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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from V_enom >>

    or it loses u the the game because u spend 4 mana for 2 damage and 2 imps as a zooish deck.

     Wha? if a bad implosion loses you the game, you werent gonna win the game anyway because you obviously played nothing the first 3 turns.

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from V_enom >>
    Quote from ijones72 >>
    Quote from V_enom >>

    Trading? As Zoo u wanna smash face and kill ur opponent... trading minions isn´t the purpose of aggro. But ur list isn´t really zoo because u got so many slow cards like Lord Jaraxxus, Abyssal EnforcerWargearZilliaxVoidcallerLesser Amethyst SpellstoneImp-losion (especially ur Glinda+Mechwarper combo). Zoo doesn´t need slow cards because u want to kill ur opponent fast and in the late game against control u won´t stand a chance with these small minions.

    Edit:  Bloodreaver Gul'dan is MUCH better than Mal'Ganis so better craft him because he has a place in EVERY Warlock deck.

    Having a place in every warlock deck doesnt really matter to me since i only have one.
    Also in what fucking universe is implosion a slow card?
     Kill a minion and summon a bunch of imps is slow? Fucking wot? since when?

    Implosion has always been a goddamn staple in zoo. So has voidcaller (at least in the voidcaller variants of zoo).

    Also yes, zoo is about trading.

    its always been about trading.

    hell, dire wolf alpha used to be run in zoo. argus used to be run in zoo. That's why its zoolock and not hecking facelock.  Because your minions are super efficent, super sticky and generally allow you to have a massive board at pretty much all times.

     How is Implosion better than Soulfire? it can´t hit face and can be a 4 Mana summon 2/3 imps which is garbage. Voidcaller would be good if u would run 2x Doomguard but u don´t have a second one in ur list. Zoo doesn´t need to trade much because u have insane burst (2x Soulfire, 2x Doomguard) and enough card draw to be able to spam minions on the board.

     1. Its not about it being a better card, they fill 2 different role
    2. Killing a taunt minion AND summoning4 imps can be super crazy and basically instantly wins you the game.

     

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from Allastor13 >>

    At least in my opinion you should add Replicating menace, it can trade and generate tokens that could help you manage the board but the most important thing is that if you can play glinda + 4 mechwarper then you can magnetice menace for free to make either a huge board of mechwarpers or if you have an active mech buff it a lot and then you can kill your opponent if he don't have taunt (for example if you trade all your other minions to a taunt leavin only a mech), also you can add skaterbot to magnetice to your mechwarpers or using it alone a lot (wathever is faster depending on the board of your opponent) with glinda and clean the opponent board. These 2 cards are deffinetly worth a try.

    first draft of the deck was actually a raw mech deck.

    The issue with skatebot is that you phyisically dont have enough time to play enough of them to do anything really

     

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from Armor >>

    Change possessed Villager for Mecharoo, it's strictly better.

     That is strictly true, ill do that.

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from V_enom >>

    Trading? As Zoo u wanna smash face and kill ur opponent... trading minions isn´t the purpose of aggro. But ur list isn´t really zoo because u got so many slow cards like Lord Jaraxxus, Abyssal EnforcerWargearZilliaxVoidcallerLesser Amethyst SpellstoneImp-losion (especially ur Glinda+Mechwarper combo). Zoo doesn´t need slow cards because u want to kill ur opponent fast and in the late game against control u won´t stand a chance with these small minions.

    Edit:  Bloodreaver Gul'dan is MUCH better than Mal'Ganis so better craft him because he has a place in EVERY Warlock deck.

    Having a place in every warlock deck doesnt really matter to me since i only have one.
    Also in what fucking universe is implosion a slow card?
     Kill a minion and summon a bunch of imps is slow? Fucking wot? since when?

    Implosion has always been a goddamn staple in zoo. So has voidcaller (at least in the voidcaller variants of zoo).

    Also yes, zoo is about trading.

    its always been about trading.

    hell, dire wolf alpha used to be run in zoo. argus used to be run in zoo. That's why its zoolock and not hecking facelock.  Because your minions are super efficent, super sticky and generally allow you to have a massive board at pretty much all times.

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from V_enom >>

    Mal'Ganis is insane with Bloodreaver Gul'dan and Voidcaller... especially if u resummon him from Bloodreaver Gul'dan with the 6 other buffed demons. Like i said if u want to create the stronger deck u have to play him just because he is amazing against aggro and control.

    I mean u want the Glinda+Mechwarper combo but u won´t ever survive until you will be able play the combo because Lord Jaraxxus doesn´t help u at surviving against aggro decks. u can play all the cards u wanna have in the deck except Lord Jaraxxus and actually pull of the combo by just adding Bloodreaver Gul'dan

     Correct me if im wrong but isnt the entire point of zoo being super good at trading against small minions? having your minions generate asine value through trading?

