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    posted a message on Warlock is back boys [Rank 5 -> Legend,68% win ratio]

    Where is the description, how many likes do you need to trigger, lazy man?

    Posted in: Warlock is back boys [Rank 5 -> Legend,68% win ratio]
  • 16

    posted a message on Kripp's - Hemet Mage

    Fine arguments, you are a very talended player sir.

    Posted in: Kripp's - Hemet Mage
  • 0

    posted a message on Wild Remedies

    @Flavinux Blizzard should get an award of some kind for destroying the whole archetype of mill-fatigue (being, JUST BTW - the most fun one, especially for the oldest, most experienced and thus bored by aggro shit players) creating just one card: Cancer Idol This is just unspeakably evil!

    @Fakelawn Np. : ) Fortunatelly, on Wild (the only playable mode since arena became standard) you can get SOME control-but-non-cancer-(idol) matchups and then shine, ex. by jostling them with a fucking motorcycle! :D

    Posted in: Wild Remedies
  • 2

    posted a message on Wild Remedies

    I have, althought it is a small change, because the deck is really totally refined (for now you just can't get truly competetive mill deck. sadly) just add Leatherclad Hogleader, it's amazing for this deck! It's the best charge in the game - conditional, yes, but you can fullfil the condition almost every singe time. And they never expect it.

    Posted in: Wild Remedies
  • 0

    posted a message on S34 RENO MAGE (77%winrate)

    This deck made me play ranked mage. And wild. I playi since vanilla and didn't really do these things much before.

    And now I have so much fun! Experience is so... fresh. That the deck is really, really effective is just an addition :)

    Thanks.

    Posted in: S34 RENO MAGE (77%winrate)
  • 0

    posted a message on [S28 Top 50 Legend] Shadowcaster Yogg Rogue (Full Writeup and Mulligans!)

    I've played 20 games with this deck and I didn't have even A CHANCE (meaning: 10 mana and him in hand) to throw Yogg. I start to lose hope, yup.

    Deck is very interesting overall though. 60% winrate for now, but such decks need practice. It surely gives much fun while being competetive - that's what I look for in this game.

    Posted in: [S28 Top 50 Legend] Shadowcaster Yogg Rogue (Full Writeup and Mulligans!)
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    posted a message on Incredible Control Rogue - Guide Included
    Okay I see your point. I myself hadn't time to test it, but if you say that around 2/10 were games lost directly because of a double, it sounds frustrating. For now, as for the last few hours of the season, I've chosen the safe path to grind: your deck, but:
    Shiv, Kidnapper and Shadowcaster added as replacements for Betrayal, Assassinate and Dark Iron Skulker
    "Safe way" '^^
    A safe way to have fun ofc. Although... I've already played some games, but now, in this form, the deck has become so hard to bring under full control that I feel like it's impossible to use its full-potential power. I have to make those Important Decasions like all the time. I very like the challenge. There is one problem, though - my turns need more time and the fact is continuously repeated by the Watchers of Hearthstone , who can't understand, why shouldn't I just pick my topdeck Huffer and hit him in the face : ) Well... I didn't say that the problem is mine! As for the Players of Hearthstone, they behave normally, even "wow" in not-an-asshole way ;)
    I don't say that I'v improved the deck. I see the potential, but there is really much to apprehend, and to be honest I did not truly feel like the Fuckign True Nature of the whole Damn Thing humbly calles "a deck" . Yet ofc... But still - I was hasty. Npw I don't know if it's worth working on further this way.
    You are the one wih experience with Incredible Control Rogue. Is it possible for you to try play a few games with this variant and evaluate it? Just be preprared to go with your battlecry guys back and forth like never before - meet a Tag Rogue!
    Posted in: Incredible Control Rogue - Guide Included
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    posted a message on Incredible Control Rogue - Guide Included

    Sure, go on! I've never really liked Shiv, but while testing stuff I've discovered, that this little thing is surprisingly good in here... But about Assassinate's replacement...

    I've looked at the "Latest Changes" section and a thought strongly stroke me. Believe it or not, I've completelly forgotten about Shadowcaster, as I can't remember anyone playing it and I didn't get it in a pack... Feel weird about it. The card looks just perfect to me, at least for this particular set of cards. Twilight Geomancer is a decent minion, but C'Thun's taunt actually changing anything is a big event, and a 1:4 taunt for 2 is... well, just not as exciting, like the options below. Think of...

