Erm, question: Was it confirmed that it only gets attack when it's equipped, or is it for all lost Divine Shields lost this game? I know it was not mentioned in the card text, but maybe that is the case? If so, then the card (And Bolvar) become much better than they seem right now.
If it's only while equipped or on the board, then yeah, the two are pretty bad.
My second ever 12-win Arena deck. I got a bunch of 11-win runs with Priest, Mage and Paladin before, but this is only the second time when I finally broke through to 12 wins. Key part of the deck were the elementals. Despite so few activators, I got to use them damn near every single time.
Definitely one of the sleeper hits in arena, in my opinion. This card can become really difficult to deal with if not removed immediately. And quite often, you can engineer situations where, after the +1/+1 buff, your opponent is one damage from killing it, letting it grow even more.
The main problem I see with this is that, unless you coin it out turn one, you'll generally want to actually play a Fiery Win Axe on turn 2. But I digress, this guy actually works very well and I definitely see it being included.
It's not bad if you can get the effect off. The problem is that there aren't all that many good Stealth minions. Stranglethorn Tiger, and that's about it, really, and Tiger's 5-mana. This is four. Overall...yeah, there are much better cards.
At worst it's pre-nerf Keeper of the Grove if you could only choose the "Deal 2 damage" option which is still pretty good. With the "Buff a card in your hand" cards that the Goons classes get, this only gets better. I suspect this will see play in those decks that try to use the buff cards.
So, fits between Elven Archer and Ironforge Rifleman, with the extra bonus of it being a Murloc. It's not bad, but if I really wanted to play a minion with a battlecry like that, I'd just play Elven Archer. Or Disciple of C'Thun.
Malchezzar is not nearly as powerful as he was hyped up. Yes, sometimes you can get extremely powerful legendaries and crush your opponents. Other times you will get Nat Pagle, Lorewalker Cho and Millhouse Manastorm in place of removal you might desperately need to draw.
Remember, most legendaries are heavy. Any that you draw early increases the chance you will get tempoed out early-game before you can even get a chance to play said legendaries.
So, I've drafted a Mage arena deck (My other choices were Paladin, which is...eh for me and Priest which, despite my love for the class, I can't deny it's trash.
I drafted the deck on my mobile, so it wasn't until near the end that I realized...Er, that's not a lot of early-game.
Despite that, the deck so far got 6-1 and still going strong (Lost the game because of Kraken and topdeck Ethereal Conjuror couldn't give me the 1 point of damage I needed for lethal)
Cards that carried me hard: Acolyte of Pain (This, above all else), Firelands Portal, Zoobot, Tinkertown Technician, Ethereal Conjurer.
Personally, my favorite card here is Chaos Bolt. It's just super simple, no complex wording or anything like that. Just a flat 7 damage spell that happens to be enough to potentially deliver an OTK combo. That's where my vote went.
The important thing to remember with this card is that it does NOT pull secrets out of your deck like Mad Scientist or Mysterious Challenger does: You still need to have the secrets in your hand. I think this card, while good, is not AS good as people are hyping it up to be. A lock-and-load hunter is probably the one deck where this card will truly shine. Otherwise I just don't see this card being too impactful. Sure, at worst it's a 3-mana 3/4, but even Premium stats are just not enough nowadays.
2
Eh...not gonna lie, I am not impressed. If I wanted to have this effect in my deck, I'd rather run Barnes.
3
Erm, question: Was it confirmed that it only gets attack when it's equipped, or is it for all lost Divine Shields lost this game? I know it was not mentioned in the card text, but maybe that is the case? If so, then the card (And Bolvar) become much better than they seem right now.
If it's only while equipped or on the board, then yeah, the two are pretty bad.
0
My second ever 12-win Arena deck. I got a bunch of 11-win runs with Priest, Mage and Paladin before, but this is only the second time when I finally broke through to 12 wins. Key part of the deck were the elementals. Despite so few activators, I got to use them damn near every single time.
2
Definitely one of the sleeper hits in arena, in my opinion. This card can become really difficult to deal with if not removed immediately. And quite often, you can engineer situations where, after the +1/+1 buff, your opponent is one damage from killing it, letting it grow even more.
5
The main problem I see with this is that, unless you coin it out turn one, you'll generally want to actually play a Fiery Win Axe on turn 2. But I digress, this guy actually works very well and I definitely see it being included.
0
It's not bad if you can get the effect off. The problem is that there aren't all that many good Stealth minions. Stranglethorn Tiger, and that's about it, really, and Tiger's 5-mana. This is four. Overall...yeah, there are much better cards.
2
At worst it's pre-nerf Keeper of the Grove if you could only choose the "Deal 2 damage" option which is still pretty good. With the "Buff a card in your hand" cards that the Goons classes get, this only gets better. I suspect this will see play in those decks that try to use the buff cards.
4
So, fits between Elven Archer and Ironforge Rifleman, with the extra bonus of it being a Murloc. It's not bad, but if I really wanted to play a minion with a battlecry like that, I'd just play Elven Archer. Or Disciple of C'Thun.
1
Malchezzar is not nearly as powerful as he was hyped up. Yes, sometimes you can get extremely powerful legendaries and crush your opponents. Other times you will get Nat Pagle, Lorewalker Cho and Millhouse Manastorm in place of removal you might desperately need to draw.
Remember, most legendaries are heavy. Any that you draw early increases the chance you will get tempoed out early-game before you can even get a chance to play said legendaries.
4
Thing is, I still think this will be a two-off in most Warrior decks. It's just that good, even at two-mana.
0
So, I've drafted a Mage arena deck (My other choices were Paladin, which is...eh for me and Priest which, despite my love for the class, I can't deny it's trash.
I drafted the deck on my mobile, so it wasn't until near the end that I realized...Er, that's not a lot of early-game.
Despite that, the deck so far got 6-1 and still going strong (Lost the game because of Kraken and topdeck Ethereal Conjuror couldn't give me the 1 point of damage I needed for lethal)
Cards that carried me hard: Acolyte of Pain (This, above all else), Firelands Portal, Zoobot, Tinkertown Technician, Ethereal Conjurer.
The deck in question:
Would like opinions from someone who actually knows the game well (AKA not me).
1
That glorious moment when your opponent playing OTK warrior overdraws by himself and mills his own Raging Worgen.
7
Oh lord, if you think that Onyx Bishop is going to bring Priest to OP status...you're in for quite a surprise.
0
Personally, my favorite card here is Chaos Bolt. It's just super simple, no complex wording or anything like that. Just a flat 7 damage spell that happens to be enough to potentially deliver an OTK combo. That's where my vote went.
3
The important thing to remember with this card is that it does NOT pull secrets out of your deck like Mad Scientist or Mysterious Challenger does: You still need to have the secrets in your hand. I think this card, while good, is not AS good as people are hyping it up to be. A lock-and-load hunter is probably the one deck where this card will truly shine. Otherwise I just don't see this card being too impactful. Sure, at worst it's a 3-mana 3/4, but even Premium stats are just not enough nowadays.