FIrst, I want to congratulate you on hitting legend. The following are my criticism and can be ignore if it sounds harsh but it's meant to be helpful with deck building. I'm a 24+ time legend player and the below are my thoughts from experience.
Priest without two drops and consistent 1 drops is auto death against any type of aggro. Board clear is even more limited to only two duskbreaker without additional help from netherspite historian for additional clears. The deck is another version of spiteful dragon priest. It beats control but that's what all mid range decks do. No need for two spell breakers as one is more than enough. this deck isn't fast enough to spellbreaker through taunts to lethal your opponent. spellbreaker is useless against aggro decks and tempo decks like secret mage. You might think it's useful against control warlock (esp against possessed lackey) but you already have two mind controls for his voidlords or cubes. This deck is already favor against control warlock without spell breaker so just teching in cards for the purpose of teching ruins other synergies and makes the deck less consistent. It's great that your creativity came up with this deck and congrats on hitting legend. Be mindful that when you tech in cards, you want cards to help you in your bad match ups. Tech cards to even further your favorable match ups are a waste. Another is Harrison Jones, subbing in swamp ooze would be fine and better against pally. (just realize swamp ooze is a two drop and doesn't work in this deck). I would just take harrison out.
Now that I have a good internet connection (living in Italy has it's downsides lol), I made it to rank 4 in S37. So I plan on going for Legend this month. I will go with Quest Rogue until level 10. It's the best way to get past the random decks. Then go back to midrange/control Paladin. The games are longer, but it's such a solid deck.
i wouldn't play quest rogue at the beginning of the season. Plenty of aggro and it'll crush quest rogue.
Yes. You play this card. I want to kill it anyway. Now any minion I play down automatically gains charge to attack it to kill it. If not, the usually spell will do. That's why big minions without immediate impact doesn't get play.
Control warrior was and will not be able to beat jade druid regardless of King Mosh or not. It doesn't matter how many removals you have, jade druid will just create bigger jades and doesn't need to play more than 2 big minions at a time. You can also not fatigue out jade druid since they have jade idol to refill. It's just one of those bad match ups, so take that argument out of the picture.
Now Back to other match ups. This card is still BAD. It takes up a slot of another big drop such as grommash/ysera/alex. Two brawls is enough for most match ups and if you need more... add a cheaper combo such as sleep with the fishes with either whirlwind or ravaging ghoul.
I'm with Lifecoach. the decks are too easy to pilot. If there's no skill decks in this next expansion, i'll stop after a month just like this expansion. Hitting legend is not satisfying when playing brainless decks.
Curve stone is playing your cards on curve and hitting value with each play. Elemental decks will be base on playing elementals turn 2,3,4, onwards to get value. Same with dragon priest and jade druid. If you miss the curve, it hurts your tempo just like current curve/temp decks but if you hit it, you gain significantly and mostly win. That's why jade and Dragon priest are strong. Elementals will go down the same route and even if you missed an elemental the previous turn and you don't have a better play, 4 mana 3/5 is still a good drop on curve. Against aggro decks, you are still dropping this card on curve. Against control decks, you are still dropping this on curve to apply pressure. Same with midrange. The only time is when you have another better play on turn 4 and you want to combo this the following turn.
Lul, why would you want to discard cards in a control deck. You will lose to other control decks as well as midrange. You're better off playing a regular control archetype such as warrior (which is anti aggro to begin with)
Hi, you don't need justicar to beat aggro with this deck so you can replace it with any early game card. justicar is useful against long control decks where fatigue is a factor. We won't know what the meta will be like until after the expansion but this deck is flexible where a tweek in cards can counter almost any style of decks.
2
FIrst, I want to congratulate you on hitting legend. The following are my criticism and can be ignore if it sounds harsh but it's meant to be helpful with deck building. I'm a 24+ time legend player and the below are my thoughts from experience.
Priest without two drops and consistent 1 drops is auto death against any type of aggro. Board clear is even more limited to only two duskbreaker without additional help from netherspite historian for additional clears. The deck is another version of spiteful dragon priest. It beats control but that's what all mid range decks do. No need for two spell breakers as one is more than enough. this deck isn't fast enough to spellbreaker through taunts to lethal your opponent. spellbreaker is useless against aggro decks and tempo decks like secret mage. You might think it's useful against control warlock (esp against possessed lackey) but you already have two mind controls for his voidlords or cubes. This deck is already favor against control warlock without spell breaker so just teching in cards for the purpose of teching ruins other synergies and makes the deck less consistent. It's great that your creativity came up with this deck and congrats on hitting legend. Be mindful that when you tech in cards, you want cards to help you in your bad match ups. Tech cards to even further your favorable match ups are a waste. Another is Harrison Jones, subbing in swamp ooze would be fine and better against pally. (just realize swamp ooze is a two drop and doesn't work in this deck). I would just take harrison out.
5
370 up votes for a rank 16 deck from rank 16 players. LOL
3
3
So this is the reason why sylvannas went to wild. LOL j/K
-3
Yes. You play this card. I want to kill it anyway. Now any minion I play down automatically gains charge to attack it to kill it. If not, the usually spell will do. That's why big minions without immediate impact doesn't get play.
0
Control warrior was and will not be able to beat jade druid regardless of King Mosh or not. It doesn't matter how many removals you have, jade druid will just create bigger jades and doesn't need to play more than 2 big minions at a time. You can also not fatigue out jade druid since they have jade idol to refill. It's just one of those bad match ups, so take that argument out of the picture.
Now Back to other match ups. This card is still BAD. It takes up a slot of another big drop such as grommash/ysera/alex. Two brawls is enough for most match ups and if you need more... add a cheaper combo such as sleep with the fishes with either whirlwind or ravaging ghoul.
1
I'm with Lifecoach. the decks are too easy to pilot. If there's no skill decks in this next expansion, i'll stop after a month just like this expansion. Hitting legend is not satisfying when playing brainless decks.
0
Michalek, You have a great point. I agree this card is bad and is too slow.
0
Curve stone is playing your cards on curve and hitting value with each play. Elemental decks will be base on playing elementals turn 2,3,4, onwards to get value. Same with dragon priest and jade druid. If you miss the curve, it hurts your tempo just like current curve/temp decks but if you hit it, you gain significantly and mostly win. That's why jade and Dragon priest are strong. Elementals will go down the same route and even if you missed an elemental the previous turn and you don't have a better play, 4 mana 3/5 is still a good drop on curve. Against aggro decks, you are still dropping this card on curve. Against control decks, you are still dropping this on curve to apply pressure. Same with midrange. The only time is when you have another better play on turn 4 and you want to combo this the following turn.
2
A needed card for Pally. 2 Drop! Dark peddler for Pally.
-8
This is Jade all over again but with elementals. Blizzard likes curvestone and minions.
-2
Another Tempo Mage with Elementals. Wow, so exciting. I see blizzard's creativity at works.
2
Lul, why would you want to discard cards in a control deck. You will lose to other control decks as well as midrange. You're better off playing a regular control archetype such as warrior (which is anti aggro to begin with)
2
Hi, you don't need justicar to beat aggro with this deck so you can replace it with any early game card. justicar is useful against long control decks where fatigue is a factor. We won't know what the meta will be like until after the expansion but this deck is flexible where a tweek in cards can counter almost any style of decks.
0