Be aware that this list is a bit old but you should begin with the cards in the base set as a new player.
The two main rare you need in a zoo are Doomguard [/card] and [card]knife juggler
Leper Gnome [/card]as been nerf however and is not so good anymore, you may want the possessed [card]villager instead, also i am not so fond of defender of argus in zoo but it's a good card that can find room in many decks.
The owl and the soulfire have also been nerfed and don't belong to the list anymore.
Here is the list i am playing right now with a lot of success (good list or maybe is just the brand new shifting meta):
Here the deck i have been using this week end, i am not a great player but i had an amazing success with this list.
Today i started the season as rank 17 i had a hunter quest so i tried it a bit, but was push back to rank 19 quickly, i had to go to wild to complete my quest (i don't have many new hunter's card, or maybe i'm just bad with it) so once i finished my quest i went back to standard and played this zoo.
And there i have been on a 12 matches win streak from rank 19 to rank 14, not so bad on the first day of the month i would say.
This deck put so much pressure on the board, that even with 2 AOE from the opponent you can still come back and flood again.
Here the link for my list hope you'll enjoy it, i'll gladly discuss the list with the other zoo lovers.
I think that to nerf freeze mage they'd have to nerf either Ice Block or the burst potential of the deck and not Alexstrasza and if they didn't, it's because we gonna see a lot of C'Thun decks and that Ice Block is one of the rare counter to a 20/20 c'thun on turn 10.
Fine nerf in my opinion, Ironbeak Owl and Keeper of the Grove were the most prevalent silence in the game, so by nerfing both of them they encourage people to play the more costly Spellbreaker, but silence on turn four instead of turn 2 without tempo loss, or at turn ten silence + 6 mana left is a lot different from silence + 8 drop.
Now shaman will play Earth Shock a lot more, and priest may even play Silence, and if you 're not playing one of these 2, you'll pay 4 mana or take a tempo loss for your silence.
I frequently play Feign Death hunter, the only minion in my deck without deathrattle is Houndmaster, and i can assure you this is a bad card, even in wild i think.
The 3 mana spot is already crowded, beside even with a tailored deck it is difficult to have more than 2 deathrattle cards in your hand due to the lack of card draw, and even if you manage to hit let's say 4 minions with it, i don't think it would make a huge difference as the matches with this kind of decks are more tempo driven than played on value.
Maybe i am wrong but i don't see this card being played in standard or wild.
Blizz announced that adventure's cards out of the standard format will become available for crafting, but will the opposite be true ?
Will i be able to disenchant all of my naxx cards ?
I think standard will eventually become the main format and wild just crazy with OP decks like never seen before, so from my point of view wild will just become a fun format a bit like tavern brawl.
I am not a f2p player but i invested like a hundred € since close beta, i was about to craft vol'jin and my second lightbomb, i guess i'll never have them, but i'm wondering if after spring 2016 i should disenchant all of GvG and maybe Naxx, if i can, to craft the new good epics and legendaries and gain back around 1/4 of the invested dust.
Druid : Prioritize the first Force of Nature over the ancients.
Hunter : Given face hunter is not the go to deck for being competitive with a small collection anymore, you'll need the Savannah Highmane and the Eaglehorn Bow.
Mage : I won't try to do the freeze mage right now as it is still really expensive for you (and it's not a list where you can sub cards for others) ), but crafting Archmage Antonidas is a step in the right direction and it'll give almost all your mage decks a new win condition.
Pally : you miss a lot of good cards here, the best is probably to wait untill you get some of those. If you really need a pally deck for questing you can craft the second Divine Favor for eboladinish decks.
Priest : Forget about Prophet Velen at this stage of your collection.
Rogue :I don't play rogue a lot, but what made me play it a bit was the craft of the two Preparation.
Warlock : As long as you have the two Doomguard as finisher, Naxx and the two Knife Juggler, you're good to go for good zoo decks. One Siphon Soul is nice in control the second one however is rarely used.
0
Here a list of classic zoo that can give you some ideas.
Be aware that this list is a bit old but you should begin with the cards in the base set as a new player.
The two main rare you need in a zoo are Doomguard [/card] and [card]knife juggler
Leper Gnome [/card]as been nerf however and is not so good anymore, you may want the possessed [card]villager instead, also i am not so fond of defender of argus in zoo but it's a good card that can find room in many decks.
The owl and the soulfire have also been nerfed and don't belong to the list anymore.
Here is the list i am playing right now with a lot of success (good list or maybe is just the brand new shifting meta):
As you can see they is cards from the adventure but for a new player i really think getting the base set is your main objective.
