Death's Gold
- With
Gadgetzan Auctioneer
being rotated to
Hall of Fame
in the
Year of the Gryphon
, the balance of this card will be kept in check in Standard format. But I would definitely love to try it with Auctioneer in Wild format with my favourite
Mil Rogue
deck since
Beach Time
also provides more additional card draw.
Noble Defender
- A simple 1-drop that refers back to the first thing that came up in my mind when I saw the new keyword,
Sacrifice.
Might see some interesting mind games as your opponents can choose whether they want to interact with it or not. You see, not all
Sacrifice
had to be
bloody
, right? [
Noble Sacrifice
]
Storm Surge
- This card serves as a powerful, but unpredictable board clear that will be appreciated in many desperate situations. Well if you don't need to summon the lightning this turn, you can always shuffle it back to your deck and save the thunderclouds for later. Also, this card might singlehandedly open up a new archetype
Mil Shaman.
A decent card to discover from
Haunting Visions
as well since
Surge
will always activate if you play it on the turn it was added into your hand (including
Discover
).
Next: A Power Creep (ie. an improved version with the same mana cost, or a copy with a lower mana cost) of a Basic card you feel underappreciated.
Hagatha the Witch promises it, this time, it's gonna transform from an understated 1/4 to an overpowered 4/1! *Duskboar*
Next: Another Power Creep (ie. an improved version with the same mana cost, or a copy with a lower mana cost) of a Basic Any card you feel underappreciated. (Bonus: try not to alter its Mana Cost and Stats)
Here's my first idea. Artwork was easy to find, but hard to work properly into the card. I'm not sure how to word the card either, but I think I did a good enough job at that.
"lose their tribes" means that Beasts, Murlocs, Mechs, etc. are no longer anything. This has some interesting uses as it will remove your opponent's ability to benefit from tribal synergy from those specific cards effected. One other interaction is that if your opponent plays any Elementals, then you play this on your next, the minions won't count as Elementals and so "if you played an Elemental last turn" effects won't activate.
Compare to Power Word: Shield for balance. The removal of tribes is very niche and is otherwise not worth much. This is also an adventure card as opposed to a Basic card. The cycle is there so it's not as useless should you be up against a deck with not much tribal synergies.
The artwork is intended to represent a Tol'vir losing his stony skin and becoming, well, fleshy, which is what the effect is supposed to be translated to.
The first Curse that came into my mind after I read the requirement this week was the Curse of the Flesh and the next thing I saw after was your card...Do you mind if I also use the card name for this week WCD also? or I would just randomly makeup some silly name
First of all, great job on making these cards as I can tell the amount of the effort you putting in just from the amount of cards xD. Since this is a long post, I'm gonna put down my thoughts short and I hope you don't mind :)
Death Knight has been the most popular custom class that people had been focusing on and the common variation of Hero Power is usually something like "Summon a 1/1 Ghoul with Charge."Although a guaranteed 1/1 Taunt might seems much more stronger than other basic Hero Power but the brilliant restraint of 'Can't Attack' text balanced it just right and I personally prefer your version more. Only one question though, is it intended that the token summoned is NOT an Undead?
My favourite (Top 3) cards:
Bone Shield act like a defensive high cost spell card that is some sort similar to Spikeridged Steed and Spreading Plague but it's for Death Knight. The numbers are pretty neat and well-balanced as well. I like Seize Assets simply for the fact that its a Common Tech card. Screw those Pirates! Mr. Bigglesworth is just so AWWsome. I mean, who can really resist this deadly kitty? Not even Kel' Thuzad manage to do so!
Special Card Mentioned:
Since this is Epiccard, does it means if I summon 2 of these on the board, both Val'kyr of the Kabal and all your minions are Immune for the rest of the game? Hope you can make a clarification on this.
This is just a quick glance through these cards as I'm in the middle of a hectic semester so I can't really comment on every card but I might if I have more free time later on and ya keep it up the good work!
