• 7

    posted a message on Rise of Shadows Developer Q&A - All Answers

    It's been a great run Hearthpwn, but I'm going to have to step away from the game for good. These answers are absolutely frustrating to see. I hope you guys here running the site prosper, but I can not play this game anymore. Cheers guys.

    Posted in: News
  • 2

    posted a message on Immortal priest of hakkar

    I saw your post in the forums. This is my hakkar quest priest. Bwonsamdi isn't necessary.

    AAECAa0GDPsBycIClsQC5swCkNMCw+oCxfMCgvcCp4cD5ogDi4oDlooDCdHBAsrDAovhAqniAtz1AqH+AoiCA5eHA7CJAwA=

     

    Posted in: Immortal priest of hakkar
  • 0

    posted a message on Reno Shudderwock

    You shouldn't have mentioned such devilish cards!!!

    Posted in: Reno Shudderwock
  • 0

    posted a message on Reno Shudderwock

    I haven't had the need really. Unstable Evolution could sub for Loatheb.

    Posted in: Reno Shudderwock
  • 1

    posted a message on So is Rin actually good??

    I've been laddering with her in wild. I've managed to get Azari off and win my games around turns 10-12. Nzoth, Bloodreaver Guldan, and all the strong taunt and death rattle synergy give an incredibly potent endgame. I theory crafted a reno variety, but feel this one has enough longevity and damage capability to burst reno decks.


    AAEBAcn1AhD3BIkGtge5DcIP3Q/8EOCsAvauAufLAvfNAvLQApfTAtjnAujnAtvpAgcwgQ6ODq0Q8BHsvwKbwgIA

    Posted in: Card Discussion
  • 2

    posted a message on New Hunter Legendary - Professor Putricide

    amazing! This thing has the potential to bring secret hunter back!

    Posted in: Card Discussion
  • 0

    posted a message on Should I DE Golden Kaleidosaur for Alexstrasza?

    Definitely keep it and if you have the Vorrax, try this deck. It is by no means the trash everyone says it is. 

     

    ### Voraxxadin
    # Class: Paladin
    # Format: Standard
    # Year of the Mammoth
    #
    # 2x (1) Adaptation
    # 1x (1) Blessing of Might
    # 1x (1) Blessing of Wisdom
    # 2x (1) Divine Strength
    # 1x (1) The Last Kaleidosaur
    # 2x (2) Equality
    # 2x (2) Primalfin Champion
    # 2x (2) Wild Pyromancer
    # 1x (3) Aldor Peacekeeper
    # 2x (3) Stonehill Defender
    # 1x (4) Blessing of Kings
    # 2x (4) Consecration
    # 2x (4) Silvermoon Portal
    # 1x (4) The Voraxx
    # 1x (4) Truesilver Champion
    # 1x (5) Elise the Trailblazer
    # 2x (6) Spikeridged Steed
    # 1x (6) Sunkeeper Tarim
    # 1x (8) Dinosize
    # 1x (8) Ragnaros, Lightlord
    # 1x (8) Tirion Fordring
    #
    AAECAYsWDEbPBvoGrwePCd0K5q4CqsECucECjMcCuccCz8cCCdwD9AX2B92uAqS2ApvCAojHAorHAtjHAgA=
    #

     

     

    Posted in: Card Discussion
  • 0

    posted a message on Streaming Standard, relative new streamer

    Starting my stream soon! I'm running a token druid and a dragon paladin today. Will be on for the next two hours. 

    Posted in: Streams and Videos
  • 0

    posted a message on Should I dust y'shaarj?

    Put it in a C'thun Ramp, trust me. I ran him as well as Yogg to legend last season.

    Posted in: Card Discussion
  • 0

    posted a message on Y'Shaarj, Rage Unbound

    My new secret weapon in ramp c'thun druid. This and Yogg make the deck incredibly strong.

    Posted in: Y'Shaarj, Rage Unbound
  • 0

    posted a message on Streaming Standard, relative new streamer

    Hey, I'm new to streaming and looking for a few people to come pop in here and there for some fun. A good chat, plus crazy old god combos are to follow. I'm currently running a ramp druid that has a ~70% win rate so far over 16 games! Come check me out! www.twitch.tv/dispersado

    Posted in: Streams and Videos
  • 0

    posted a message on Pulled a Mimiron's Head

    Mim's head is awesome when it works. I've been running it since GvG release, and it's awesome, EXCEPT when the opponent has Mogor the Ogre....

    Posted in: Card Discussion
  • 0

    posted a message on How to reinvigorate/reinvent Miracle Rogue

    Having two annoy-o-trons made it a tad harder to to get lethal in my sample plays when coming up with this deck. If you have the cards, I definitely suggest trying this deck. When it works (which is about 70% of the time) it cranks out minions like none other.

    Posted in: General Deck Building
  • 0

    posted a message on How to reinvigorate/reinvent Miracle Rogue

    Well, last night I decided to make a new age miracle rogue deck. Little did I expect that it would work EXTREMELY well (4/5 matches played last night and this morning were wins). Now, most people would see this deck as half mill/half miracle, so let me explain my choices.

    NeoMiracle/AntiSpell
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (11) Weapon (1)
    Loading Collection

    The Neo Miracle Combo Wombo

    Clockwork Gnome/Mechanical Yeti/Tinkertown Technician/Gazlowe/Gadgetzan Auctioneer

    This is your bread and butter combo. Since Gadgetzan's nerf, I haven't been able to make it work quite like it used to. So, to make things more interesting, I've removed one auctioneer to make space for Gazlowe in this new miracle rogue. Now, why have two different card draw mechanics? Gadgetzan draws from your deck, Gazlowe does not. Gadgetzan fuels you with the necessary cards to force the Gazlowe combo to work. The 1 drops in this deck server as alternative means to proc Gazlowe and give you that endgame ammunition you need. But how do you get these late and slow cards to stick?

