The biggest problem with the ladder is that the pitiful season length means that you have to invest a ridiculous amount of time in a concentrated burst to reach legend. The game is meant to be casual but ranking up is anything but. Blizzard seems to be married to this season length, probably due to it's role in Blizzcon qualification, so the only fix I can think of for this problem is to give more roll-over stars based on your rank at the end of the season. That way people who don't play religiously can eventually have a shot at it after several months. It'll take much more total time to get there than doing it all in 1 month, but at least it's possible.
3 mana or less doesn't really mean anything, thoughtsteal and death are both very slow cards, while the rest of the 3 or less cards are all combo cards in one way or another (except arguably dark cultist, but that tends to just trade 1 for 1 if there's nothing on the board with it). So I guess the answer to my question is yes you have to rely on luck. Other people apparently draw the combos much more easily than me because I literally never do.
I genuinely don't understand how people can be running these super slow decks and winning with them. What do you do, just rely on being lucky and getting early game auchenai circle every game?
My general experience with this deck: get only 5+ drops in the mulligan phase, lose board control immediately in the first 2/3 turns, waste ~5 turns' worth of my life trying to get back into it while gradually losing health, lose the game.
Cards like this just break the game. If this card stays on the board for a couple of turns you just straight up lose the game. That might not seem like a big deal but it means that control becomes even less viable than it is now because they have to run enough removal that they will always have something in hand to deal with these broken 2 drops.
WHAT? A 2/4 for 3 mana that also HEALS is the perfect answer for aggro, even more than a taunt. It trades with at LEAST 2 minions AND heals you if you have a trap card active.
Trades with 2 minions? Yeah, if they're both knife jugglers maybe, other than that there are very few plain 2 health minions out there even in aggro. And the problem is, it takes you 2 turns to trade with those minions, while they drop 2 minions every turn and hit you in the face in the meantime. Or you know, they just remove your 2/4 in a variety of efficient ways.
This card is pretty meaningless against aggro. Board control is the antidote to aggro, not healing, so a 2/4 minion isn't really going to help there. Maybe it'll be good against hunter but even then it might be too slow to be more effective than something else.
What this card does do is put us in serious danger of going back to the dark days of freeze mage.
0
I really don't know what you're meant to do against jade shaman, they comfortably have enough removal for any threat you can put on the board.
0
The biggest problem with the ladder is that the pitiful season length means that you have to invest a ridiculous amount of time in a concentrated burst to reach legend. The game is meant to be casual but ranking up is anything but. Blizzard seems to be married to this season length, probably due to it's role in Blizzcon qualification, so the only fix I can think of for this problem is to give more roll-over stars based on your rank at the end of the season. That way people who don't play religiously can eventually have a shot at it after several months. It'll take much more total time to get there than doing it all in 1 month, but at least it's possible.
3
Why is webm chrome only? It's not like firefox doesn't support webm.
-2
3 mana or less doesn't really mean anything, thoughtsteal and death are both very slow cards, while the rest of the 3 or less cards are all combo cards in one way or another (except arguably dark cultist, but that tends to just trade 1 for 1 if there's nothing on the board with it). So I guess the answer to my question is yes you have to rely on luck. Other people apparently draw the combos much more easily than me because I literally never do.
-3
I genuinely don't understand how people can be running these super slow decks and winning with them. What do you do, just rely on being lucky and getting early game auchenai circle every game?
3
My general experience with this deck: get only 5+ drops in the mulligan phase, lose board control immediately in the first 2/3 turns, waste ~5 turns' worth of my life trying to get back into it while gradually losing health, lose the game.
1
Thus proving my point. Control suffers greatly if you have to run those cards.
Yeah, let's out-minion zoo. Against a class that has enough early game removal to flick away any minions you dare drop.
0
Just run a hunter deck that has only spells (including call pet) and weapons, and this card with 2 tundra rhinos. Easy game every time. Like this:
1
Cards like this just break the game. If this card stays on the board for a couple of turns you just straight up lose the game. That might not seem like a big deal but it means that control becomes even less viable than it is now because they have to run enough removal that they will always have something in hand to deal with these broken 2 drops.
1
Trades with 2 minions? Yeah, if they're both knife jugglers maybe, other than that there are very few plain 2 health minions out there even in aggro. And the problem is, it takes you 2 turns to trade with those minions, while they drop 2 minions every turn and hit you in the face in the meantime. Or you know, they just remove your 2/4 in a variety of efficient ways.
1
"Summon" means to put a minion on the battlefield by any means.
"Play" means to put a minion on the battlefield from your hand using mana in the usual way.
"Battlecry" does something when you play it from your hand.
Voidcaller does not say play it says "Deathrattle: Put a random Demon from your hand into the battlefield."
1
This card is pretty meaningless against aggro. Board control is the antidote to aggro, not healing, so a 2/4 minion isn't really going to help there. Maybe it'll be good against hunter but even then it might be too slow to be more effective than something else.
What this card does do is put us in serious danger of going back to the dark days of freeze mage.
1
Considering it's worse than Cairne and even he isn't seeing much play, it seems highly unlikely this will find a place in decks.
0
Definitely looking forward to HS expansion news, game needs many more cards!
0
Is this the slowest card in the game (other than ice block)?