• 0

    posted a message on [s16] Legendary Aggro Paladin

    Thanks for making this deck, man. Decided to play tempo priest to counter it and beat 4 of these in a row.

    Posted in: [s16] Legendary Aggro Paladin
  • 2

    posted a message on [UPDATE] Rank 9 -> legend in 24 hours

    Your statement that 3 drops do not impact the late game enough is incorrect. MC Tech, BGH and Shade can impact the late game dramatically in a variety of matchups. Against control,  Shade can easily trade up with minions like sludge belchers and larger in slow match such as handlock and warrior while on the other hand can be ramped out early against aggro and pick off a high value target like a knife juggler. BGH can kill high priority minions like Dr. Boom and Ragnaros with ease and IMO is an auto-include in any druid deck these days because druid lacks hard removeal (I personally run two). Bgh also has the ability to trade up with it's substantial 4 attack and can be played naked against aggro without any woes. Mind control tech is a superstar against Zoo and Paladin and even has an impact in heavy control matches where Dr. Boom is played. Sometimes, these little 3 drops can outvalue 7+ drops by a longshot and IMO belong in every druid deck. The exclusion of them seriously vexed me and I just wanted to explain my position to you on why they should be included in the deck

    Posted in: [UPDATE] Rank 9 -> legend in 24 hours
  • 2

    posted a message on Wall Mage (Grinder Mage Variant)

    Yes,  but ysera is by far the best option to finish out long control matchups. 1. Sneeds 2. Rag 3. Alex

    Posted in: Wall Mage (Grinder Mage Variant)
  • 4

    posted a message on [UPDATE] Rank 9 -> legend in 24 hours

    No bgh, no mind control tech, no shade or druid of the flame, and no poison seed starfall synergy, no zombie chows and no sludge belchers. How this deck survives against aggro is a mystery to me. Even with the absurd amount of healing, I feel like this deck will fall to many of the meta decks atm. Aggro decks have evolved to include 15+ damage of burst as well as continuous damage so I feel as if one you get around to playing your big threats it's already too late. Finding a way to fit more early game minions (chow, decent 3 drops etc.) would make this deck much more effective with the heavy ramp style. I would recommend removing at least 2 of the 7+ drops as well as an ancient of lore for starters and play around with the inclusion of only 1 healing touch or no tree of life. The deck is great fun but could use improvement is my analysis of it's effectiveness.

    Posted in: [UPDATE] Rank 9 -> legend in 24 hours
  • 2

    posted a message on [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)

    it doesn't suck. Trades extremely favorably with most popular minions atm. 

    Posted in: [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)
  • 2

    posted a message on [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)

    I think MC Tech is better because it gets serious value when your opponent plays Dr Boom. I played a control warrior to a standstill and beat him because MC Tech took a boom bot and did serious damage to his minions. MC Tech or Coghammer fits better than scarlet purifier because of the prevalence of aggro (coghammer) and Dr Boom (MC Tech).

    Posted in: [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)
  • 2

    posted a message on [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)

    Right, but I still feel keeping the deck free of BGH targets is best.

    Posted in: [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)
  • 4

    posted a message on Wailing Soul

    It silences friendly minions lol

    Posted in: Wailing Soul
  • 3

    posted a message on Sea Giant

    I like that they don't have taunt. If they did TBK would kill them. 

    Posted in: Sea Giant
  • 2

    posted a message on [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)

    In my pally i run cult master instead of acolyte of pain, just seems to fit better in paladin for me because of paladin's affinity for trading due to their great sustain and lack of finishing power.

    Posted in: [LEGEND] StrifeCro's Winstreakadin (Undertaker Nerf)
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