    I feel like if im struggling to survive vs aggro decks there may be a problem.

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from V_enom >>

    He has many "big" demons and refilling the board is great for zoo... Lord Jaraxxus is outclassed by Bloodreaver Gul'dan in every Warlock deck. 

     Refilling the board is not as good as one might think in this deck, since for the combo to work your side of the board has to be empty.

    I also dont own gul'dan and if i had to choose between him and say, malganis, malganis seems like alot more fun.

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from V_enom >>

    If u want to make this deck better u should cut Lord Jaraxxus and add Bloodreaver Gul'dan because he is the strongest card Warlock has.

     There is no hecking way in heck im ever cutting jaraxxus. This is my only dang warlock deck and i have a golden jaraxxus and ill be hecked if im not gonna use the heck out of him.

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from Rapidosamurai >>
    Quote from ijones72 >>

    Ill try that. Also updated deck in main post

     

     Ok i have tried this deck for 5 games. Its good but really you should remove imp gang boss xd i know he is one of the strongest 3 drop but vs warlock its dead card xd

     At my current rank i dont get matched up against many warlocks, so ill be sure to keep that in mind as a tech option

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck

    Ill try that. Also updated deck in main post

     

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from Rapidosamurai >>
    Quote from ijones72 >>
    Quote from Rapidosamurai >>
    Quote from ijones72 >>

    Only reason mal'ganis *isnt* in this deck is because i dont own him. MIght save up for him, he seems like he could be fun in this deck.

     

     Save for him.. He is one of best legy for warlock if you are wild player but yes he could be great in this deck as you have 2x imposion and other demons. What is reason for doomguard in deck if i can ask? If its finnisher you could change it with leeroy if you have him :)

    Edit: dont know about imp gang boss tho.. Just because of mirror. defile will kill your whole board xd

     Doomguard is a finisher and a demon to be pulled by voidcaller.

     Okay :) but then put one more voidcaller..chances of pulling doomguard are very small because you have other demons that you would rather play from hand :) also take note about imp gang boss...believe me :P

    Edit: did you try with one or even two void analyst? That card is actually good in aggro/midrange decks IMO

     Im not sure how to fit that card in, tbh. 

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck
    Quote from Rapidosamurai >>
    Quote from ijones72 >>

    Only reason mal'ganis *isnt* in this deck is because i dont own him. MIght save up for him, he seems like he could be fun in this deck.

     

     Save for him.. He is one of best legy for warlock if you are wild player but yes he could be great in this deck as you have 2x imposion and other demons. What is reason for doomguard in deck if i can ask? If its finnisher you could change it with leeroy if you have him :)

    Edit: dont know about imp gang boss tho.. Just because of mirror. defile will kill your whole board xd

     Doomguard is a finisher and a demon to be pulled by voidcaller.

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck

    Only reason mal'ganis *isnt* in this deck is because i dont own him. MIght save up for him, he seems like he could be fun in this deck.

     

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck

    Oracle isn't good in this type of deck. As a warlock you already benefit greatly from soul tapping to quickly cycle through your deck anyway, which both zoo and combo locks do naturally. Oracle seems like it will benefit your opponent more than it will benefit you so I'd cut them.

    Assuming that you have Bloodreaver Gul'Dan I'd also include him since he is a good backup plan if another warlock, warrior, mage, or priest deck runs you out of a steam and still have an answer for your Zilliax board. If you do include him I'd cut the Imp Gang Boss and at least one of the Implosions since they will dilute your demon pool with a bunch of 1/1s.

    Since your deck is currently more zoo oriented than combo oriented I'd also like to see some Darkshire Councilman in here as the card is still a very good option in wild zoo. Maybe cut something like Abusive Sargent or a Dark Peddler for it. I'm also not sure how I feel about only one spellstone in the deck, it helps you to keep board presence by acting as cheap removal and offsets the cost of tapping so often.

     My reasoning behind 1 spellstone is that it fills the same purpose as implosion but implosion can also generate board presence, though I definitely have enough synergy for it. 

    I def could cut abusive for a darkshire but i can't see myself cutting dark peddler. Dark Peddler helps to generate options and removal like power overwhelming, as well as being one of my few 2 drops.

     

    Posted in: Wild Format
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    posted a message on Looking for deck building advice for zoo+glinda mech deck

    Title. Looking for help making this deck better,more consistent and more streamlined.

    Cards i am not willing to cut are:
    Jaraxxus (since i opened a golden him)
    Glinda
    Mechwarper
    zilinax/wargear

    ComboMechZoo V.1.2
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    Strategy is to play a standard zoolock game until assembling the combo, finding a way to clear your board, then flooding said board with giant minions. 

    Any advice is welcome, hoping to make the deck more streamlined

    :D

    Posted in: Wild Format
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