Working on a wild hunter deck with both a deathrattle synergy and the charging dino package. I've also included a Cube (sometimes I use two) because you can use a dino to hit a minion, swallow it, and then when the cube dies, two charge dinos spring up for another massive attack.
So far I've had to include a ton of taunt, AOE and secrets to deal with aggro and midrange decks. Would really like tips on how to improve this deck WITHOUT summoning any beasts other than the dinos. Trying to make this competitive. Thanks!
Why can't cube's ability stack. Surely, if I nuke a sludge belcher with a cube and then nuke that cube with another cube, should the copies summoned also spawn belchers?
Correct me if I am wrong but if you use the recruit mechanic to pull Barnes out of your deck it does not activate the battlecry therefore pulling off what you are trying to accomplish, which I'm assuming by the post is Guild Recruiter into Barnes into Rin, the First Disciple, would not work.
No no no. Barnes and Guild are just options for pulling out Rin
It has potential... but it'd be hard to pull off and you'd want to draw your whole deck pretty much before playing it. It'd also need discounts from thaurissian or something. Or you play it out over 3 turns.
I'm sure it'd be fun to pull off though.
Probably need to get all three discounted by thaur in-hand, erase your deck with hemet and then on the next turn, after taking a little fatigue damage, swap decks and activate counterspell so you can't switch back. It would have to be in some kind of fatigue deck though and only at the VERY end of the game I think. Just an idea. Perhaps a counter to deadman's hand warrior?
What I was thinking was saving this card for when they are fatigued and getting a 20/20 on their next turn when they are out of options. Or several if you have been shuffling multiple copies into your deck.
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Sure that works if you wanna be purely defensive. A combo that's cooler is using a cube, emperor, and play dead to OTK someone with Leeroy
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Recently changes:
-1 eaglehorn bow
+1 stitched tracker
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Working on a wild hunter deck with both a deathrattle synergy and the charging dino package. I've also included a Cube (sometimes I use two) because you can use a dino to hit a minion, swallow it, and then when the cube dies, two charge dinos spring up for another massive attack.
So far I've had to include a ton of taunt, AOE and secrets to deal with aggro and midrange decks. Would really like tips on how to improve this deck WITHOUT summoning any beasts other than the dinos. Trying to make this competitive. Thanks!
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Why can't cube's ability stack. Surely, if I nuke a sludge belcher with a cube and then nuke that cube with another cube, should the copies summoned also spawn belchers?
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Ohhh right. My mistake.
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Guild Recruiter x2
Barnes
Rin, the First Disciple
Bloodbloom
Dark Pact
+ as many removals as possible. Thoughts?
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What if Priest ran The Darkness against mill rogue?
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Hemet, Jungle Hunter + King Togwaggle + Counterspell
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Would Twisting Nether remove this before it triggers?
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Do you think The Darkness will be run competitively against priest in wild? I only play wild.
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What I was thinking was saving this card for when they are fatigued and getting a 20/20 on their next turn when they are out of options. Or several if you have been shuffling multiple copies into your deck.
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PRAISE THE SUN!