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    posted a message on New Card - Defias Cleaner

    If Harrison Jones sees play when the meta is too weapon heavy, even though he's a 5 drop with the stats of a bad 4 drop, I think this is playable if the meta shifts to control. It's only one stat off of a solid 6 drop. At the very least, it'll have a home in Reno decks.

    Posted in: Card Discussion
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    posted a message on Are Auras finally coming to Hearthstone?

    Remember when they did that Face Taunt brawl and everyone was like "Errma Holy Light! We're gettin' a Legendary with Face Taunt in Whispers o' the Old Gods!" and then it turned out it was just a boss mechanic for The Curator? Not that brawl mechanics are necessarily never card teasers (the Pirate brawl where you Discover cards was supposed to be one, before it got delayed), but I think everyone else has already explained why "Auras" are unlikely. Hold on to your hat, is all.

    Posted in: Fan Creations
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    posted a message on My First Card Forge!

     Elemental Lord is insanely overpowered. Who needs a 4 mana 7/7 when you can have a 4 mana 12/9? And 6/6 of those stats have Charge! Sarcasm aside, this a 6/3 with the potential to give a permanent +6/+6 buff. Even if it completely whiffs, it's 2 permanent +1/+1 buffs and a strong body.

    The Overload is basically meaningless for the same reason it's meaningless on Flamewreathed Faceless: you really don't need a follow-up to a minion that big.  Hell, with Tunnel Trogg, Overloading by absolutely absurdly stupid amounts is a BENEFIT.

    Also, text should never be longer than 4 lines. It looks messy.

    I made a rebalanced, rewritten version (emergency art was used).

    I still think that's completely broken by the way. I didn't want to change the spirit of the card, but I think it's just too strong of an effect.

     

    The other two are fine. Unstable Shocktrooper is actually kinda interesting, being an almost well-statted Bomb Lobber with a downside to compensate, and the other is mostly whatever. The health on Thunder Elemental is WAAAY too high (should be 6), but the effect is good.

    Posted in: Fan Creations
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    posted a message on New Creature Type: Angels

    Actually, there are no angels in WoW. There are Val'kyr, which are undead Vykruls (Val'kyr are spirit healers. They're also the same creatures as Eydis Darkbane and Fjola Lightbane). They're also mentioned in the manuals for Warcraft 1 and 2, but those manuals also mention Hades, God, Heaven, high elven druids, it calls demons "daemons", Kil'jaden is like a stereotypical devil instead of an Eredar, Doomhammer is covered in spikes... generally it's not fully canon.

     

    As for the card itself, it seems fine. I don't imagine it seeing play for reasons already explained, but it's a neat concept.

    Posted in: Fan Creations
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    posted a message on Make the Card

    NEXT: Something with the same trigger condition as Reno Jackson.

    Posted in: Fan Creations
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    posted a message on Do you want YOUR cards in a Hearthstone game? HUGE Opportunity!

    Here's a list of some of my personal favourite card's I've made.

    Sequencing would be: Tiny Titanslayer attacks a 5+ minion, mid-attack it gains the buff (similar to Gladiator's Longbow). If she attacks a minion with 4 or less attack, she doesn't take damage (2 becomes 6, 6-4 becomes 2, buff ends with her standard health). If it has 5, she's left with 1. If any more, she dies regardless of the buff.

    Sounds could come from this video: https://www.youtube.com/watch?v=1_n1An8buCQ

    Play: I am the lucid dream.

    Attack: Suffocate upon your own hate!

    Death: *Yogg-Saron laughing*

    All art used can be seen in an album here: http://imgur.com/a/IMIPF

    Posted in: Fan Creations
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    posted a message on The real cloaked huntress
    Quote from Entro9 >>

    Ever heard of teching eater?

     I won't lie, no, no I haven't. I honestly hope I never will, because secrets have to be pretty common and powerful to tech that card.
    That being said, Cloaked Huntress is considerably weaker than Mysterious Balance. You actually need all those secrets in your hand before she can be played, and it's harder to fart out lots of useless secrets if you draw them early since they cost 2 mana. Hunter also doesn't have soul-crushing minions like Shielded Minibot (although Kindly Grandmother is on her way...).
    Also, their secrets don't create a mega-combo (Get Down into Avenge into Redemption). Hunter secrets lack that level of innate synergy. They are much easier to play around: they break down like this: Freezing Trap to pop a way a minion, but then Snake Trap, Bear Trap, and Explosive Trap don't activate. From there, you can control which secrets go off when, activating snakes when you don't care that he gets some snakes, activating bear when you can deal with the 3/3, and activating explosive when the 2 damage is meaningless. You can just play the board control game until explosive doesn't matter, or the face game so that snakes don't matter. It's not like old Pally where there was nothing you could do other than let his secrets chain.
    Posted in: Fan Creations
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    posted a message on Enchanted Raven

    This card is probably a reference to the fact that Medivh can shapeshift into a raven. So, just two eyes.

    Posted in: Enchanted Raven
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    posted a message on Make the Card

     

    NEXT: Okay, but actually, do the guy's suggestion.

    Posted in: Fan Creations
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    posted a message on Make Priest Great Again ! (Card Design Thread)

    Well, like I mentioned, Touch of Darkness is just for comboing out Son of the Void and Psychic Horror. It's a cheap way to make those cards more reliable incase you didn't draw Shadowform/can't spend the 3 mana. Using the Hero Power would be a last resort.

    Posted in: Fan Creations
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    posted a message on Make Priest Great Again ! (Card Design Thread)

    A few more.

    Using this for the Hero Power isn't very efficient since that's basically 3 mana deal 2 damage (although it does refresh your Hero Power: use that how you will). HOWEVER, it has synergy with Holyform Beckoner (removes the Shadowform and gives you a free permanent copy), Psychic Horror (Cost reduction for only 1 mana) as well as...

    Yes, yes, four mana seven seven memes memes memes, but I don't consider this to be all that powerful. Don't get me wrong, it's pretty good, but "Overloading" for 3 the turn before you play a minion is much more harsh than Overloading for 2 after. It also requires card combos to happen. Not to mention, Priest isn't an aggro class, and a 7/7 wouldn't push it far enough considering how few sticky minions they have (read: none). Basically this becomes a massive board control card.

    Posted in: Fan Creations
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    posted a message on Make Priest Great Again ! (Card Design Thread)

    I thought some of the Shadowform synergy posted here was cool, so I'm pushing it a little aswell.

    That took a lot of rewording to make the text fit on 4 lines. It also is still kinda too big but whatever.

    Basically it removes one of Shadowform's biggest problems: losing your heal. You can temporarily turn your Shadowform off now. If you were in stage two of Shadowform, it'll give you "Voidform" instead, which instantly grants the 3-damage Hero Power.

    A reliable tutor for getting those elusive Shadowforms. Also a decently statted Priest 2-drop for arena, even if it does nothing.

    Can be used in arena as a slightly worse Fireball. Otherwise, a very efficient burst/clear for the Shadowform deck.

    Posted in: Fan Creations
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    posted a message on Make the Card

    NEXT: A balanced minion with Immune on itself.

    Posted in: Fan Creations
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    posted a message on Make the Card

    NEXT: A balanced 5 mana 12/12.

    Posted in: Fan Creations
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    posted a message on Make the Card

    NEXT: An aggro Priest card.

    Posted in: Fan Creations
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