Most Tempo Rogues tend to run at least 1x Shadowstep to re-use all the nifty battlecries like Big Game Hunter and SI:7 Agent or just burst at least 12 damage Leeroy Jenkins. He isn't that essential but that extra win condition goes lengths in certain matchups.
You may opt to put Edwin VanCleef in there if you wish. He may not get as big as in Miracle Rogue where he shines the most, but with good execution of combos, at best I've seen, a 10/10, and at worst, a Turn 2 4/4, which is still quite intimidating.
During one arena, I had 2x 6/3s and 1x 5/3 out. Opponent dropped an Earth Elemental. I accidentally buffed the 5/3 instead with Abusive Sergeant. Had to run it and one 6/3 into the Elemental. Would've had lethal that turn if played right. Won nonetheless.
Looks fine, but would remove Coldlight Oracle and Counterspell for 2x Wolfrider or Arcane Golem. You lose tempo by playing those and Coldlight just increases the chances of the opponent drawing their boardwipe earlier.
The general strategy, like a MurLock deck is to hit face unless absolutely necessary to trade. Without spells, the deck doesn't have enough damage to kill off the opponent, especially against Warriors or Priests. I just tested the same Icy Winds Mage in Rank 19 for a quest and it turned out fine in most games.
Thats how a meta works. In Magic's Modern format, players have access to thousands of cards for tournament play. But still, people only play the same deck types for high ranked play. Why? Because they're whats proven to be consistently good. Every homebrew has a chance to become a meta-changing netdeck, but those that truly become netdecks, have had to prove themselves time and time again. Thats just how the wind blows. Even when Hearthstone has finally get access to thousands of cards like MTG, there will always be the top decks which dominate competitive play which will get copied over and over.
Strong and consistent decks win games. People want to win on ladder. Most of the time, those decks get the job done.
Most of the time, Bloodmage Thalnos really is just a one time use, but what gives it more value is that it can draw you a card to replace it. In TCGs, this is known as "deck thinning" or "cycling". Every card you draw from your deck increases the chance of drawing your more valuable cards later on. It also also attracts silence, which could have been used on your more valuable minions.
Generally, decks that lack Bloodmage but benefit from Spell Power often already run Azure Drakes so Kobold Geomancer doesn't see much play fill that slot. That slot may be better off allotted to a Loot Hoarder or Wild Pyromancer.
The frustration when you've hit a brick wall against a certain type of deck is inevitable. Everyone has experienced it. Its all about how you can adapt to those decks. Don't give up.
When I'm using my Shaman against HandLock, I usually attempt to aggro him out, but being careful enough not to let him have an opportunity for extremely free Molten Giants for even one turn. Tend to keep them at around 15 life which is in range of my deck's burst finishers.
As a Mage, your answers to Giants should be Polymorph and Big Game Hunter. When you're blocked by those last Giants with taunt, why not silence them with Ironbeak Owl or Spellbreaker to swing for lethal. As a Mage, you may also attempt to just control the Giants with freezing cards like Blizzard while you set up lethal for Fireball and Pyroblast.
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Frost Nova + Doomsayer
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Most Tempo Rogues tend to run at least 1x Shadowstep to re-use all the nifty battlecries like Big Game Hunter and SI:7 Agent or just burst at least 12 damage Leeroy Jenkins. He isn't that essential but that extra win condition goes lengths in certain matchups.
You may opt to put Edwin VanCleef in there if you wish. He may not get as big as in Miracle Rogue where he shines the most, but with good execution of combos, at best I've seen, a 10/10, and at worst, a Turn 2 4/4, which is still quite intimidating.
Edit: 2x Argent Commander are already essential to Tempo Rogue.
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During one arena, I had 2x 6/3s and 1x 5/3 out. Opponent dropped an Earth Elemental. I accidentally buffed the 5/3 instead with Abusive Sergeant. Had to run it and one 6/3 into the Elemental. Would've had lethal that turn if played right. Won nonetheless.
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OP probably didn't sacrifice enough Angry Chickens to appease RNGesus.
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Ragnaros the Firelord is governed by the RNGod so for a legendary with that much power on board impact, he's very balanced.
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Shamans have: (assuming an empty board with no Flametongue Totem)
Al'Akir the Windlord + 1x-2x Rockbiter Weapon = 12/18 Damage
Doomhammer + 1x-2x Rockbiter Weapon = 10/16 Damage
Leeroy Jenkins + 0x-2x Rockbiter Weapon + Windfury = 12/18/24 Damage
So most of the time, 18+ health should save you from at least most of the OTKs alone.
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Looks fine, but would remove Coldlight Oracle and Counterspell for 2x Wolfrider or Arcane Golem. You lose tempo by playing those and Coldlight just increases the chances of the opponent drawing their boardwipe earlier.
The general strategy, like a MurLock deck is to hit face unless absolutely necessary to trade. Without spells, the deck doesn't have enough damage to kill off the opponent, especially against Warriors or Priests. I just tested the same Icy Winds Mage in Rank 19 for a quest and it turned out fine in most games.
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Auchenai Soulpriest outclasses Shadowform because it does that and more.
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Thats how a meta works. In Magic's Modern format, players have access to thousands of cards for tournament play. But still, people only play the same deck types for high ranked play. Why? Because they're whats proven to be consistently good. Every homebrew has a chance to become a meta-changing netdeck, but those that truly become netdecks, have had to prove themselves time and time again. Thats just how the wind blows. Even when Hearthstone has finally get access to thousands of cards like MTG, there will always be the top decks which dominate competitive play which will get copied over and over.
Strong and consistent decks win games. People want to win on ladder. Most of the time, those decks get the job done.
0
Most of the time, Bloodmage Thalnos really is just a one time use, but what gives it more value is that it can draw you a card to replace it. In TCGs, this is known as "deck thinning" or "cycling". Every card you draw from your deck increases the chance of drawing your more valuable cards later on. It also also attracts silence, which could have been used on your more valuable minions.
Generally, decks that lack Bloodmage but benefit from Spell Power often already run Azure Drakes so Kobold Geomancer doesn't see much play fill that slot. That slot may be better off allotted to a Loot Hoarder or Wild Pyromancer.
0
The frustration when you've hit a brick wall against a certain type of deck is inevitable. Everyone has experienced it. Its all about how you can adapt to those decks. Don't give up.
When I'm using my Shaman against HandLock, I usually attempt to aggro him out, but being careful enough not to let him have an opportunity for extremely free Molten Giants for even one turn. Tend to keep them at around 15 life which is in range of my deck's burst finishers.
As a Mage, your answers to Giants should be Polymorph and Big Game Hunter. When you're blocked by those last Giants with taunt, why not silence them with Ironbeak Owl or Spellbreaker to swing for lethal. As a Mage, you may also attempt to just control the Giants with freezing cards like Blizzard while you set up lethal for Fireball and Pyroblast.
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As said above, most Shaman decks already do run variants of windfury burst finishers.
Leeroy Jenkins + Rockbiter Weapon + Windfury
Al'Akir the Windlord + Rockbiter Weapon
Doomhammer + Rockbiter Weapon
Argent Commander + Rockbiter Weapon + Windfury
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Druid Naturalized my Loot Hoarder on Turn 2.