That’s how you run a business. Cut down branches, that don’t profit.
Nothing new, nothing special.
Just a pity for all duel enthusiasts.
4
That’s how you run a business. Cut down branches, that don’t profit.
Nothing new, nothing special.
Just a pity for all duel enthusiasts.
1
From a design perspective it's Demon Hunter, because hero power should cost the same for every class. From my personal taste perspective it's Rogue and Priest.
2
Against aggro decks you just win with eonar + germination. You create a full board heal yourself to full life and when you cheat out yogg you can even clear the board or gain control f the opponents biggest minion. You can cheat out eonar as early as turn 3 with masked reveler.
One game I even did an OTK at turn six. I think it went something like this:
Trun 2: Invigorate
Turn 3: Coin + guff
Turn 4: Cheat out Eonar with masked reveler and draw a full hand
Turn 5: Play Moonlit into double biology plus solar biology
Turn 6: Play Eonar and germination and forbidden fruit 2 times to deal 30 Damage
12
For one week following the launch of Patch 27.4, Anomalies will appear in 100% of Standard, Wild, Twist, Casual, Arena, and Practice Mode games. After that one-week period, they will appear in 25% of games until Patch 28.0.
why
6
24
When the expansion came out, everyone rushed to craft the legendary Titans and Keepers. I crafted Master freakin Oakheart.
I hope some of y’all appreciate how much I put into these articles. Even if you don’t use my decks yourselves, you can at least enjoy the pics of these nonsensically fun decks.
3
Might as well mention 2x Armorsmith + 2x Razorfen Rockstar + Whirlwind is 40 armor with no other minions on board. There's also Brann Bronzebeard + Cornered Sentry + 2x Drywhisker Armorer for 48.
2
Wild streamer Dane has been playing Standard for a week.
2
Quote from Dunyil0404>>"I could go on..."
Yes and that is exactly the point. You could go on. If you want to balance wild you would have to rework so many cards. Thats because it is impossible to balance wild. Meanwhile there are 4300+ Cards in Wild format. Even if they just focus on wild with double the team size they have now, they could not balance it. Wild is a unbalanced fun area where you can pull of crazy combos and try stupid stuff. But its far from being a competitive place.
Another point why there is no reason for blizzard to make huge wild changes is because it would mean tons of "free" dust for standard player that dont use wild cards at all.
5
I don't think nerfing cards that are popular now will solve anything. You nerf them, other decks and strategies which are just as toxic will emerge after that.
I think what needs to change is the design view / the principles by which they print cards. I would like to see them addressing the stuff that is toxic for the game: mana cheating, disruption, cards that skip turns (time warp, ice block, cloak).
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1
I'd personally bump each by one mana, making them a 3,6, and 9 mana "bomb". I'd also prematurely retire Brann from core. Just to be safe.
1
Besides HS, I play 76 now and then for fun, and a number of small story based android games, depending on how much free time I have.
2
Looks decent, I'll play a few more games before I give an educated opinion on what works and what doesn't.
Considering the main focus is the quest and how to make use of the extra meaty dudes, I'm thing about if Varian is worth keeping around or not.
2
Looks good, I've changed Keysmith to a rolling fireball to have another token removal toll.
1
I've always appreciated the option to have a more diverse gameplay experience, especially in card games where ladder decks can become very "cookie-cutter-esc", very fast. This mechanic should help out quite a bit when it comes to diversifying plays on a turn to turn basis.
1
I'd be down for a randamonium style brawl that uses this concept as a twist, and work our way up from there. After the brawl, add the mechanic into some solo content, followed by a game-wide event that might last a week or two, and if the reception is good enough, make it a permanent thing.
4
Stiltstepper and Acrobatics need to be nerfed to 4 mana, then we can talk about balance.
2
Sounds good to me.
4
See you in chat boys. :D
11
Am I the only one who would have preferred to pay for a proper slice of solo content? The theme of this last expansion is perfect for another dungeon run type of storytelling. You could have been a freshman making your way through bullies, enchanted rooms, demon spawns, you name it. Something similar to the Dalaran heist, with the academy, split into different sections with challenges to overcome.
So much wasted potential if you ask me.
And regarding the hero portrait, the lack of a custom border just baffles me, and the hero power animation...they had a perfect one in the solo content, the Iceblast, it has the flavour and everything...and above all, the voice lines...you make a portrait, of a younger version of Jaina, and you keep the same adult/mature Jaina voice lines...how was this abomination greenlit?