• 7

    posted a message on BlizzCon 2018 Opening Ceremony - Hearthstone Expansion Announcement

    Shirvallah the Tiger, because we gave up on names. 

    Posted in: News
  • -4

    posted a message on Upcoming Hearthstone Balance Changes - Giggling Inventor, Mana Wyrm, Aviana

    It's probably not a nerf for the current meta, as Mage is in a weak place right now, but rather them planning to weaken a couple of cards in  Mage so they can print better cards in the future. Cards like Mana Wyrm tend to just restrict design and it's why we've seen things like Undertaker nerfed in the past. 

    Posted in: News
  • 1

    posted a message on New Card Reveal - Mecha'thun

    If this is good, the game is bad... 

    Posted in: News
  • 3

    posted a message on New Shaman Card Reveal - Voltaic Burst

    Depends if you have something like Flametongue or not? You can also cast this with less targets and less overload, which can be very important. 

    It's not an amazing card, but it's something that might have some utility. 

    Posted in: News
  • 2

    posted a message on New Legendary Rogue Card Reveal - Myra Rotspring

    Remember, it's a discover so it's a one in three, and you get a copy of it in hand, so a bad small minion can be big value later on. Here's a list of all known deathrattle minions in standard: 

     

    Summon a 1/1 copy of a minion in hand (4 mana 3/3) Meh

    Go dormant until you play 4 cards (4 mana 5/3) Meh

    Add two 1/1 for 1 to hand (5 mana 5/5) Meh

    Draw a combo card from your deck (5 mana rush 5/3) Ok with SI:7 Agents

    Leper Gnome Meh

    Add random dragon to hand (1 mana 0/3) Slow

    Thalnos Meh

    Loot Hoarder Meh

    Give +1 attack to minions (1 mana 1/1) Meh

    Gain 3 armour ( 2 mana 2/3) Meh

    Volatile ele Meh

    Dino Egg Good

    Summon 2 1/1 raptors (3 mana 3/1) Alright

    Summon a 2/1 golem (3 mana 2/3) Alright

    Igneous Ele Blank

    Shallow Gravedigger mostly blank

    Voodoo Doll blank usually

    2/2 ghoul if opps turn (3/1 for 3) Alright

    Arfus Decent

    5/1 ele (4 mana 5/1) Good

    Hoarding Dragon blank

    Meat Wagon pretty ok

    Rattling Rascal BAD

    Ticking Abomination BAD

    Abomination situational

    Carnivorous Cube blank

    Corpse Raiser blank

    Rotten Apple wash

    Skelemancer 8/8 on op’s turn Alright

    Tomb Lurker slow

    Bone Drake slow

    Cairne Good

    Beast BAD

    Sated Thresherdon 3 1/1s Alright

    Silver Vanguard Blank

    Deranged Doctor situational

    Splittinger Festerroot 2 2/2’s with more GOOD

    Violet Wurm 7 1/1’s GOOD

     

    New:

     

    Blightnozzle Crawler summon 1/1 poison ooze with rush meh

    Pinata add a random legend to hand, slow

    Mech Whelp summon a 7/7 GOOD

    Goblin Bomb Meh

    Posted in: News
  • 5

    posted a message on New Legendary Rogue Card Reveal - Myra Rotspring

    This card will be good, look at it this way:

    Mechowelp: Summon a 7/7 Deathrattle

    Cairne: Summon a 4/5 deathrattle

    Wurm: Summon 7 1/1 idiots deathrattle

    Splittling: Summon 2 2/2's deathrattle

    Thresher: Summon 3 1/1 Murloc Idiots

    Dino Egg: Summon a 5/5

     Etc. Lots of good aggro like options for an odd rogue deck. 

    Posted in: News
  • 3

    posted a message on New Shaman Card Reveal - Eureka

    One things to consider is that there is such a thing as critical mass. Two copies of AC aren't always enough, but four copies might be, especially when you can AC after using this. Don't forget you also have more ways to fetch cards (minions) from your deck now. 

    Posted in: News
  • 4

    posted a message on Silence or Bust: How Cubelock Slowed the Hearthstone Meta

    When people want a control meta, but then complain when they actually have a semi-control meta.

    #logic

     I'd call this more of a combo meta. Every deck feels like it has a massive swing in power based on how well it times certain draws, back in the day Undertaker was an issue as the power it provided early on was too overwhelming and to a smaller extent Mech Warper also skewed games a bit too much on two. 
    Today we have Prince in Aggro, Raza in priest, Spiteful Summoner on 6, Mare on 7, Lackey/Skull on 5, Deathknight on X, etc, etc. A control meta would be one where things are smoothed to be consistent and not quite so swingy on certain key cards. I remember reaching Legend back in GvG using a midrange/control Paladin build with no Quartermaster or Tirion as I didn't own them, today I don't feel like you could build a deck that functions that well while missing key cards as you're pretty heavily dependent on them. In fact, back then you could even argue for not running QM, as I did, because while it was an insane card, you could run other things in place of it, forcing people to waste a lot of energy clearing Musters and such for a QM that never came, but instead something like Skygolem would come down. 
    Posted in: News
  • 2

    posted a message on Silence or Bust: How Cubelock Slowed the Hearthstone Meta
    Quote from Valjin >>

    I personally hate this meta very much...

    I was a very committed hearthstone player for 3 years and with the last extension kind of killed me... The meta is either very aggroie or very biggie with nothing in the middle and it's kind of dull...

    I started playing Gwent 3 weeks ago and even though it got it's issue it was a very needed change. 

    I'll still probably go back to HS with the next rotation with the hope that something will change

     I agree with you to some extent, but disagree on certain factors. I think Warlock is one of the funnest decks I've seen, but not necessarily the full cube version, but rather different variants of it. 
    I do think that right now the game has a major issue in that every deck depends on drawing things way too heavily so everything feels like a combo deck. The power difference of drawing Prince in rogue, or Raza in priest is massive. The same can be said to a lesser extent with Skull in Warlock, though Warlock is so consistent it can usually make do with most hands. Following that, the timing of Creeper and Bonemare also skew the game heavily. It would be nice to see the game return to a more consistent state. 
    I think by far the best meta was GvG after Undertaker was nerfed, which was one of those cards that was too good if you got it on 1. 
     
    Posted in: News
  • -1

    posted a message on Servant of Yogg-Saron Tryouts is This Week's Tavern Brawl
    Quote from MagicKnight >>

    I write some tips in my post. Here is the link 
    strategy-analyze-tips

     The short version: Close your eyes and pray.
    There's really no strategy needed in this, maybe there's some minor advantage that can be gained, but in reality the majority of games I played in the brawl were completely one sided whether for me or my opponent. 
    Posted in: News
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