I reduced my deck to 1 card with tracking, and then stopped discovering, both from Peruse and at the start of my turn... Did it happen to anyone else??
Like Holy Wrath, but forces your opponent to draw instead of dealing damage! This effect is probably too strong, but milladin is so far from existing, and if this hits a small number it would HELP your opponent. Also, it may seem way too strong with Molten Giant, but Holy Wrath already does almost the same thing. Holy Knowledge would only be stronger than Holy Wrath if you hit a high but not insane number, like 6-10.
As Asuryan said, you would have to add: "Discard 4 cards. can't be played without discarding" to make them balanced. The strongest 1 drops are the ones that can self-buff, but even Mana Wyrm, Tunnel Trogg and secretkeeper would be balanced at 5 mana with this text, because you would probably discard the spells, overload cards, or secrets, and end up with a 5 mana 5/10 or 5/15 with discard 4 cards. What would still be OP are the self-buff 1 drops that can be buffed by something that entered the board before it, like Small-time buccaneer and cogmaster.
To better imagine that, you could use a minion that already draws cards, and remove these 4 cards from it's abilities. This way, the card gets much simpler and it becomes easier to see that they are balanced:
My card is cataclysm. In WoW, the Cataclysm was the return of the evil dragon aspect Deathwing, which reforged the 2 biggest continents in Azeroth. Sorry for any english mistakes i make, a it is not mt first language.
Design decisions:
15 Mana - At 14 mana, It would be easy to just Thaurissan and Prep It, but at 15 you will need at least 2 thaurissan ticks before playing prep + this. Other cards that can reduce the cost are: Far sight, Sorceress aprentice and Shadowfiend. (Remember, you can't double prep, and innervate/coin can't go past 10 mana)
Or your opponent can just play millhouse and save you all the work.
Neutral - Probably the only class that would (try to) play Cataclysm is rogue, as the other classes' tools aren't reliable, but the theme has nothing to do with rogue, so I decided to make it neutral.
Legendary - Well, the Cataclysm was a unique event, and would be the perfect card to introduce legendary spells.
Destroying minions - Again, this is a lore decision, as the cataclysm was global (And the cataclysm is the return of deathwing, who destroys all minions too). But it does have some gameplay implications: Enemy deathrattles can kill you, resulting in a tie, and Majordomo Executus will make your opponent survive.
The best use of this card is a combo rogue: Turn X: Thaurissan + Master of disguise / Conceal Turn X + 1: Anything, get another thaurissan tick Turn X + 2: Prep + Cataclysm.
2
The game of thrones references are on the voice lines (both play and attack)
2
Taunt
Can only attack if you have 3 or more armor
0
I reduced my deck to 1 card with tracking, and then stopped discovering, both from Peruse and at the start of my turn... Did it happen to anyone else??
0
Like Holy Wrath, but forces your opponent to draw instead of dealing damage! This effect is probably too strong, but milladin is so far from existing, and if this hits a small number it would HELP your opponent. Also, it may seem way too strong with Molten Giant, but Holy Wrath already does almost the same thing. Holy Knowledge would only be stronger than Holy Wrath if you hit a high but not insane number, like 6-10.
1
The Dark Wanderer's Deck:
Forbidden Ritual
Battle Axe
Blood Imp
Flame Imp
2x Possessed Villager
2x Power Overwhelming
Soulfire
2x Voidwalker
Dark Peddler
2x Demonfire
Fiery War Axe
Lightining - 2 mana, deal 3 damage
2x Imp Gang Boss
Imp Master
2x Shadow Bolt
2x Hellfire
Imp-losion
Mindgames
Shadowflame
Bane of Doom
Tentacles for Arms
Fire Elemental
Siphon Soul
1
As Asuryan said, you would have to add: "Discard 4 cards. can't be played without discarding" to make them balanced. The strongest 1 drops are the ones that can self-buff, but even Mana Wyrm, Tunnel Trogg and secretkeeper would be balanced at 5 mana with this text, because you would probably discard the spells, overload cards, or secrets, and end up with a 5 mana 5/10 or 5/15 with discard 4 cards. What would still be OP are the self-buff 1 drops that can be buffed by something that entered the board before it, like Small-time buccaneer and cogmaster.
To better imagine that, you could use a minion that already draws cards, and remove these 4 cards from it's abilities. This way, the card gets much simpler and it becomes easier to see that they are balanced:
Obs: 1*5-4=1
1
0
0
They didn't even care to make the promotional video in other languages, only english, spanish, german and french.
8
There is already some info on the official site about the prologue, and it's still not there on hearthpwn.
the boss will be Prince Malchezaar and the hero power will be "Legion (2): Summon a 6/6 Abyssal"
http://us.battle.net/hearthstone/en/expansions-adventures/one-night-in-karazhan/the-prologue
1
Wing 1 - Moroes
Wing 2 - Barnes
Wing 3 - The Curator
Wing 4 - 2 legendaries - (??? and Malchezaar)
0
I think he will be the end boss and a legendary. In Loe, they didn't reveal Rafaam in the first announcement.
0
I think he will be the end boss and a legendary. In Loe, they didn't reveal Rafaam in the first announcement.
0
You have to download the entire game again when it patches.
If there were any new content, It would have already been datamined.
2
My card is cataclysm. In WoW, the Cataclysm was the return of the evil dragon aspect Deathwing, which reforged the 2 biggest continents in Azeroth. Sorry for any english mistakes i make, a it is not mt first language.
Design decisions:
15 Mana - At 14 mana, It would be easy to just Thaurissan and Prep It, but at 15 you will need at least 2 thaurissan ticks before playing prep + this. Other cards that can reduce the cost are: Far sight, Sorceress aprentice and Shadowfiend. (Remember, you can't double prep, and innervate/coin can't go past 10 mana)
Or your opponent can just play millhouse and save you all the work.
Neutral - Probably the only class that would (try to) play Cataclysm is rogue, as the other classes' tools aren't reliable, but the theme has nothing to do with rogue, so I decided to make it neutral.
Legendary - Well, the Cataclysm was a unique event, and would be the perfect card to introduce legendary spells.
Destroying minions - Again, this is a lore decision, as the cataclysm was global (And the cataclysm is the return of deathwing, who destroys all minions too). But it does have some gameplay implications: Enemy deathrattles can kill you, resulting in a tie, and Majordomo Executus will make your opponent survive.
The best use of this card is a combo rogue:
Turn X: Thaurissan + Master of disguise / Conceal
Turn X + 1: Anything, get another thaurissan tick
Turn X + 2: Prep + Cataclysm.