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    posted a message on New Paladin Legendary Card Reveal - Bolvar, Fireblood

    It all depends if the stats grow while he is in your deck or on in play. If its in play, jesus this is crap, The chances you have 2 divine shield minions on the board when you play Bolvar and the chances of him being alive by the start of your next turn is wishful thinking. 

    I wish the meta was slower so cards like this would work, but blizzard prefers the games to be over in under 2 minutes.

    Posted in: Card Discussion
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    posted a message on New Legendary Card - Prince Taldaram

    Its only saving grace is the fact you can copy someone elses minion as well. Could have some specfic tech uses like copying a auctioneer for 3 and drawing a shit load of cards to copying a PW patches on turn 3 and gaining some board control. It will see play but its not meta defining.

    Posted in: Card Discussion
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    posted a message on New Warlock Legendary - Blood-Queen Lana’thel

    If blizzard really wants disco lock to be a thing they need to change discard into allowing the player choose the cards they discard. Until then it will me a tier 5 deck due to inconsistencies.

    Posted in: Card Discussion
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    posted a message on Speculation: Any idea on what the new battlecries/hero powers are for new DK cards

    Watching the trailer made me think that mage may gain some type of mind control or summoning power when turned into a DK. There is one scene that shows shes summoning some type of ice wraith and another where shes controlling two ghouls with the dragon behind her. Every class will have something to do with the undead, so far hunters power seems pretty disappointing.

    Posted in: General Discussion
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    posted a message on Ragnaros' Fire Festival - Tavern Brawl #108

    This brawl further confirms my belief that the community as a large cannot read. So freaking annoying.

    Posted in: Tavern Brawl
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    posted a message on Do u think weekly card release will be better than expansion ? Discussion

    The answer is pretty simple, bring adventures back. They do not have to have as many tiers but will still create revenue all the while adding new cards and solo content back to the game. Three cards per a class and  10 neutrals is enough to change up the meta and restore hype and enthusiasm in the community. 

    Posted in: General Discussion
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    posted a message on Just a Hallucination - Tavern Brawl #104

    One and done

    Posted in: Tavern Brawl
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    posted a message on Has anyone gotten the Dream Counterspell yet??

    Ive never gotten it turn one but have stopped plenty of vanishes and cores from dropping leading to easy victories. CS and SB destroy QR is you play them correctly.

    Posted in: Mage
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    posted a message on Hearthstone Framerate drops/stutter fix. Updated.

    Ever since Ungoro launched this has been an issue. Randomly games will slow down to the point that its difficult to get a turn through before the timer expires when you are using the discover effect.

    The game also crashes every single time I quit as well which is annoying as others have stated.

    Posted in: General Chat
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    posted a message on Why the tilt?

    This game is the ultimate ebb and flow of joy and anger. You will go on a 5 game win streak to only face PW 3 times in a row causing a losing streak. Switch to your kill all pirates deck and the next 3 games are against taunt warrior and quest rogue. Switch back again and the next game is again a PW. Usually results in punching the screen, smoking a cig and starting the vicious cycle all over again. 

    Posted in: General Discussion
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    posted a message on Quest Rogue is the new Pirate Warrior
    Quote from ashes1990 >>

     

    If if anything the Mage quest is op. The condition is far too easy to complete since coin counts and mage can generate so many spells with other cards. Their quest makes the game uninteractive.

     The mage quest is not even close to OP. If you let a slow deck get to turn ten that you know requires certain combo's that is not overpowered its good game design. Mage quest gets destroyed by anything aggro like hunter as they cannot stall long enough with the flooding of minions and their hero power. Warrior (Taunt and Pirate) also ruins them. 
    Druid ruins it by pumping out high damage minions before the quest can be completed. If anything quest mage is a tier 2 / 2.5 deck. Way too unreliable to pull off in an aggro meta.
    Posted in: General Discussion
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    posted a message on What do you think the meta is going to look like in a few weeks?

    More of the same, just aggro deck after aggro deck. Kills any fun this game use to have

    Posted in: General Discussion
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    posted a message on The Rogue Quest, The Caverns Below, is OP. Nerf it already.

    Ive honestly had no problem with it. Been playing an elemental themed quest mage deck. Early pressure snowballs the rogue quest and when it is complete I usually have already established a strong enough board that I can kill them the next turn. Its like any other deck, when you see them pop the quest during the first turn adjust your strategy. In this case just rush him

    Posted in: Card Discussion
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    posted a message on Sorry Mage, your quest sucks! -or does it?-

    Its fun, still working on tweaking it but the exodia mage / ttk mage is a pipe dream. The first game I played with it I somehow got all the pieces against a slow druid deck and it was so satisfying. After that its just not possible to occur on a regular basis to be meta viable.

    I have been playing around with doing a mixture of elements and time warp seeing if their is some tempo deck that can handle the heavy aggro. Mixed results so far but it seems like that is were the potential of mage is. If it doesn't work out then mage is bottom tier till next xpac because they have nothing else to handle the power of these other quests.

    Posted in: Mage
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    posted a message on Exodia Mage

    It cannot survive heavy aggro and depends too much on the rng of the spells created for it. Every once in a while all the random spells will be gold but from what I have seen so far you'll end up with a flame geyser and three iceblocks in your hand as your opponent floods the board and keeps smashing your face. 

    Hunters quest ruins mage, its just a nasty matchup

    Posted in: General Discussion
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