    Xaril, Poisoned Mind (yet another 2 useful toxins! BTW seems like I've crafted this cute little thing almost especially for this deck and I don't regret i at all; I was expecting a decent 4 drop, but it's actually as powerfull as it's cute!), Dark Iron Skulker (almost like a 1 mana Consecration), Blade of C'Thun (completely ridiculous, yet possible - think of Fadeleaf Toxin! Still want to hold Assassinate? :D), Brann Bronzebeard (fuck, wouldn't it copy himself TWICE? O_O), Disciple of C'Thun (never too much of this cool guy!), Azure Drake (in a desperate need to get +1 spell damage/a card draw), Reno Jackson (for YET ANOTHER OPTION of fully healing yourself, next to Shadowstep and Bloodthistle Toxin), Sylvanas Windrunner (which is even better with 1 healt. Imagine your enemy dropping something like Deathwing on the board. You throw 1 mana Sylvanas Windrunner and hit it with Shiv... a 3 mana Mind Control, sounds fair.), Twin Emperor Vek'lor (I do believe the brother will appear as a normal 4:7... so as third one invited by Brann Bronzebeard...) C'Thun (if you manage to do such thing - instant, spectacilar win).
    So tell me... why did you resigned? I am about to craft this fella... I just need to write some of my thesis (:x) before. Maybe ion the meantime you wqill tell me, why does this card not see much attention...

    If I've got some interest, I can report again, just after much more tests this time. I've got many ideas for this deck. For example Dark Iron Skulker somehow irritates me, when he can't be buffed by spell damage or battlecry twice, only after clearing divine shields.

    Kidnapper whispers: "use me pls, trust me lik u trust that "Shiv" fella, wai u hold me fo years an no use me :("...

     
    P.S. Lawl I've just looked at tje commenaries... Oh people, poor frustrated people. Do you want to play a game, or the game to play. Aside from my experience I have something as muych useful in this game - an ability to evaluate my performance. I really purely see after let's say 5-10 games one of three things:

    1. An autoplay. A game playing with you. Facehuntards and stuff. I could play more, just look for stats and decide, if th win % is on plus... But no, that doen't please me at all. It's like watching a gamer on youtube. It's for the people, who gropuped THIS DECK to the second category.
    2. A bad deck. It doesn't work, at least in the current meta. No matter what you play, you ged wrecked.

    3a. A chance. You lose, multiple times even. But you see that this is your fault. You see your mistakes just a secon after you end your turn. You know you could perform better. So if the deck suits you, you have to practice. This is the already mentioned evaluation process. You either stop making mistakes but still eat grass rather than clouds. You can go back to the option number 2. But you can share my favorite hearthstone kind experience - you feel the deck. You start to perform better. You go to the...
    3b. A good deck. Sometimes you can find yourself here immidiately. You win, but you have to work for that. You feel the control, you face RNGesus only occasionally, and his decidions are rarely deciding. You start to make your own changes to the deck. You just feel it. I had to go through 3a, cause my mains are Druid and Warlock, I almost never land in 3a with them. But these are easy, Druid especially. I've alwas perceived Rogue as a difficult - probably the most -  but satisfying class. There is the problem for frustrated people: I believe that there are no type 1 rogue decks. So the are so often judged as type 2...

    --->TL;DR – Rate this deck after at least 10 plays. And not only this one - every deck, that makes you take a decision, many decisions. You have to be able to evaluate yourself before evaluating others. Don't be a fool plx.

