Should've done something about standard druid, but other than that, great changes. I love the mana wyrm nerf, I fucking hate that card. I wish they'd buff the stats on giggling, because it seems to me the card will be dead at 7 mana, but maybe it won't and will be used as a control tool, instead of another aggro/quest rogue card.
Well, I think oil is a different archetype than just Kingsbane, because it's usually much faster. Also, why do you think oil is underwhelming in a Kingsbane deck? The +3 damage on the weapon and potential +3 on a minion feels powerful.
I've always loved the oil rogue playstyle. I only really started playing it way after it got pushed to wild, but still, if I were to guess, I've about 200-300 wins with the deck. Lately I've been playing some kingsbane rogue in standard, and while it's fun, I know the place where Kingsbane really shines is wild, with the oil.
I've found some recent-ish list on the internet, and made some adjustments to it. It's fun to play, but I can't help but think that there;s much room for improvement. Also, with there only being 30 cards in the deck it's actually really hard to decide what you want to put in, because the deck is so flexible. The playstyle itself is also quite interesting, because you want to have minions to buff with the oil, but not too much so they don't interfere with you tutoring your shinyfinders.
Anyway, here's the list I'm currently running - any input will be appreciated.
[deck]### Oil # Class: Rogue # Format: Wild # # 1x (0) Backstab # 2x (0) Preparation # 1x (1) Cold Blood # 2x (1) Deadly Poison # 1x (1) Doomerang # 1x (1) Kingsbane # 2x (1) Southsea Deckhand # 2x (2) Cavern Shinyfinder # 2x (2) Eviscerate # 2x (2) Leeching Poison # 2x (2) Sap # 1x (2) Shiv # 1x (3) Fan of Knives # 1x (3) SI:7 Agent # 2x (4) Elven Minstrel # 2x (4) Fal'dorei Strider # 2x (4) Tinker's Sharpsword Oil # 1x (5) Leeroy Jenkins # 2x (7) Sprint # AAEBAaIHCLQBjAKvBL0EmwXdCLHOArvvAgvLA80D9gTUBYgHhgmvEKnNAtzRAuXRAtvjAgA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone[/deck]
Have you played during TGT? Boomsday is miles better, I'm actually kinda enjoying the game right now. There's a lot of uncool stuff, but there are many, MANY viable ladder decks at the moment. It's been really cool!
The game would be in a very good state if they nerfed the upgraded paladin hero power and obliterated aggro mage, as it stands right now it's merely okay because of those two bullshit decks.
The most hilarious thing about it is the fact that they've always held off balance patches because of the tournaments, and now they randomly release a patch that straight up decimates one deck, and they don't allow the competitors to change their line-up. Good job, Blizzard!!
So you could play a 5/5 on top of a 10 mana minion; think of it as an early version of Kun. They really should've reverted the change instead of destroying a card that was fine, although a bit underwhelming before. Now it's just trash.
0
77 packs, 6 legendaries, 14 or 15 epics, bunch of golden commons and rare. It's been pretty good.
0
If I got 4 packs that means I voted for who...?
EDIT: I remember I voted for an asian dude because duh, looks like I finally chose the right person!
2
Seriously? Boomsday packs? I was so happy to get 4 rastakhan packs and suddenly... boomsday cards? Screw you blizz.
1
I think it's great because there's still SOME room for innovation.
5
He's much stronger than he used to, he also goes face 90% of the time...
2
Yeah, and I sure as fuck don't miss them.
2
Should've done something about standard druid, but other than that, great changes. I love the mana wyrm nerf, I fucking hate that card. I wish they'd buff the stats on giggling, because it seems to me the card will be dead at 7 mana, but maybe it won't and will be used as a control tool, instead of another aggro/quest rogue card.
0
Well, I think oil is a different archetype than just Kingsbane, because it's usually much faster. Also, why do you think oil is underwhelming in a Kingsbane deck? The +3 damage on the weapon and potential +3 on a minion feels powerful.
0
I've always loved the oil rogue playstyle. I only really started playing it way after it got pushed to wild, but still, if I were to guess, I've about 200-300 wins with the deck. Lately I've been playing some kingsbane rogue in standard, and while it's fun, I know the place where Kingsbane really shines is wild, with the oil.
I've found some recent-ish list on the internet, and made some adjustments to it. It's fun to play, but I can't help but think that there;s much room for improvement. Also, with there only being 30 cards in the deck it's actually really hard to decide what you want to put in, because the deck is so flexible. The playstyle itself is also quite interesting, because you want to have minions to buff with the oil, but not too much so they don't interfere with you tutoring your shinyfinders.
Anyway, here's the list I'm currently running - any input will be appreciated.
[deck]### Oil
# Class: Rogue
# Format: Wild
#
# 1x (0) Backstab
# 2x (0) Preparation
# 1x (1) Cold Blood
# 2x (1) Deadly Poison
# 1x (1) Doomerang
# 1x (1) Kingsbane
# 2x (1) Southsea Deckhand
# 2x (2) Cavern Shinyfinder
# 2x (2) Eviscerate
# 2x (2) Leeching Poison
# 2x (2) Sap
# 1x (2) Shiv
# 1x (3) Fan of Knives
# 1x (3) SI:7 Agent
# 2x (4) Elven Minstrel
# 2x (4) Fal'dorei Strider
# 2x (4) Tinker's Sharpsword Oil
# 1x (5) Leeroy Jenkins
# 2x (7) Sprint
#
AAEBAaIHCLQBjAKvBL0EmwXdCLHOArvvAgvLA80D9gTUBYgHhgmvEKnNAtzRAuXRAtvjAgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone[/deck]
2
Have you played during TGT? Boomsday is miles better, I'm actually kinda enjoying the game right now. There's a lot of uncool stuff, but there are many, MANY viable ladder decks at the moment. It's been really cool!
1
7 legendaries in 45 packs, feelsgoodman
2
My first double legendary in my 4.5 year journey with hearthstone; also, I got 7 legendaries in 45 packs which is just insaaaaneeeee.
0
The game would be in a very good state if they nerfed the upgraded paladin hero power and obliterated aggro mage, as it stands right now it's merely okay because of those two bullshit decks.
4
The most hilarious thing about it is the fact that they've always held off balance patches because of the tournaments, and now they randomly release a patch that straight up decimates one deck, and they don't allow the competitors to change their line-up. Good job, Blizzard!!
8
So you could play a 5/5 on top of a 10 mana minion; think of it as an early version of Kun. They really should've reverted the change instead of destroying a card that was fine, although a bit underwhelming before. Now it's just trash.