The whole idea with Imp Master was it pumps up Frothing Berserker and Armorsmith every turn. Then I throw down Cult Master to draw cards by running my 1/1 imps into their minions. Knife Juggler also throws a knife every time Imp Master splits. The Deathlord was just something to post Frothing up behind. But yeah, I could never ever get past rank 12 with it.
This is my Battle Rage based deck. I think it's dope, but I'm stuck at rank 12. I'm not that great so maybe you could do better. Sometimes I will switch out Sylvanas for 1x Brawl.
About 80 to 90% of the hearthstone players are not playing to have fun or to learn the game. They are playing to win. Thats why u see so many boring/retarded decks, cuz they are effective.
Altough i dont understand it...Okay, u reach legend with some idiotic kind of deck, congrats. But what do you actually achieve?
Winning is fun? Competitive players think differently than you do - the thrill of the game is beating another good player who is trying to win.
I just don't believe you could ever, EVER get to Legend rank based solely on the cards in your deck. Never. You have to be very good and make good decisions hundreds and hundreds of times to get to Legend. Do not kid yourself that it's that easy and you're just missing a couple cards or the meta isn't in your favor. Think again dude.
I was that guy that used Pyro's for a while and with good success, but since everyone is running limited spells, like taking out Whirlwinds and Slams, I would for sure stick with Ghoul, although the Pyro is more versatile, the Ghoul does not need any follow ups necessarily as the Pyro does.
I agree with Storm. For the Warrior specifically, Ghoul is better because it's a taunt that doesn't need to be triggered. Pyro requires you cast a spell, which you may or may not have or want to use at that time, and also pressures you to include more spells in your deck when you might want minions instead. Plus, being a taunt, Ghoul gives you a little help staying on the board.
Actually I'm over 20. I only do that to Hunters, because I wanna make them mad and they should feel bad about playing that class (oh how ironically, I play warlock, right?). So the queston is: Are you a hunter player Megatron? Because you already feel insulted by my thread.
That surprises me... Hopefully this thread is meant to be tongue in cheek.
Zoolock is as lame as any deck in the game. There's a counter for everything, but you will have to adapt your strategy.
Hunter's mark is a pretty wack card as well. Zero mana to change any creatures health to 1? Even the Paladin has to pay 1 mana to lower a minion's attack to one, which isn't nearly as good as lowering its health to one...
I've been playing mostly Warrior lately and I was getting whooped. I switched to a very taunt heavy deck and it really seemed to shut the Priests down.
It's a Warrior deck that uses Murlocs, pirates and Warsong Commander to bust out some serious damage. He has some nice vids linked to the deck and everything...
Just played a game where I had a rag, 2 molten giants a yeti and an ironbeak owl on my board and the warrior brawled. Guess what lived? Yep, the owl.
Very unlucky for me, but I bring it up because I see this kind of thing happen all the time.
In all the brawls I've used or been victim too, it seems the best possible outcome for the warrior happens way more often than it should if it were really just chance.
I'm pretty sure that's just your imagination. The only problem with brawl right now is all the deathrattles people are running. Throw down a Brawl against a Nerubian Egg or Spider and you just pop their deathrattle and don't end up clearing the board.
Yeah, it's a really shitty card sadly enough. It sounds good on paper, but it's worthless in practice unfortunately... Like the above poster said, it heals at the beginning of your turn, meaning you can't really attack with it and keep it alive long enough to heal. If you do taunt it up, it still does pretty bad damage and will be killed by the time you have the mana to combo it with another card. Or it will draw and immediate silence so you can't benefit. In certain circumstances, I'm sure it could be terrible to deal with, but buffing it to have it removed or silenced a turn later puts you at a card disadvantage for nothing basically.
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The wait is 22 minutes... I hope they can fix this very soon.
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The whole idea with Imp Master was it pumps up Frothing Berserker and Armorsmith every turn. Then I throw down Cult Master to draw cards by running my 1/1 imps into their minions. Knife Juggler also throws a knife every time Imp Master splits. The Deathlord was just something to post Frothing up behind. But yeah, I could never ever get past rank 12 with it.
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This is my Battle Rage based deck. I think it's dope, but I'm stuck at rank 12. I'm not that great so maybe you could do better. Sometimes I will switch out Sylvanas for 1x Brawl.
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No Golden Legendary ladies in your life???
:P
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Good work!!!
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I just don't believe you could ever, EVER get to Legend rank based solely on the cards in your deck. Never. You have to be very good and make good decisions hundreds and hundreds of times to get to Legend. Do not kid yourself that it's that easy and you're just missing a couple cards or the meta isn't in your favor. Think again dude.
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I agree with Storm. For the Warrior specifically, Ghoul is better because it's a taunt that doesn't need to be triggered. Pyro requires you cast a spell, which you may or may not have or want to use at that time, and also pressures you to include more spells in your deck when you might want minions instead. Plus, being a taunt, Ghoul gives you a little help staying on the board.
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That surprises me... Hopefully this thread is meant to be tongue in cheek.
Zoolock is as lame as any deck in the game. There's a counter for everything, but you will have to adapt your strategy.
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Hunter's mark is a pretty wack card as well. Zero mana to change any creatures health to 1? Even the Paladin has to pay 1 mana to lower a minion's attack to one, which isn't nearly as good as lowering its health to one...
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Just having legendary cards in your deck is so far from an auto-win. The fact you think it is shows you don't know anything.
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I've been playing mostly Warrior lately and I was getting whooped. I switched to a very taunt heavy deck and it really seemed to shut the Priests down.
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Look up the Murloc Wombo Combo deck.
It's a Warrior deck that uses Murlocs, pirates and Warsong Commander to bust out some serious damage. He has some nice vids linked to the deck and everything...
Here you go
http://www.hearthpwn.com/decks/62207-murloc-pirate-wombo-combo-with-youtube-guide
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This deck won't get past rank 18-20... They need to buff the pirate sub type badly.
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I'm pretty sure that's just your imagination. The only problem with brawl right now is all the deathrattles people are running. Throw down a Brawl against a Nerubian Egg or Spider and you just pop their deathrattle and don't end up clearing the board.
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Yeah, it's a really shitty card sadly enough. It sounds good on paper, but it's worthless in practice unfortunately... Like the above poster said, it heals at the beginning of your turn, meaning you can't really attack with it and keep it alive long enough to heal. If you do taunt it up, it still does pretty bad damage and will be killed by the time you have the mana to combo it with another card. Or it will draw and immediate silence so you can't benefit. In certain circumstances, I'm sure it could be terrible to deal with, but buffing it to have it removed or silenced a turn later puts you at a card disadvantage for nothing basically.