    Posted in: Incredible Control Rogue - Guide Included
  • 4

    posted a message on Incredible Control Rogue - Guide Included

    Really, really great job. I can't remember (I'm sure there were some, but it had to be a long time ago, Naxx or something) any other deck, that would give me so much FUN and being really COMPETETIVE at the SAME TIME. This is a fun tier of Natural Remedies, but it actually can crush almost everyone. I do appreciate the skills that it needs to work. I love to lose because of my mistakes and learn by it. Winning in a similar situation next time.
    Of course I have experimented with it. There is not much place for it, since the deck is nearly perfect. I didn't really like Betrayal though. I don't like the fact, that it isn't affecter by Bloodmage Thalnos and Azure Drake. And it needs something I hate - a lot of RNG to enemy minions position themselves correctly. So I've removed it. The second card is Assassinate. It's just too slow. For 5 mana I'd like to do much more. It's really bad to kill a deathrattle for 5 mana, and there are so many of those right now... And it's another purely offensive card, that isn't affected by TWO spell damage cards - it's such a waste.
    I've played dozens of games without these two and I've clearly felt an improvement. With Betrayal I was instantly sure; Assassinate was a less obvious, but apparently good choice.
    As for the replacements: right now I'm using Shiv - this one sticks pretty well. It's cheap, it is affected by our previously mentioned two spell damage cards, it goes well with the weapon dealing 2/3 damage in total. It draws - and having so many options all the time, answers for everything (if you use your cards properly - the deck needs practice and isn't boring directly thanks to that!) is the best about this deck.
    About the second card I'm not sure yet. Currently it's Twilight Geomancer. When I've seen this card being revealed, I thought: "My bored The Black Knight smiles widely and sends his regards, punk!" I've seen it as suiciding your C'thun. You drop it and the opponent instantly knows the target for his tauntkiller. But with those Twin Emperor Vek'lors and other Crazed Worshippers running around not many people would hold The Black Knight in hand just for that. And it isn't that common, as I've expected - forgot about the fact, that it's been useless and not-to-craft for a long time, since I've myself disenchanted a nerfed Leeroy Jenkins for him a long time ago. It may sound funny now, but back then Leeroy was considered dead (came back only because of Arcane Golem's ne... kill - funny, isn't it?) and Ramp Druid was ruling. But, coming back - C'thun is better to be neutralised, not to kill anyway - a successful Doomcaller is a catastrophe. So... it simply works like it was designed to - because it's good to drop anytime, and the deck has some moment of "nothing-to-do" (especially early turns vs control). But is it enough? I'll see, just have put it here.
    As an other thing to try: I believe that having just ONE pair of cards would affect Reno so rarely, that it's worth considering. Especially with such drawing power. Did anyone count it? I mean - how often would you face a situation, in which you couldn't heal with Reno because of some card left in the pile...? Well, even without numbers - I've tested it in other decks and it is rare (ofc "rarely" doesn't mean "never"...). A Reno Druid have worked pretty well with two swipes. Just think about having two Shadowsteps (this cool effect works so well for this deck that I've even thought about putting a fucking Kidnapper in it :D) Disciple of C'Thuns in here. Much to try. You can see I'm a fan. Thank's again and I hope that anyone would gain from my longtalk.

    --->TL;DR – Deck 9,5/10 – I recommend replacing Betrayal and Assassinate with Shiv and whatever you'd like to try.

     

    Posted in: Incredible Control Rogue - Guide Included
  • 0

    posted a message on Fandral Staghelm

    And you this? C'mon.

    Posted in: Fandral Staghelm
  • 0

    posted a message on Whispers of the Old Gods Compendium - The Expansion as Rated by the Community

    Oh, so sorry. Okay, so it's the community. That isn't surprising then :)

    Posted in: News
  • 2

    posted a message on Am'gam Rager

    Rager's time is slowly coming! 2:5 Eci Rager will be actually quite good :D
    Carrion Grub is pretty exciting. It's a beast, but also a class card. Eci Rager will be real, you'll see.

    Posted in: Am'gam Rager
  • 1

    posted a message on Whispers of the Old Gods Compendium - The Expansion as Rated by the Community

    Mill has lost some devices and needs new ones.
    And it's not Dancing Swords, no reference.
    I'll try Nat, the Darkfisher in Natural Remedies (my opinion, supported by the author, is somewhere in the comments of the deck) for sure. If I unpack him some day.

    I don't say it's fantastic or something. Just that the Award is misguided.

    Posted in: News
  • 1

    posted a message on Whispers of the Old Gods Compendium - The Expansion as Rated by the Community

    Surely person that gave Nat, the Darkfisher Magma Rager Award didn't hear about mill/fatigue decks.

    Posted in: News
  • 2

    posted a message on Fandral Staghelm

    Yup - ofc combination doesn't have much sense, but making it just a 3:2 with charge would actually make a difference. Now you can choose not to charge, and then stealth stays. I know, that it's just a regular 3:2+stealth form then, but maybe you've dropped Fandral Staghelm before for some other reason and that's why stealth has to stay on super-Druid of the Saber - so you won't HAVE TO charge and die/risk dying.

    Posted in: Fandral Staghelm
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