Hope you guys aren't looking for a balanced match because ... So far, Cloneball is just wrecking all other brawls I've tried.
- YJHS2000
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Member for 7 years, 10 months, and 3 days
Last active Tue, Dec, 17 2019 11:14:03 -
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Dr_Horus posted a message on The 207th Brawl Spectacular! Rise of Shadows Pack RewardPosted in: News -
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Evil_Gandalf posted a message on Blizzard fix your game!Posted in: General DiscussionOn mobile? I had a lot of issues with silent disconnects. Uninstalling, restarting the phone, and reinstallning actually seems to have solved the issue. For now.
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LittleOgre posted a message on Weekly Card Design Competition 6.01 - Submission TopicTo combo in a deathrattle deck (for instance destroy Sylvannas and combo with: Entomb or MCT or Pint-Size Potion, or even Shadow Madness) or just combo it with Doomsayer + Dirty Rat, or even combo with cards like Dancing Swords, Bomb Squad (priest has healing anyway) etc.
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HyperOrange posted a message on Weekly Card Design Competition 6.01 - Submission TopicEdit: My card got deleted for some reason.
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KingSevault posted a message on New Paladin Spell - Autodefense MatrixPosted in: Card DiscussionVery overrated. In aggro, you're spending a card to protect a small body; in control, you don't want small, low-impact cards. Maybe in a meta where minion-based board control is king, this would be good. Also note the anti-synergy with cards that already have Divine shield, and silver hand recruits. Overall, weak in almost every circumstance. It's not strictly better or worst than Hand of Protection, and that card isn't even close to being viable, so I can't fathom why so many people think this will be played. Yes, there's secret synergy, but even in secret decks, it's a weak card that probably won't make the cut.
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MuffinMan1 posted a message on New Paladin Spell - Autodefense MatrixPosted in: Card DiscussionI dont get the ratings of this card... if this ever becomes a meta card it will be very easy to read, thus will be easy to play around. It is a bit stronger than Noble sacrifice, but that card is only played by the murloc's discovery. If you play a single big threat with this, this thing still wont protect it from hard removal, or a board that has a small minion on it. Good with Bellringer Sentry, and probably in arena tho.
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Ixeilon posted a message on New Paladin Spell - Autodefense MatrixPosted in: Card DiscussionGood Hydrologistbuff.
Not worth a deck slot though.
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jaxson_bateman posted a message on New Paladin Spell - Autodefense MatrixPosted in: Card DiscussionIs this some sort of meme or something? Is that why everyone is saying it's broken and it has a mostly "very good" rating?
This card seems exceptionally average. A little better than Hand of Protection in some cases, but much worse in many others. And really, unless you have a half decent minion and your opponent has a half decent minion that they have to attack with first, it could be as bad as "give a minion +1 health when it gets attacked".
Not impressed. Really the only time it's better than Hand of Protection is when you want to divine shield an important minion that might die to attacking, but you can't afford that divine shield to fall off too easily. Outside of stopping easy divine shield pinging, that's a pretty fringe case. -
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Kalkans posted a message on Weekly Card Design Competition 8.02 - Submission TopicPosted in: Fan Creations"Feratu, I am your mother."
Discarding mechanic is not rewarding overall. But with the Lybell discard mechanic won't be like before!
Edit: misspelling
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Crek posted a message on Shadow Reflection - Tavern Brawl #158Posted in: Tavern Brawl- Radiant Elemental x2
- Mind Blast x2
- Shadow Visions x2
- Witchwood Piper x2
Yup that did it for me
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This.
Wisdomball won an entire run for me with a perfect-timed iceblock. It also once filled my hand with Wrenchcaliburs, which sounds fun, but totally ruined my game.
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Thanks to this card we have a super diverse meta now!
Mech mid-range hunter
Mech control Warrior
Mech Combo preist
Mech Paladin
Mech token Druid
Mech tempo rogue
Mech Zoolock
Oh wait...
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It's... ok. At first it was fun. Now I'm just playing to get the rewards. There's a handful of treasures that are so much better than all the rest, the whole game really comes down to which treasures you're offered.
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Absolutely busted if you get infinite free Barista Lynchen
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I don't think you've used the term "literally" correctly
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I feel like mech hunter is going to be really busted and Warlock got no help
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Not sure you understand how Combo works.
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I don't think so. I think he'll kill Dany (his Queen) and then take the black rather than become king.
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It was supposed to be joke...
I never said the writing was great. Its been sub par since benioff and weiss passed the source material, and worse the last couple seasons when they tried to cram too much into too few episodes. I just think all the Dany hate/shock is unjustified given all the telegraphing over the past 8 seasons of show and in the books. Could the lead-up have been handled better? Sure. Was it so bad enough to justify the Internets losing their collective shit? No.
It was really an enjoyable episode for me. The sub par writing was far outweighed by great acting, amazing visuals, a good general story line.
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If you make a mobile app, you need account for connection issues. The problem is that the app often fails to recognize a connection issue properly. Instead it lets you play like there's no problem. After you're opponent does not play for a while, or you realize its been a while and there should have been a rope by now, it's too late. You hard-exit the app, wait 2 minutes for it to reload and rejoin your game and by then your opponent has had 2-3 turns and its over.