it becomes into two 4/4 and then two 8/8
- kureggu
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Member for 8 years and 9 months
Last active Sun, Jan, 26 2020 22:13:23 -
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ofross posted a message on New Shaman Legendary Hero Card - Galakrond, the TempestPosted in: Card Discussion -
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Noyzz posted a message on New Neutral Epic Card Revealed - Kobold StickyfingerPosted in: News -
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DrPoro posted a message on New Warrior Epic Card Revealed - Scion of RuinPosted in: NewsAny name ideas for our new Warrior Dragon?
Yes.
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DittoLander posted a message on New Neutral Legendary Card Revealed - Colussus of the MoonPosted in: NewsPlayers: Conjurer's Calling on Mountain Giant is so annoying, could you please...
Blizzard: Ha! Gotcha! We will make Sea Giant a good target as well!
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way26 posted a message on New Card Revealed - FishflingerPosted in: NewsWorse? No chance. This is Puddlestomper with 'add a murloc to your hand'. As the man said, the generated murloc is much more valuable to you than to your opponent unless you're both playing a murloc deck. Solid card that will probably see play in several murloc decks.
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Slain posted a message on New Neutral Minion - FishflingerPosted in: Card DiscussionStrong metashaping card. Will be stapke in murloc Decks. could alsi see a Zoo with murlic package with thus. Sometimes will make oponent overdraw. Meta defining card.
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melheor posted a message on More Hearthstone Changes - 18 Card Buffs (YES, BUFFS), Mech-vitational, New LegendaryPosted in: NewsUmm... Reckless Experimenter + SN1P-SN4P?
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Magikurp posted a message on Ragnaros, Lightlord
Edit: Bloom Bot
Fucking called it, 2 years early. -
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Truffles20 posted a message on New Warrior Minion - Redband WaspPosted in: Card DiscussionActually the card is fine because it can attack straight away so you can either ping off a weak minion and get the attack raise to pressure your opponent and with 3 health it can trade or you can combine this with a whirlwind effect such as Blood razor to get a 2 mana deal 4 damage to a minion.
My complaint is not with the card but with something else I am confused about. Ahem... WHY REMOVE THE ENRAGE KEYWORD IF YOU ARE JUST GOING TO MAKE MORE ENRAGE CARDS!!!!!!! What the actual heck Blizzard?
The enrage keyword cuts down on unnecessary wording. Removing the keyword just adds more text to the cards. Now I would understand this if they were not going to make anymore enrage cards, but if they are still going to print more cards with the enrage mechanic than what was the actual point of removing the keyword?
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KickMachine posted a message on New Classic Cards Coming to Hearthstone, Tournaments On Hold, Halloween, New Welcome Bundle, New Paladin HeroPosted in: NewsNozdormu for me, yay...
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I actually sort of like this approach.
They're gonna have to nerf Shaman again for sure, but I appreciate that they tried to make the meta at least bearable as quickly as possible. This way they can take their time and nerf the right cards when it becomes clear what the biggest problems are.
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I gotta say having watched Kripp's top 10 before reading this. His explanations sounded much more like someone who has played with and against most of the heroes and knows what strategies work well with them or don't.
The explanations for these placements seem based on some pretty sound reasoning, but without much actual game experience. It feels like watching someone guess the power level of cards in a new set before it's released.
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Even if it was as simple as 30, 20, 10 gold for 1st, 2nd, and 3rd place, I think players would be happy. Just something that helps you not feel guilty about spending time playing battlegrounds vs earning rewards in arena or whatever.
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Needs Doomsayer for sure. Lots of stall right now but no good way to actually clear the board.
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Really hope they end up nerfing this to 9 mana.
I know that sounds wrong but seriously. A legendary without taunt or any additional effect on the turn you play it is never gonna be OP at 9 mana. As a Sea Giant replacement this is nuts though.
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I think you're looking at it the wrong way. Tempo is primary for Rogue because that's its STRENGTH. Value is a WEAKNESS for Rogue and tempo decks in general. Yet every deck needs value if it can't consistently win in 7ish turns.
Historically, Rogues have been willing to play a 6 Mana 4/4 in order to gain value. Auctioneer is a terrible tempo play but they made up for the loss in tempo with all their strong tempo cards, and it in turn made up for the loss in value of those tempo cards. This is the same idea. It doesn't generate value particularly well, but in doing so it covers a huge hole that Rogue decks need covered, and makes up for one of their biggest weaknesses.
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I'm predicting the biggest bust to be Rafaam. As a win condition for control he seems terrible. A bunch of random legendaries aren't going to win you the game unless you get really lucky. The only thing he's good for is taunt and removing bombs.
Maybe we'll see a solid zoo build eventually and he will be useful for increasing value after you run out of steam. If not though, I think people will regret crafting him this expansion.
Don't worry though, Warlock will probably be back to its usually high power level within a few expansions and he will certainly be good then.
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Big? check
Bad? check
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Can't believe no one has mentioned Blood Troll Sapper. Everyone is sleeping on it cause the stats are bad for the cost, but I can see people playing Zoolock with deathrattle cards like Scarab Egg and Mecharoo to get tons of death triggers. It might even be worth including Defile for a big damage combo.
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That's exactly why. If elemental mage becomes too good it won't terrorize the meta for long before getting nerfed by the rotation. It's just like how the gave priest Drakonid Operative one set before all the good dragon support cards rotated out.