Few years ago anyone had access to new card before any other player, so all the players were experimenting the first few days. Now is pure netdecking since day 1. So they deleted the only really funny 15 days per year of the game.
Twilight Runner is not a taunt, so is not reduced. Anyways if you have a 3 mana teachers pet does not corrupt 1 cost drake because when you play it, drakes cost 3 again, but if you have a 1 cost drake in hand and play a 2 cost non taunt minion it works, confirmed.
Returning to the original topic, and not that about which card is better, in the last mini-exp in Galakrond exp, the legs gone for shaman and mage, this time are for priest, lock and rogue (mage too), so probably the next year will go for warrior, hunter and/or druid.
I love duels but is becoming boring so fast because is really unbalanced. My last 6 games (in 2 different runs) were vs DH. You only face DH (65%) and warlock (30%), the other 5% is usually hunter (ranked mode). I played more than 50 games in ranked mode and never faced yet any paladin, any priest, and just one rogue, warrior, mage, shaman and 2 druids. The DH hero power is absurd and is just a face smash, what makes it even more boring to play against, and the warlock demon that buffs when you discard has no sense. Anyone knows if are they planing to fix that or duels is the new wild mode?
5
Few years ago anyone had access to new card before any other player, so all the players were experimenting the first few days. Now is pure netdecking since day 1. So they deleted the only really funny 15 days per year of the game.
0
Twilight Runner is not a taunt, so is not reduced. Anyways if you have a 3 mana teachers pet does not corrupt 1 cost drake because when you play it, drakes cost 3 again, but if you have a 1 cost drake in hand and play a 2 cost non taunt minion it works, confirmed.
2
Lol I just realized they changed the name of my deck, Big deck does not sound as impressive as Big dick xD
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Yeah, play aggro. Then start facing warlocks and cry in a corner.
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Yes, mage is frustrating because full randomness strategy, but warlock is worse.
2
You have to find a coin and flip it. Then if you lose the flip and he plays Dick of Lunacy before turn 5 you lost. If not, you won.
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Random
4
If there is a class that needs it, is paladin.
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If zoo needs to use this on 8-9, then probably the zoo player already lost the game.
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Returning to the original topic, and not that about which card is better, in the last mini-exp in Galakrond exp, the legs gone for shaman and mage, this time are for priest, lock and rogue (mage too), so probably the next year will go for warrior, hunter and/or druid.
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Cause this requires setup and the other one not.
2
The difference is more content without turning in more expensive play.
5
We need a downvote button here for people like you.
1
The problem is not the randomness, this is fine for duels, the problem is the opposite: so solid and no random plays for 2 classes make them op.
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I love duels but is becoming boring so fast because is really unbalanced. My last 6 games (in 2 different runs) were vs DH. You only face DH (65%) and warlock (30%), the other 5% is usually hunter (ranked mode). I played more than 50 games in ranked mode and never faced yet any paladin, any priest, and just one rogue, warrior, mage, shaman and 2 druids. The DH hero power is absurd and is just a face smash, what makes it even more boring to play against, and the warlock demon that buffs when you discard has no sense. Anyone knows if are they planing to fix that or duels is the new wild mode?