I've decided to try and make a counter-C'Thun card, that dissuades your opponents from going forward with their C'Thun gameplan. I have a couple of potential designs right now.
One is a battlecry effect, while the other is an ongoing effect. Which one is better, or should the idea be scrapped?
Are the Mirror Images copies of this card? Can they also create more copies? If yes, it seems OP. Far more frustrating to fight against than Hogger, and for less mana. And if it doesn't make copies of itself, it doesn't fit the theme of the contest.
The copies are of Moogul, but are 1/3, like the ability in warcraft 3 ( 2 copies, much weaker ) . Well now i see that 5 mana is very cheap for that lol ; 7, perhaps 8 the ideal cost ? maybe reduce to 5 the health ?
The contest doesn't mean lore-wise; the rules of this round mean that Moogul has to give you an identical Moogul in some fashion, not just a mirror image of it. If the tokens are just 1/3s with Taunt like Voidwalkers, they aren't copies of the original card and so it isn't eligible for submission. Think Grim Patron or Cabalist's Tome in that they can give you additional Patrons or additional Tomes.
Addressing the card as it is though, as it stands it is incredibly OP. Increase the cost, reduce Moogul's stats, reduce the stats of the tokens, or some combination of all three.
The Evolve effect applied to every class card in your deck. Shaman doesn't have a good slow deck right now, and Ulthok lets you increment your mid-range cards into late-game. This allows Shamans to outvalue their opponents in the long run. It should also be noted that Al'Akir the Windlord will not be affected by the mass evolution because there are no 9 or 10-cost Shaman cards.
This is the card I'm thinking. The premise is that it gives Shamans late-game beyond their mid-range cards, allowing them to outvalue their opponents by turning their situational cards into more threats. The scary thing is that the 6-drop Shaman cards (Mistcaller, Fire Elemental, and Thing from Below) have a 50% chance of turning into another Ulthok, which means if you have a well-balanced curve of class cards you can evolve your entire deck into heavy late-game if you get an Ulthok each time. Or everyfin could be awesome.
When I put it that way, I might have statted him a little too highly. Thoughts?
Ysera is an insane finisher in many other slow decks, but Justicar is an integral part of Control Warrior. If you intend to play solely Control Warrior for a while, then craft Justicar. In CW, Ysera can be replaced with Nefarian if you have BRM. If you want to branch out from CW, then craft Ysera because of how many other decks it enables.
It's easy to see that Roar is the potentially overpowered part of the combo, since it's where the vast majority of the damage comes from. A 4-mana Savage Roar still allows the combo to be done (slowing the deck down a bit, which is honestly needed), but makes the absolutely insane double Savage Roar stuff impossible without a perfect Thaurrisan turn+Innervate.
I don't have an opinion about whether or not Force-Savage is busted, but if it is would be a pretty easy fix.
Expect more casino mages and dragon priests. Secret pally is gonna skyrocket in popularity, and handlock is going to tank due to losing their worst and best matchups, respectively. Tempo mage is one of the best decks against secret pally, and it also preys on the druids that will likely still be popular. Dragon priest can tackle christmas tree pally pretty well and also counters tempo mage. There'll also be more hunters because cancer spreads quickly, and control warrior will rise to address the hunters and priests.
First 12-win deck ever. I'm pretty pleased, and it's pretty easy to see how this went twelve wins. Strong openings with Mana Wyrms and Mechwarper+Snowchuggers won me many of my games, and the strong late-game coupled with 3 Flamestrikes gave me a lot of survival in the topdeck wars. My only loss was against a 4-win Paladin who got an insane opening with double Minibots and a perfect curve after them.
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I've decided to try and make a counter-C'Thun card, that dissuades your opponents from going forward with their C'Thun gameplan. I have a couple of potential designs right now.
One is a battlecry effect, while the other is an ongoing effect. Which one is better, or should the idea be scrapped?
0
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A hero to Magikarps everywhere.
The Evolve effect applied to every class card in your deck. Shaman doesn't have a good slow deck right now, and Ulthok lets you increment your mid-range cards into late-game. This allows Shamans to outvalue their opponents in the long run. It should also be noted that Al'Akir the Windlord will not be affected by the mass evolution because there are no 9 or 10-cost Shaman cards.
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This is the card I'm thinking. The premise is that it gives Shamans late-game beyond their mid-range cards, allowing them to outvalue their opponents by turning their situational cards into more threats. The scary thing is that the 6-drop Shaman cards (Mistcaller, Fire Elemental, and Thing from Below) have a 50% chance of turning into another Ulthok, which means if you have a well-balanced curve of class cards you can evolve your entire deck into heavy late-game if you get an Ulthok each time. Or everyfin could be awesome.
When I put it that way, I might have statted him a little too highly. Thoughts?
1
Ysera is an insane finisher in many other slow decks, but Justicar is an integral part of Control Warrior. If you intend to play solely Control Warrior for a while, then craft Justicar. In CW, Ysera can be replaced with Nefarian if you have BRM. If you want to branch out from CW, then craft Ysera because of how many other decks it enables.
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Simple solution - make Savage Roar 4 mana.
It's easy to see that Roar is the potentially overpowered part of the combo, since it's where the vast majority of the damage comes from. A 4-mana Savage Roar still allows the combo to be done (slowing the deck down a bit, which is honestly needed), but makes the absolutely insane double Savage Roar stuff impossible without a perfect Thaurrisan turn+Innervate.
I don't have an opinion about whether or not Force-Savage is busted, but if it is would be a pretty easy fix.
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First golden legendary was Toshley. Second: Lorewalker Cho. 3200 dust for me. My third (and currently only) golden legendary is Sylvanas Windrunner.
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Flavor text: He was sent to the Funny Farm, but he blew it up.
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I like the idea. It seems balanced and enables slower Mech decks. I'd probably word it as "Costs (1) less for each Spare Part you played this game."
I'm debating between three submissions. They're in the spoiler below, and any ideas for them are welcome.
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now it does a little more damage and can't be shadow madnessed! yay slight buffs to good cards
Next: Cobalt Guardian
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tbh I can't tell if this is meant to be satire or if it's just a really angry rant. The line's too blurred nowadays.
In the first case, this is beautiful. If it's not, balance your electrolytes. You're not you when you're salty.
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Expect more casino mages and dragon priests. Secret pally is gonna skyrocket in popularity, and handlock is going to tank due to losing their worst and best matchups, respectively. Tempo mage is one of the best decks against secret pally, and it also preys on the druids that will likely still be popular. Dragon priest can tackle christmas tree pally pretty well and also counters tempo mage. There'll also be more hunters because cancer spreads quickly, and control warrior will rise to address the hunters and priests.
5 most common decks IMO:
1. Secret pally
2. Dragon priest
3. Tempo mage
4. Face/hybrid hunter
5. Control warrior
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Cabal Shadow Priest
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First 12-win deck ever. I'm pretty pleased, and it's pretty easy to see how this went twelve wins. Strong openings with Mana Wyrms and Mechwarper+Snowchuggers won me many of my games, and the strong late-game coupled with 3 Flamestrikes gave me a lot of survival in the topdeck wars. My only loss was against a 4-win Paladin who got an insane opening with double Minibots and a perfect curve after them.