Played against a mage who spell countered 4 spells. Pretty much made this deck worthless. Doubt that that is a thing that can always happen but it hurts.
Also, don't play turn 5 Living Mana against shaman unless they've already blown at least 1 devolve. That's a good way to lose everything.
Also, the deck seems to run out of steam if you don't blow them away immediately due to lack of card draw. Trying to add a cult master to see.
I'm sure more nerfs will follow... and that's not a bad thing.
You can't say that they should "make better cards", because then we get into a situation where the power of cards is scaling up into infinity. Knocking the ubiquitous older cards down to a more average level brings a lot more cards into relevance. Whether or not all of the nerfs were justified is always going to be debatable, but there shouldn't be an argument on whether a pruning needs to happen at some point.
I'd say that this is a good start, but there are likely a lot more nerfs that need to happen to effectively change the meta. Everything is relative.
Coldlight Oracle is awesome against control decks. They often have a lot of cards in hand anyways, so you through King Mukla at them and then Coldlight, and you end up burning 2-3 of their cards. Sometimes its big ones and they end up screwed out of their build.
i feel like powerword shield definitely makes up for its place in the deck, if you are running into an issue where you just never have minions that is honestly just sounding like shit draws, the deck is light on minions but I have rarely found that to be an overwhelming issue unless all my plans get countered.
well the whole point of all the redundant effects in the deck is to provide you opportunities to set up that glorious one turn kill. Sometimes though you are gonna have to get creative, like a 6/6 acolyte of pain is sometimes the best youll get to work with, or sometimes you have to buff a non silences humongous plant to make a decent sized faceless shamble. So if anything yeah maybe you are waiting to long to make your gamble. Also remember your songstealers and silences can be used on the enemy to take away their power.
3
This deck is actually pretty nasty and a whole lot of fun to play.
2
It's a lot of fun when it works. It is really easy to just get really high card draws and get stuck dead before you can make a power play, though.
2
Played against a mage who spell countered 4 spells. Pretty much made this deck worthless. Doubt that that is a thing that can always happen but it hurts.
Also, don't play turn 5 Living Mana against shaman unless they've already blown at least 1 devolve. That's a good way to lose everything.
Also, the deck seems to run out of steam if you don't blow them away immediately due to lack of card draw. Trying to add a cult master to see.
2
I'm sure more nerfs will follow... and that's not a bad thing.
You can't say that they should "make better cards", because then we get into a situation where the power of cards is scaling up into infinity. Knocking the ubiquitous older cards down to a more average level brings a lot more cards into relevance. Whether or not all of the nerfs were justified is always going to be debatable, but there shouldn't be an argument on whether a pruning needs to happen at some point.
I'd say that this is a good start, but there are likely a lot more nerfs that need to happen to effectively change the meta. Everything is relative.
3
Coldlight Oracle is awesome against control decks. They often have a lot of cards in hand anyways, so you through King Mukla at them and then Coldlight, and you end up burning 2-3 of their cards. Sometimes its big ones and they end up screwed out of their build.