Honestly, Innervate shouldn't even exist. Compare it to Magic's Black Lotus, which is the most powerful card in Magic and has been banned since forever, Innervate is 2/3s of that and is exclusively to Druid. It's seen play in EVERY SINGLE Druid deck since the game first came out. The card has to go.
Why not compare it with dark ritual? It's almost the same card.
Also, you can still play black lotus in the vintage format. I certainly do :)
Oh yeah, forgot about Dark Ritual lol. Well even then, it's kinda hard to compare cause Dark Ritual has a color restriction of black mana only, while Innervate can be used for anything since Hearthstone doesn't have colored mana.
Honestly, Innervate shouldn't even exist. Compare it to Magic's Black Lotus, which is the most powerful card in Magic and has been banned since forever, Innervate is 2/3s of that and is exclusively to Druid. It's seen play in EVERY SINGLE Druid deck since the game first came out. The card has to go.
I took out a Bloodlust and a Devolve for x2 Hex, cause I found them to be sitting in my hand a lotta the time and I felt like this deck needs a bit more hard removal. Other than that, fantastic deck! Not only is it fun to play, I'm beating everything from Secret Mage to Quest Rogue to Pirate Warrior with this deck.
Disregarding power level, I think this is one of the most boring legendaries ever made. It's just a big body with the hexproof tag stapled onto it. And don't even get me started on the art...
It's not a bad mechanic by any means, but it was sure as hell way too slow to see any kind of consistent play. The value just wasn't worth the tempo 95% of the time.
One exception was Thunder Bluff Valiant, cause it affected the board immediately.
Hey yo, I tried your deck out on my stream, and while I do like the concept of Dragon Mage with Malygos, I do think a few cards from the deck list can be changed. As it is, it's pretty weak to mass amounts of creatures, so I think a Flamestrike would do good here. Mana Wyrm is pretty mediocre in a deck with only 8 spells, with most of them better off being saved for Malygos combo. I do like the concept of the deck though, hitting 26+ damage in one turn while still being able to play a midrange gameis pretty satisfying Here's my gameplay of the deck:
Hey man, I played your deck on my stream the other day and I got some pretty decent results out of it! Won all the games I've played with it. Killed both aggro and control. Here's my gameplay:
Hey man, thanks for the awesome deck. I tried this deck out on my stream the other day and won all three games that I played with it. I was a little skeptical of the decklist at first, but it turned out to be a really solid deck. Good job! :)
I don't think this is a bad card. 2 mana more than a Captured Jormonger for Taunt and Hexproof isn't horrible. However, as far as legendaries go, this is by far one of the most BORING legendaries in the game.
0
0
Honestly, Innervate shouldn't even exist. Compare it to Magic's Black Lotus, which is the most powerful card in Magic and has been banned since forever, Innervate is 2/3s of that and is exclusively to Druid. It's seen play in EVERY SINGLE Druid deck since the game first came out. The card has to go.
6
Forget the fact that this card is just bad, it's also boring as fuck as well. What pitiful design.
0
I took out a Bloodlust and a Devolve for x2 Hex, cause I found them to be sitting in my hand a lotta the time and I felt like this deck needs a bit more hard removal. Other than that, fantastic deck! Not only is it fun to play, I'm beating everything from Secret Mage to Quest Rogue to Pirate Warrior with this deck.
-1
Disregarding power level, I think this is one of the most boring legendaries ever made. It's just a big body with the hexproof tag stapled onto it. And don't even get me started on the art...
2
Doomsayer can be killed, so I'm not quite sure that counts as "assured destruction."
20
Alternative use: give Deathwing -2/-2.
2
It's not a bad mechanic by any means, but it was sure as hell way too slow to see any kind of consistent play. The value just wasn't worth the tempo 95% of the time.
One exception was Thunder Bluff Valiant, cause it affected the board immediately.
3
Hey yo, I tried your deck out on my stream, and while I do like the concept of Dragon Mage with Malygos, I do think a few cards from the deck list can be changed. As it is, it's pretty weak to mass amounts of creatures, so I think a Flamestrike would do good here. Mana Wyrm is pretty mediocre in a deck with only 8 spells, with most of them better off being saved for Malygos combo. I do like the concept of the deck though, hitting 26+ damage in one turn while still being able to play a midrange gameis pretty satisfying Here's my gameplay of the deck:
-7
Hey man, tried your deck out on my stream the other day! Pretty cool deck, it's been awhile since I've played with Varian Wrynn. Here's the gameplay:
4
Hey man, I played your deck on my stream the other day and I got some pretty decent results out of it! Won all the games I've played with it. Killed both aggro and control. Here's my gameplay:
2
Hey man, thanks for the awesome deck. I tried this deck out on my stream the other day and won all three games that I played with it. I was a little skeptical of the decklist at first, but it turned out to be a really solid deck. Good job! :)
3
Insanely strong for a common. Better than a lot of 6 mana legendaries.
0
I don't think this is a bad card. 2 mana more than a Captured Jormonger for Taunt and Hexproof isn't horrible. However, as far as legendaries go, this is by far one of the most BORING legendaries in the game.
0
"Just leave Hearthstone right now and stand up to the real life, you will become healthy and happier, and never come back to this poor shit."
Take your own advice if you despise this game so much then.