Neptulon is completely terrible, he's way too slow for murloc decks and there are wayyy better things to do at 7+ mana for control. He was playable once upon a time but now he's sadly extremely outclassed.
I think the quest is a viable tech vs slower decks, especially in this list as it doesn't have many 1-drops anyway.
This is a pretty good taunt minion for control decks who will typically not have any other surviving minions on turn 4; and if you do they're probably disposable. It's probably not as good as Tar Creeper though since most classes have pretty good alternative plays on 4 mana, with more of a hole on 3. Slower shamans have the biggest lack of good turn 4 plays I think, but the effect is awkward with his hero power.
Usually you want to protect Spell Damage minions, and that keyword is essentially a soft taunt in a deck that includes it on purpose. So yeah, slapping taunt on Archmage isn't even neccesarily an upgrade, but with a body this beefy it's probably a slight improvement. But I've already wasted too much time talking about what is clearly a pack-filler/arena card.
It's a similar amount of stats and effect to Cairne Bloodhoof, but the initial body is much more threatening, and it has more synergy in a token based deck. It is weaker to AoE, however it should still be good enough against AoE most of the time due to being a deathrattle. Overall it's a fairly average card that might see some play.
If the condition can be fulfilled in your deck without making your deck worse, this is probably an auto include. Keeping in mind that it can hit face, it's just a really good effect that's useful in pretty much any situation.
Not as good as Dirty Rat as anti-combo tech because you won't have as much of an idea of when you're likely to hit their combo pieces, as well as being 2 mana more expensive. Not as good as Deathlord for anti-aggro because it costs 1 more mana for only 1 more stat, making it both less above the curve and 1 turn later, as well as summoning the minion immediately.
Nonetheless, might still see play in dedicated fatigue style control decks, because it still helps you deplete their deck faster as well as giving you some chance of destroying combo pieces that could otherwise defeat you.
Are we going to be able to put the new cards in our hearthpwn decks sometime in the next day or two, please? We've seen a sizeable portion of them now, definitely enough to have some ideas. Yes I know the devs are busy with Hearthstation, but I think the deckbuilder on that site could use some more polish before I'm willing to use it instead.
This is not a good card, but I think it's better than people are giving it credit for. In a deck that wants to go all the way to fatigue, you could definitely be holding onto this for a very long time, and it will potentially be granting you more armour with a single card than anything else available in standard. Is that enough reason by itself to put it in your deck on purpose? Probably not, but I don't think it's all that far off being playable either.
While Blood To Ichor is a natural comparison to make, I think it might worth it to compare it to another similar card: Cruel Taskmaster. The reason being, it also costs 2 mana in total, and you get an additional effect alongside the "deal 1 damage and get a small minion". The question is how often will getting a 1/1 instead of a 2/2 be worth the lackey's battlecry instead of +2 attack on the target minion? Well, if you needed to deal damage to an enemy minion with more than 1 health, it's always better, but I'd argue that on average the effects are roughly good enough to make up for the lower stats even if you only want to hit your own minions.
However, you don't have to play the lackey immediately, and can hold it until the right moment, which could be quite valuable flexibility. Perhaps Mortal Coil is an even better comparison; this compares quite favourably to that provided that lackeys are about as good as a card from your deck on average (which is probably true in a minion based deck), since the bonus effect is considerably less conditional.
Finally, I expect we will see some kind of neutral synergy with lackeys, such as Gazlowe with spare parts, which could potentially make any of the lackey generators significantly stronger.
Extremely good card. It's perfectly playable 4-drop in situations where you need that, and in the lategame it becomes essentially a pre-nerf Big Game Hunter, or a much less conditional and more cost efficient The Black Knight. A staple in any control warrior deck, and probably good enough in some midrange decks; especially if they care about the mech tag.
It's a bit awkward since it's a card that needs to be held, but the effect is most useful for more aggressive decks. But I think if a midrange-ish flood warlock is a thing this will be definitely be one of the best cards in that deck, since after a few turns it becomes very efficient.
If your deck already goes to fatigue and often just needs one more big threat to win, then this card is an auto include. But how often is this the case? I think it's hard to say without knowing what decks will generally end up looking like this expansion, but this card has some potential for sure.
0
Neptulon is completely terrible, he's way too slow for murloc decks and there are wayyy better things to do at 7+ mana for control. He was playable once upon a time but now he's sadly extremely outclassed.
