This is the monk hero I started working on a few days ago and I made 11 cards so far. The class revolves around the mechanic of returning your minions to your hand like Youthful Brewmaster and so I made a new mechanic called:
Refresh -Whenever this minion is returned to it's owners hand, gain something.
Please note I have never played WOW so the flavor might not be the best.
Hello, a few days ago an idea for a class popped in my mind which is a class that will be focused around returning things to your hand like existing cards Youthful Brewmaster and Ancient Brewmaster. I wanted to make the class the monk from WOW becuase I think it fits but I know nothing about WOW lore so I need your help! This is the class so far (Names and arts are irrelevant):
*The new keyword - refresh:Whenever you return a minion to your hand, give him that effect
Cards:
Please rate my cards and give me help please with the name of the hero and the theme.
I made a card for each class to make it more as the way I enjoy playing it, hope you like it ;) (Please excuse my grammer...)
Hero Power and weapon:
Cards Explained:
Power Underwhelming: This will improve both patron and control warrior and it will make a lot of secret paladins cry. This work with cruel taskmaster too as a more expensive execute, or when you opponent's minion got a buff off Avenge. This won't work if you only damage the minion, you need to hange his attack and health.
Underworld Witch: Could help any mage honestly but should work the best in some sort of a control mage.
Prophet: I like to play priest in a more reactive way than most people do so I thought this could help.
Farseer nobundo: Very solid in control types of shaman I think. Hope it could make in a malygos shaman especially.
Demonic Dog: For some reason I realy like the discard mechanic. This will work even if you discarded only 1 or 2 cards this game.
Spikey Blade: An AOE king of for rogue, but also can work good in Malygos Rogue.
Murlocs Vanish: Honestly I don't think paladin needs any new cards but this is for a little archtype I'm a fan of. Sorry for thr bad wording.
Green Devilsaur: Jarxxus-like minion to make hunter go for the long game more. It might be a bit weak so the health will be set at 20. Hemet Nesingwary new meta??
this is compareable to a shredder actualy. You use this on a totem which is considered a 1 drop, and than it becomes a random 2 drop. The 2 hp from the totem go down from this minion (totems are usualy a uselss 0/2..) and you get a 4/3 battlecry: Summon a random 2 drop
This class seems cool and I realy liked some of the cards. With that being said thought I think you should have made more synergies between the cards, but it's nice overall :)
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Thank you! I think about giving the container to your hand straight away
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This is the monk hero I started working on a few days ago and I made 11 cards so far. The class revolves around the mechanic of returning your minions to your hand like Youthful Brewmaster and so I made a new mechanic called:
Refresh - Whenever this minion is returned to it's owners hand, gain something.
Please note I have never played WOW so the flavor might not be the best.
Basic cards:
Common Cards:
*This means any damage spell form any class
Rare Cards:
Epic Cards:
And the Legendary Xuen:
Comments are VERY welcomed! :)
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I will be playing Midrange Shaman as first priority, but also maybe Ramp Druid or C'thun Druid
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Hello, a few days ago an idea for a class popped in my mind which is a class that will be focused around returning things to your hand like existing cards Youthful Brewmaster and Ancient Brewmaster. I wanted to make the class the monk from WOW becuase I think it fits but I know nothing about WOW lore so I need your help! This is the class so far (Names and arts are irrelevant):
*The new keyword - refresh: Whenever you return a minion to your hand, give him that effect
Cards:
Please rate my cards and give me help please with the name of the hero and the theme.
2
INFESTED WOLF OP
1
Thanks :) about the priest card imagine malygos or velen
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I want to hear your opinion about this card and other cards I made aswell http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/129379-improved-class-mechanics
Wander in Time: What a cool card. Works as a clear with Doomsayer like Wild Pyromancer+Equality but also with the new card released that gets you a 10 drop at the start of your next turn. Honorable mentions: Alarm-o-Bot, Mimiron's Head, Validated Doomsayer, Ancient Harbinger.
1
I made a card for each class to make it more as the way I enjoy playing it, hope you like it ;) (Please excuse my grammer...)
Hero Power and weapon:
Cards Explained:
Power Underwhelming: This will improve both patron and control warrior and it will make a lot of secret paladins cry. This work with cruel taskmaster too as a more expensive execute, or when you opponent's minion got a buff off Avenge. This won't work if you only damage the minion, you need to hange his attack and health.
Underworld Witch: Could help any mage honestly but should work the best in some sort of a control mage.
Prophet: I like to play priest in a more reactive way than most people do so I thought this could help.
Farseer nobundo: Very solid in control types of shaman I think. Hope it could make in a malygos shaman especially.
Demonic Dog: For some reason I realy like the discard mechanic. This will work even if you discarded only 1 or 2 cards this game.
Wander in Time: What a cool card. Works as a clear with Doomsayer like Wild Pyromancer+Equality but also with the new card released that gets you a 10 drop at the start of your next turn. Honorable mentions: Alarm-o-Bot, Mimiron's Head, Validated Doomsayer, Ancient Harbinger.
Spikey Blade: An AOE king of for rogue, but also can work good in Malygos Rogue.
Murlocs Vanish: Honestly I don't think paladin needs any new cards but this is for a little archtype I'm a fan of. Sorry for thr bad wording.
Green Devilsaur: Jarxxus-like minion to make hunter go for the long game more. It might be a bit weak so the health will be set at 20. Hemet Nesingwary new meta??
0
this is compareable to a shredder actualy. You use this on a totem which is considered a 1 drop, and than it becomes a random 2 drop. The 2 hp from the totem go down from this minion (totems are usualy a uselss 0/2..) and you get a 4/3 battlecry: Summon a random 2 drop
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Scopophobe seems a bit overpowered, and the shroom semms nice.
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I thought about making an adventure based on the show "Avatar the Last Airbender" here are some examples of the rewards, so tell me your opinion:
Bumi Tokens:
And last but not least:
Note - I know about Powershot but I wanted to make some of the Tests better than normal 2 cost spells.
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Life Totem:
Note: The "two other" are these ones ofc...
Next: A legendary that replaces your hero
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This class seems cool and I realy liked some of the cards. With that being said thought I think you should have made more synergies between the cards, but it's nice overall :)
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Well I made the legendary one of the leaders of the High Elves that lives in that forest..
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The effect trigger like a battlecry, when you play it.