Good in another class. If it was for paladin and some other archetype it would've been much better. Slower than kodo.
3- Sally:
Interesting design, and 4/4 is not bad, but it is waaaaaaay to situational
4- Bargain hunter:
Very interesting design, but a 3/1 body gets eaten up, and the strength of a hunter is his minions. You can get CoTW with no reduction, secrets are OK, best pick is Kill command
5- Gift of the ancients:
Nice card. Wouldn't see much play as 1 mana draw a card is bad, and farsight doesn't see much play. Possible in jade with fandral.
6-Fortune teller:
Good card. Possible in miracle, though very slow.
7-Moonwell:
3 mana 0/6 with taunt at worst. Infinite value at best. OK
8-Wyrmrest Knight:
Auto include in any dragon paladin, this card depends on how good dragon paladin is. Very good in wild. This is because you don't run against many dragon decks whoch means auto -2 cost.
9-Sanction:
Very nice design. Might be good might be bad. I think bad because it's used against control, and control benefits from discount.
10-Storm wind deposit:
Insane in control meta. Infinite Value technically if you use it with one in hand. This against jade could possibly be the longest game ever.
11-Mana soaker:
Interesting
12-Forbidden dreaming:
Great for combos
13-Desperate defender:
Potential, but in the entire deck is too much
14-Back to work:
Reminds me of my WoW warlock orc beginnings. Infinite value. Need tweaking
15-General Tao:
Bad in warrior except for sulfuras and gorehowl. Great in paladin
16-Arcane opportunist:
Too niche. Quest mage is bad. Maybe in discover mage
17- Gnomish inventor:
Strong decent card. Might see play in dragon (netherspite historian), paladin (hydrologist), and a lot of other good cards. Probably the most likely to enter the game. The discover effect is keeping it down though
18-Scrap recycle:
Great in wild mage
19-Door to door priest:
Such an interesting card, however it's like brann, as it will be auto target. Maybe 1/4 is better
3
Classic mistake on my part
3
Flavor:
Paladins like to hammer in their points
Flavour:
Garrosh has had an unhealthy obsession with tentacles ever since going to Pandaria
Flavour text:
Unfortunately, lightning struck every time he moved.
(note: sorry for any inconsistencies in the text, but I based the wording of each one off a different card)
1
Flavor:
not to be confused with a druidpath
Tokens:
Ps, I am not sure if this complies with the rules, so if a mod asks me to take it down, I will
5
Excited for all the news competitions
Good luck to all
0
Description:
Poor Stewart, he was always slow as a child
Note:
Good luck to all
0
Ayyyyyy, my favorite mod back at it again
2
This is my second submission after I deleted my first one due to a failure to comply with the rules
1
Removed due to my misreading of the rules
0
infested wolf
5
Token:
0
REMOVED
0
Card Description:
She was really popular until, you know, the whole bringing the burning legion into Azeroth thing
The card:
Betrayals:
Tokens:
0
Since I disenchanted my reno (regret), I was wondering how it could not be a reno deck.
-1
1- From the void:
Interesting, but I dislike dislock
2-Pack leader:
Good in another class. If it was for paladin and some other archetype it would've been much better. Slower than kodo.
3- Sally:
Interesting design, and 4/4 is not bad, but it is waaaaaaay to situational
4- Bargain hunter:
Very interesting design, but a 3/1 body gets eaten up, and the strength of a hunter is his minions. You can get CoTW with no reduction, secrets are OK, best pick is Kill command
5- Gift of the ancients:
Nice card. Wouldn't see much play as 1 mana draw a card is bad, and farsight doesn't see much play. Possible in jade with fandral.
6-Fortune teller:
Good card. Possible in miracle, though very slow.
7-Moonwell:
3 mana 0/6 with taunt at worst. Infinite value at best. OK
8-Wyrmrest Knight:
Auto include in any dragon paladin, this card depends on how good dragon paladin is. Very good in wild. This is because you don't run against many dragon decks whoch means auto -2 cost.
9-Sanction:
Very nice design. Might be good might be bad. I think bad because it's used against control, and control benefits from discount.
10-Storm wind deposit:
Insane in control meta. Infinite Value technically if you use it with one in hand. This against jade could possibly be the longest game ever.
11-Mana soaker:
Interesting
12-Forbidden dreaming:
Great for combos
13-Desperate defender:
Potential, but in the entire deck is too much
14-Back to work:
Reminds me of my WoW warlock orc beginnings. Infinite value. Need tweaking
15-General Tao:
Bad in warrior except for sulfuras and gorehowl. Great in paladin
16-Arcane opportunist:
Too niche. Quest mage is bad. Maybe in discover mage
17- Gnomish inventor:
Strong decent card. Might see play in dragon (netherspite historian), paladin (hydrologist), and a lot of other good cards. Probably the most likely to enter the game. The discover effect is keeping it down though
18-Scrap recycle:
Great in wild mage
19-Door to door priest:
Such an interesting card, however it's like brann, as it will be auto target. Maybe 1/4 is better
20- Forgotten souls:
Interesting but not enough synergy
I voted for:
Door to door priest
0
http://imgur.com/a/c8G40
Sorry, didn't work first time