     

    The Stall

    Annoy-o-Tron/Stonesplinter Trogg/Burly Rockjaw Trogg/Blade Flurry/Tinker's Sharpsword Oil/Sap/Vanish

    I haven't had problems with health, so this portion does not include a Healbot. These cards are designed to limit opponents options, usually by making them hold on to their spells. Which is good, because you want them to keep those spare parts as long as possible. Sap and Vanish are used as light removal, to basically stall the game until you get to that critical turn 6-7. These stall cards are also decent trades with other minions, while becoming more bulky the more spells your opponent burns. If they burn hard removal on these guys, you've won the game. If not, you have to rely on the genius that is, the chameleon cards.

    Chameleon Cards

    Lorewalker Cho/Trade Prince Gallywix

    Statistically speaking, if you live to turn 10, there's a 90+% chance you will/have drawn EITHER of these wonderful cards. Most people stumble on how to use them, and other's write them off as underpowered. This deck will change both of those. Cho provide a way to siphon off more spare parts or gain hard removal. Gallywix encourages the player to dump all their spare parts to you (putting more fuel on the gazlowe/gadgetzan fire), and sometime you'll end up with some very powerful class spells. Do these cards uptrade? Almost always. How? They use polymorph/hex/(insert hard removal or AoE) and you now have hard removal for their Dr Boom or whatever threat is coming. Also, since Gallywix shines as the card they will want to kill, they hardly notice your troggs quickly gaining strength. As such, I've added Troggzor over Boom, due to the fact I often give my opponent numerous low cost spells. If Cho is played early enough, you can minion starve most classes into submission by flooding their hand with spare parts and 1 drops like deadly poison. 

    The Muscle

    Mimiron's Head/Troggzor

    Mim's head feels right at home in this deck, especially with all the mechs. I've lived the VO7TR0N dream twice with this deck now, once with a reversing switch! Troggzor is the finisher for the individual who fell victim to the early game anti spell trap. In most cases, neither end up killing the enemy, as Gazlowe usually provides the heavier artillery. They do provide a good cover for mulligans and end up being strong stall cards. Don't write off Mimiron's Head, 4/5 for 5 is decent, but can save your life or help take down a belcher. 

    Posted in: General Deck Building
  • 0

    posted a message on NeoMiracle/AntiSpell Rogue

    Well, last night I decided to make a new age miracle rogue deck. Little did I expect that it would work EXTREMELY well (4/5 matches played last night and this morning were wins). Now, most people would see this deck as half mill/half miracle, so let me explain my choices.

    NeoMiracle/AntiSpell
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (18) Ability (11) Weapon (1)
    Loading Collection

    The Neo Miracle Combo Wombo

    Clockwork Gnome/Mechanical Yeti/Tinkertown Technician/Gazlowe/Gadgetzan Auctioneer

    This is your bread and butter combo. Since Gadgetzan's nerf, I haven't been able to make it work quite like it used to. So, to make things more interesting, I've removed one auctioneer to make space for Gazlowe in this new miracle rogue. Now, why have two different card draw mechanics? Gadgetzan draws from your deck, Gazlowe does not. Gadgetzan fuels you with the necessary cards to force the Gazlowe combo to work. The 1 drops in this deck server as alternative means to proc Gazlowe and give you that endgame ammunition you need. But how do you get these late and slow cards to stick?

     

    The Stall

    Annoy-o-Tron/Stonesplinter Trogg/Burly Rockjaw Trogg/Blade Flurry/Tinker's Sharpsword Oil/Sap/Vanish

    I haven't had problems with health, so this portion does not include a Healbot. These cards are designed to limit opponents options, usually by making them hold on to their spells. Which is good, because you want them to keep those spare parts as long as possible. Sap and Vanish are used as light removal, to basically stall the game until you get to that critical turn 6-7. These stall cards are also decent trades with other minions, while becoming more bulky the more spells your opponent burns. If they burn hard removal on these guys, you've won the game. If not, you have to rely on the genius that is, the chameleon cards.

    Chameleon Cards

    Lorewalker Cho/Trade Prince Gallywix

    Statistically speaking, if you live to turn 10, there's a 90+% chance you will/have drawn EITHER of these wonderful cards. Most people stumble on how to use them, and other's write them off as underpowered. This deck will change both of those. Cho provide a way to siphon off more spare parts or gain hard removal. Gallywix encourages the player to dump all their spare parts to you (putting more fuel on the gazlowe/gadgetzan fire), and sometime you'll end up with some very powerful class spells. Do these cards uptrade? Almost always. How? They use polymorph/hex/(insert hard removal or AoE) and you now have hard removal for their Dr Boom or whatever threat is coming. Also, since Gallywix shines as the card they will want to kill, they hardly notice your troggs quickly gaining strength. As such, I've added Troggzor over Boom, due to the fact I often give my opponent numerous low cost spells. If Cho is played early enough, you can minion starve most classes into submission by flooding their hand with spare parts and 1 drops like deadly poison. 

    The Muscle

    Mimiron's Head/Troggzor

    Mim's head feels right at home in this deck, especially with all the mechs. I've lived the VO7TR0N dream twice with this deck now, once with a reversing switch! Troggzor is the finisher for the individual who fell victim to the early game anti spell trap. In most cases, neither end up killing the enemy, as Gazlowe usually provides the heavier artillery. They do provide a good cover for mulligans and end up being strong stall cards. Don't write off Mimiron's Head, 4/5 for 5 is decent, but can save your life or help take down a belcher. 

    Posted in: Rogue
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