Quote from Alex_Sobol >>
lmfaooo
8
Quote from Alex_Sobol >>
lmfaooo
5
Or change Doomguard to gain Charge from it's battlecry:
Doomguard 5 mana 5/7
Battlecry: Discard 2 random cards, gain charge
Fixed!
28
This card is the perfect example why Hearthstone is pretty much random garbage nowadays, not saying this is good or anything but god that design is awful and the decks that use this card are 100% braindead relys on draw with absolutely no skill needed. It's such a shame...
7
Jade in rogue and shaman is balanced because there is a limit to the size of the jades spawned. Around 10/10 is the max size. Rogue and shaman can go into fatigue and lose.
Jade in druid is unbalanced because there is NO limit to the size of jade. Infinite amount of golems to be spawned. Little to no counterplay and cannot go into fatigue.
Jade idol is the only reason behind the imbalance. Its honestly the biggest design mistake of MSOG
Cards like n'zoth have all but vanished because having a late game win condition isn't relevant vs infinite value.
1
Best part is Blizzard completely favors mindless aggro and won't ever consider fixing this
5
Besides, control decks need good and bad match-ups just like aggro decks. And frankly, fatigue decks were never fun to play against anyway.
As for fatigue decks not being fun to play against, not only is it just your opinion, but guess what, Jade Druid is a fatigue deck too. Infinite values does mean there's nothing your opponent can drop that you won't be able to remove in the long run. It wins the fatigue game no matter what. Even other Fatigue decks are forced to rush it down because they have no chance against it if they try to go the long game.
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3
I hope whoever designed this card stubbed their toe
-4
YO BLIZZ
DELETE CHARGE FROM THE GAME
3
why
20
This card is further proof the Hearthstone team has no idea what the fuck they are doing
2
I have never been happier to see something nerfed.
17
Two expansions later and I still hate this fucker
5
This card is further proof that you just can't call some cards good or bad when they are first revealed
11
It's like blizzard is trying to make Hearthstone as unfun as possible in Gadgetzan.
1
The best part is that Blizzard has been trying to make this card since blackrock. Each and every single time they realized it was overpowered and decided against it. I guess they forgot or figured making it legendary would solve those issues (hint: it doesn't)
2
It gives you two minions (one with charge) on turn 1 or two minions (one with charge) and a weapon on turn 1 all for one mana. It also thins your deck.