the idea, but I am not sure if it has enough early game pressure. The murloc midrange pally is a similar concept, built primarily around buffing skelemancer, I have been having a lot of luck with that deck.
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I'm playing midrange murloc paladin with a 60% win rate overall with about a 70% win rate against druid. Druid isn't OP, it's just better against all of the control that's being played right now.
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it's weird that people are complaining about this seeing as you can wreck druid with any midrange deck
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Use your weapons to cross each freeze stage (20, 10). Make sure you kill your minions before you do this, wait a turn if you have to.
Don't keep any spells in your hand, as this will pretty much lose you the game.
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this deck is hot garbage against anything midrange
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I am trying to calculate how many games approximately it would take to get from rank 10 to legend with a 60% win rate.
I am not well versed in statistical math, does anyone know how to calculate this?
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