Reno checks for doubles remaining, not for your whole decklist. You could be running a number of duplicates and just keep track of them.
- monkhey
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Member for 8 years, 8 months, and 18 days
Last active Sat, Mar, 28 2020 12:17:47 -
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Baldassar posted a message on Reno is amazing... Fatigue mage is so much fun now!Posted in: General Discussion -
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Maukiepaukie posted a message on LEGEND69 - Divergent Jade DruidPosted in: LEGEND69 - Divergent Jade DruidEven wild is not safe anymore
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YOGZULA posted a message on Druid and Paladin Death Knights Revealed + More!Posted in: NewsSummoning all 4 horsemen needs a WAY better animation than what is shown. Death animations in general could be improved, but when you introduce the first exodia effect into the game it should be fucking awesome visually. Shooting 4 recycled frostbolt animations at the same time is lame.
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ChaosAngel4274 posted a message on The Lich King Reveals the Warrior Legendary & Mage Spell!Posted in: NewsExcept the total number of silence cards is still very small (11 in total if I remember correctly). That's counting the ones that are unplayably bad and the 2 in wild btw. Only 2 general silences (iron beak and spell breaker), and only priest, shaman, and druid have anything in their classes. Now taking transform effects like hex and devolve into account, it's still only 5 more effects (and I'm counting Tinkmaster and potion of polymorph here >_> ). People keep saying "oh silence is coming back, silence will counter x hard and make it unplayable" after the past 2 expansions. Guess what, they were wrong both times >_>. Not because they were wrong that silence is good against these effects, but because they didn't understand we have so few sources of silence/transform effects. Now if you wanna say "this will bring Shaman and Priest into the front to counter this" sure I can get behind that. Unless they introduce a bunch of new all-purpose silence this expansion (they won't), then we won't see much more silence than we saw in the previous expansion.
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Klaus posted a message on New Warlock Card Revealed: HowlfiendPosted in: NewsWarlock's last hope is a DK that says "Battlecry: Swap decks and hands with your opponent."
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Banditheart posted a message on New Epic Card Revealed: Rattling RascalPosted in: NewsPotion Of Madness is not ment for underaged minions.
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Snarling posted a message on New Shaman Card Revealed: Drakkari DefenderPosted in: NewsOverload: 3 -> 1 mana on turn 4
???
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Iifetake posted a message on New Shaman Card Revealed: Drakkari DefenderPosted in: NewsIf I see tunnel trog ever again someone is gonna die
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theeshyguy posted a message on New Shaman Card Revealed: Drakkari DefenderPosted in: NewsOn turn 3 or 4, Overload: (3) is extremely taxing. And in late game, there's a 7/8 that only costs 2 more and does the same thing. However, I still really wanna find a place to put this card anyway cause it looks great.
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bulgakoff posted a message on New Card Revealed: Meat WagonPosted in: NewsYES WE CAN
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I can't stand freeze effects such as Blizzard and Frost Nova
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I really like the Paladin DK. I hope a meta without murlocs will appear.
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This card looks promising, or at least really fun to play. I'll definetely put this in my Reno wild deck
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Why do they print another Thoughtsteal while it has never seen any competitive play?
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Compare this to Power Word: Tentacles
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To me, the best priest legendary ever released.
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