It's probably not a nerf for the current meta, as Mage is in a weak place right now, but rather them planning to weaken a couple of cards in Mage so they can print better cards in the future. Cards like Mana Wyrm tend to just restrict design and it's why we've seen things like Undertaker nerfed in the past.
Remember, it's a discover so it's a one in three, and you get a copy of it in hand, so a bad small minion can be big value later on. Here's a list of all known deathrattle minions in standard:
Summon a 1/1 copy of a minion in hand (4 mana 3/3) Meh
Go dormant until you play 4 cards (4 mana 5/3) Meh
Add two 1/1 for 1 to hand (5 mana 5/5) Meh
Draw a combo card from your deck (5 mana rush 5/3) Ok with SI:7 Agents
Leper Gnome Meh
Add random dragon to hand (1 mana 0/3) Slow
Thalnos Meh
Loot Hoarder Meh
Give +1 attack to minions (1 mana 1/1) Meh
Gain 3 armour ( 2 mana 2/3) Meh
Volatile ele Meh
Dino Egg Good
Summon 2 1/1 raptors (3 mana 3/1) Alright
Summon a 2/1 golem (3 mana 2/3) Alright
Igneous Ele Blank
Shallow Gravedigger mostly blank
Voodoo Doll blank usually
2/2 ghoul if opps turn (3/1 for 3) Alright
Arfus Decent
5/1 ele (4 mana 5/1) Good
Hoarding Dragon blank
Meat Wagon pretty ok
Rattling Rascal BAD
Ticking Abomination BAD
Abomination situational
Carnivorous Cube blank
Corpse Raiser blank
Rotten Apple wash
Skelemancer 8/8 on op’s turn Alright
Tomb Lurker slow
Bone Drake slow
Cairne Good
Beast BAD
Sated Thresherdon 3 1/1s Alright
Silver Vanguard Blank
Deranged Doctor situational
Splittinger Festerroot 2 2/2’s with more GOOD
Violet Wurm 7 1/1’s GOOD
New:
Blightnozzle Crawler summon 1/1 poison ooze with rush meh
One things to consider is that there is such a thing as critical mass. Two copies of AC aren't always enough, but four copies might be, especially when you can AC after using this. Don't forget you also have more ways to fetch cards (minions) from your deck now.
When people want a control meta, but then complain when they actually have a semi-control meta.
#logic
I'd call this more of a combo meta. Every deck feels like it has a massive swing in power based on how well it times certain draws, back in the day Undertaker was an issue as the power it provided early on was too overwhelming and to a smaller extent Mech Warper also skewed games a bit too much on two.
Today we have Prince in Aggro, Raza in priest, Spiteful Summoner on 6, Mare on 7, Lackey/Skull on 5, Deathknight on X, etc, etc. A control meta would be one where things are smoothed to be consistent and not quite so swingy on certain key cards. I remember reaching Legend back in GvG using a midrange/control Paladin build with no Quartermaster or Tirion as I didn't own them, today I don't feel like you could build a deck that functions that well while missing key cards as you're pretty heavily dependent on them. In fact, back then you could even argue for not running QM, as I did, because while it was an insane card, you could run other things in place of it, forcing people to waste a lot of energy clearing Musters and such for a QM that never came, but instead something like Skygolem would come down.
I was a very committed hearthstone player for 3 years and with the last extension kind of killed me... The meta is either very aggroie or very biggie with nothing in the middle and it's kind of dull...
I started playing Gwent 3 weeks ago and even though it got it's issue it was a very needed change.
I'll still probably go back to HS with the next rotation with the hope that something will change
I agree with you to some extent, but disagree on certain factors. I think Warlock is one of the funnest decks I've seen, but not necessarily the full cube version, but rather different variants of it.
I do think that right now the game has a major issue in that every deck depends on drawing things way too heavily so everything feels like a combo deck. The power difference of drawing Prince in rogue, or Raza in priest is massive. The same can be said to a lesser extent with Skull in Warlock, though Warlock is so consistent it can usually make do with most hands. Following that, the timing of Creeper and Bonemare also skew the game heavily. It would be nice to see the game return to a more consistent state.
I think by far the best meta was GvG after Undertaker was nerfed, which was one of those cards that was too good if you got it on 1.
There's really no strategy needed in this, maybe there's some minor advantage that can be gained, but in reality the majority of games I played in the brawl were completely one sided whether for me or my opponent.
7
Shirvallah the Tiger, because we gave up on names.
-4
It's probably not a nerf for the current meta, as Mage is in a weak place right now, but rather them planning to weaken a couple of cards in Mage so they can print better cards in the future. Cards like Mana Wyrm tend to just restrict design and it's why we've seen things like Undertaker nerfed in the past.
1
If this is good, the game is bad...
3
Depends if you have something like Flametongue or not? You can also cast this with less targets and less overload, which can be very important.
It's not an amazing card, but it's something that might have some utility.
2
Remember, it's a discover so it's a one in three, and you get a copy of it in hand, so a bad small minion can be big value later on. Here's a list of all known deathrattle minions in standard:
Summon a 1/1 copy of a minion in hand (4 mana 3/3) Meh
Go dormant until you play 4 cards (4 mana 5/3) Meh
Add two 1/1 for 1 to hand (5 mana 5/5) Meh
Draw a combo card from your deck (5 mana rush 5/3) Ok with SI:7 Agents
Leper Gnome Meh
Add random dragon to hand (1 mana 0/3) Slow
Thalnos Meh
Loot Hoarder Meh
Give +1 attack to minions (1 mana 1/1) Meh
Gain 3 armour ( 2 mana 2/3) Meh
Volatile ele Meh
Dino Egg Good
Summon 2 1/1 raptors (3 mana 3/1) Alright
Summon a 2/1 golem (3 mana 2/3) Alright
Igneous Ele Blank
Shallow Gravedigger mostly blank
Voodoo Doll blank usually
2/2 ghoul if opps turn (3/1 for 3) Alright
Arfus Decent
5/1 ele (4 mana 5/1) Good
Hoarding Dragon blank
Meat Wagon pretty ok
Rattling Rascal BAD
Ticking Abomination BAD
Abomination situational
Carnivorous Cube blank
Corpse Raiser blank
Rotten Apple wash
Skelemancer 8/8 on op’s turn Alright
Tomb Lurker slow
Bone Drake slow
Cairne Good
Beast BAD
Sated Thresherdon 3 1/1s Alright
Silver Vanguard Blank
Deranged Doctor situational
Splittinger Festerroot 2 2/2’s with more GOOD
Violet Wurm 7 1/1’s GOOD
New:
Blightnozzle Crawler summon 1/1 poison ooze with rush meh
Pinata add a random legend to hand, slow
Mech Whelp summon a 7/7 GOOD
Goblin Bomb Meh
5
This card will be good, look at it this way:
Mechowelp: Summon a 7/7 Deathrattle
Cairne: Summon a 4/5 deathrattle
Wurm: Summon 7 1/1 idiots deathrattle
Splittling: Summon 2 2/2's deathrattle
Thresher: Summon 3 1/1 Murloc Idiots
Dino Egg: Summon a 5/5
Etc. Lots of good aggro like options for an odd rogue deck.
3
One things to consider is that there is such a thing as critical mass. Two copies of AC aren't always enough, but four copies might be, especially when you can AC after using this. Don't forget you also have more ways to fetch cards (minions) from your deck now.
4
2
-1