I think the quest is a viable tech vs slower decks, especially in this list as it doesn't have many 1-drops anyway.
0
This is a pretty good taunt minion for control decks who will typically not have any other surviving minions on turn 4; and if you do they're probably disposable. It's probably not as good as Tar Creeper though since most classes have pretty good alternative plays on 4 mana, with more of a hole on 3. Slower shamans have the biggest lack of good turn 4 plays I think, but the effect is awkward with his hero power.
1
Usually you want to protect Spell Damage minions, and that keyword is essentially a soft taunt in a deck that includes it on purpose. So yeah, slapping taunt on Archmage isn't even neccesarily an upgrade, but with a body this beefy it's probably a slight improvement. But I've already wasted too much time talking about what is clearly a pack-filler/arena card.
3
It's a similar amount of stats and effect to Cairne Bloodhoof, but the initial body is much more threatening, and it has more synergy in a token based deck. It is weaker to AoE, however it should still be good enough against AoE most of the time due to being a deathrattle. Overall it's a fairly average card that might see some play.
0
If the condition can be fulfilled in your deck without making your deck worse, this is probably an auto include. Keeping in mind that it can hit face, it's just a really good effect that's useful in pretty much any situation.
9
Insane with Glinda Crowskin if you can get it to 0 mana!
2
Not as good as Dirty Rat as anti-combo tech because you won't have as much of an idea of when you're likely to hit their combo pieces, as well as being 2 mana more expensive. Not as good as Deathlord for anti-aggro because it costs 1 more mana for only 1 more stat, making it both less above the curve and 1 turn later, as well as summoning the minion immediately.
Nonetheless, might still see play in dedicated fatigue style control decks, because it still helps you deplete their deck faster as well as giving you some chance of destroying combo pieces that could otherwise defeat you.
6
Are we going to be able to put the new cards in our hearthpwn decks sometime in the next day or two, please? We've seen a sizeable portion of them now, definitely enough to have some ideas. Yes I know the devs are busy with Hearthstation, but I think the deckbuilder on that site could use some more polish before I'm willing to use it instead.
2
This is not a good card, but I think it's better than people are giving it credit for. In a deck that wants to go all the way to fatigue, you could definitely be holding onto this for a very long time, and it will potentially be granting you more armour with a single card than anything else available in standard. Is that enough reason by itself to put it in your deck on purpose? Probably not, but I don't think it's all that far off being playable either.
2
I mean, they asked a Senior Moderator, one would hope they have more of an idea than the average user of this website.
9
While Blood To Ichor is a natural comparison to make, I think it might worth it to compare it to another similar card: Cruel Taskmaster. The reason being, it also costs 2 mana in total, and you get an additional effect alongside the "deal 1 damage and get a small minion". The question is how often will getting a 1/1 instead of a 2/2 be worth the lackey's battlecry instead of +2 attack on the target minion? Well, if you needed to deal damage to an enemy minion with more than 1 health, it's always better, but I'd argue that on average the effects are roughly good enough to make up for the lower stats even if you only want to hit your own minions.
However, you don't have to play the lackey immediately, and can hold it until the right moment, which could be quite valuable flexibility. Perhaps Mortal Coil is an even better comparison; this compares quite favourably to that provided that lackeys are about as good as a card from your deck on average (which is probably true in a minion based deck), since the bonus effect is considerably less conditional.
Finally, I expect we will see some kind of neutral synergy with lackeys, such as Gazlowe with spare parts, which could potentially make any of the lackey generators significantly stronger.
2
Extremely good card. It's perfectly playable 4-drop in situations where you need that, and in the lategame it becomes essentially a pre-nerf Big Game Hunter, or a much less conditional and more cost efficient The Black Knight. A staple in any control warrior deck, and probably good enough in some midrange decks; especially if they care about the mech tag.
0
It's a bit awkward since it's a card that needs to be held, but the effect is most useful for more aggressive decks. But I think if a midrange-ish flood warlock is a thing this will be definitely be one of the best cards in that deck, since after a few turns it becomes very efficient.
3
How long until we can build decks with new cards on this website?
0
If your deck already goes to fatigue and often just needs one more big threat to win, then this card is an auto include. But how often is this the case? I think it's hard to say without knowing what decks will generally end up looking like this expansion, but this card has some potential for sure.