Hope it'll help.
0
Here the deck i have been using this week end, i am not a great player but i had an amazing success with this list.
Today i started the season as rank 17 i had a hunter quest so i tried it a bit, but was push back to rank 19 quickly, i had to go to wild to complete my quest (i don't have many new hunter's card, or maybe i'm just bad with it) so once i finished my quest i went back to standard and played this zoo.
And there i have been on a 12 matches win streak from rank 19 to rank 14, not so bad on the first day of the month i would say.
This deck put so much pressure on the board, that even with 2 AOE from the opponent you can still come back and flood again.
Here the link for my list hope you'll enjoy it, i'll gladly discuss the list with the other zoo lovers.
0
I have to say this card is amazing, And i think zoo Will grow rampant very soon.
0
Played 10 games so far and i have seen him only once, it's a shame because i made a Axe Flinger/ Grim Patron deck with Hogger, Doom of Elwynn to counter it.
Rank 12 and 11 here.
0
I think that to nerf freeze mage they'd have to nerf either Ice Block or the burst potential of the deck and not Alexstrasza and if they didn't, it's because we gonna see a lot of C'Thun decks and that Ice Block is one of the rare counter to a 20/20 c'thun on turn 10.
0
Fine nerf in my opinion, Ironbeak Owl and Keeper of the Grove were the most prevalent silence in the game, so by nerfing both of them they encourage people to play the more costly Spellbreaker, but silence on turn four instead of turn 2 without tempo loss, or at turn ten silence + 6 mana left is a lot different from silence + 8 drop.
Now shaman will play Earth Shock a lot more, and priest may even play Silence, and if you 're not playing one of these 2, you'll pay 4 mana or take a tempo loss for your silence.
0
I frequently play Feign Death hunter, the only minion in my deck without deathrattle is Houndmaster, and i can assure you this is a bad card, even in wild i think.
The 3 mana spot is already crowded, beside even with a tailored deck it is difficult to have more than 2 deathrattle cards in your hand due to the lack of card draw, and even if you manage to hit let's say 4 minions with it, i don't think it would make a huge difference as the matches with this kind of decks are more tempo driven than played on value.
Maybe i am wrong but i don't see this card being played in standard or wild.
0
0
Just pray Doomhammer doesn't limit devs' design space.
It's seems that mr Brode doesn't like how Antonidas helps finishing games, i hope he fancies massive hammer going to the face.
2
1
Blizz announced that adventure's cards out of the standard format will become available for crafting, but will the opposite be true ?
Will i be able to disenchant all of my naxx cards ?
I think standard will eventually become the main format and wild just crazy with OP decks like never seen before, so from my point of view wild will just become a fun format a bit like tavern brawl.
I am not a f2p player but i invested like a hundred € since close beta, i was about to craft vol'jin and my second lightbomb, i guess i'll never have them, but i'm wondering if after spring 2016 i should disenchant all of GvG and maybe Naxx, if i can, to craft the new good epics and legendaries and gain back around 1/4 of the invested dust.
What do you guys think about that ?
5
I'll show them! I'll show them all!
0
The less rare you craft the faster you'll get to your goal of course.
From what i've read of your post, i'll craft the good Dr. Boom, Archmage Antonidas, the second Doomguard and a Kirin Tor Mage because a hundred dust is not much compared to fun.
Some more info :
Druid : Prioritize the first Force of Nature over the ancients.
Hunter : Given face hunter is not the go to deck for being competitive with a small collection anymore, you'll need the Savannah Highmane and the Eaglehorn Bow.
Mage : I won't try to do the freeze mage right now as it is still really expensive for you (and it's not a list where you can sub cards for others) ), but crafting Archmage Antonidas is a step in the right direction and it'll give almost all your mage decks a new win condition.
Pally : you miss a lot of good cards here, the best is probably to wait untill you get some of those. If you really need a pally deck for questing you can craft the second Divine Favor for eboladinish decks.
Priest : Forget about Prophet Velen at this stage of your collection.
Rogue :I don't play rogue a lot, but what made me play it a bit was the craft of the two Preparation.
Warlock : As long as you have the two Doomguard as finisher, Naxx and the two Knife Juggler, you're good to go for good zoo decks. One Siphon Soul is nice in control the second one however is rarely used.
0
It's also happened to me once, the day after everything was back to normal, just thought it was a convenient bug.
1
In French it says : "Every turn, if you lose more than 3 hp, a random minion join you"
Thought it was bugged before coming here.
It's seems finding people doing good wordings in a card game is hard these days.