Actually my initial idea for this week's WCD. Refers to Finders Keepers
Next: a spell that generates a specific minion
Where did you find that artwork?
If you take a closer look at the card art of the Finders Keepers, you will see a rabbit-like creature and it's actually a race in WoW that's called Virmen then I search Virmen on google image and voila. Hope it helps :)
My favourite would be Ambiguous Trap, Blinkwolf, and Elekk of the Wilds.The first being a Secret that remains as a Secret to the opponent and the later two being an alternative card draw mechanics for Hunter that had always been lacking on card draw.
On the other hand, Barrows Gladiator's and Bloodpoint Tracker's effects are too good for an Epic and they should be at least Legendary to remain their effects IMO.
Overall, great job on your custom expansion as usual and keep it up the good work! :)
"No one really know
Jack
is that guy's name or the name of the oddly looking Lantern..."
Strangely enough,
Fatespinner
didn't see much play as the folks expected.
But I hope there will be more cards like this on the next expansion that involves more
Mindgames
.
Sunwalker Dezco is my favourite card among these cards because it is so simple and yet well-designed. Like the idea of Arator since it doesn't really give Divine Shield minions Immune since you can still target them with spells like Assassinate or Hex. But I'm wondering how will it interacts with Silence?
1
Death's Gold - With Gadgetzan Auctioneer being rotated to Hall of Fame in the Year of the Gryphon , the balance of this card will be kept in check in Standard format. But I would definitely love to try it with Auctioneer in Wild format with my favourite Mil Rogue deck since Beach Time also provides more additional card draw.
Noble Defender - A simple 1-drop that refers back to the first thing that came up in my mind when I saw the new keyword, Sacrifice. Might see some interesting mind games as your opponents can choose whether they want to interact with it or not. You see, not all Sacrifice had to be bloody , right? [ Noble Sacrifice ]
Storm Surge - This card serves as a powerful, but unpredictable board clear that will be appreciated in many desperate situations. Well if you don't need to summon the lightning this turn, you can always shuffle it back to your deck and save the thunderclouds for later. Also, this card might singlehandedly open up a new archetype
Mil Shaman.A decent card to discover from Haunting Visions as well since Surge will always activate if you play it on the turn it was added into your hand (including Discover ).6
Ice cream flavours from left to right:
Sherazin, Corpse Flower, Snowflipper Penguin, Huge Toad, and Annoy-o-Tron
Edit: and the one she's holding might be: the adventure boss, also a boss card, the Giantfin.
12
1
REMOVED
0
Next: A reprint of a Wild card, fitted for Boomsday. Mana cost (and attack/health, if it's a minion) should stay the same.
Next: An upgraded Mech from any past expansion. (Bonus: Wild)
1
Next: A Power Creep (ie. an improved version with the same mana cost, or a copy with a lower mana cost) of a Basic card you feel underappreciated.
Hagatha the Witch promises it, this time, it's gonna transform from an understated 1/4 to an overpowered 4/1! *Duskboar*
Next: Another Power Creep (ie. an improved version with the same mana cost, or a copy with a lower mana cost) of a
BasicAny card you feel underappreciated. (Bonus: try not to alter its Mana Cost and Stats)2
Note: Its Battlecry is silenced as well.
0
The first Curse that came into my mind after I read the requirement this week was the Curse of the Flesh and the next thing I saw after was your card...Do you mind if I also use the card name for this week WCD also?
or I would just randomly makeup some silly name8
0
First of all, great job on making these cards as I can tell the amount of the effort you putting in just from the amount of cards xD. Since this is a long post, I'm gonna put down my thoughts short and I hope you don't mind :)
Death Knight has been the most popular custom class that people had been focusing on and the common variation of Hero Power is usually something like "Summon a 1/1 Ghoul with Charge." Although a guaranteed 1/1 Taunt might seems much more stronger than other basic Hero Power but the brilliant restraint of 'Can't Attack' text balanced it just right and I personally prefer your version more. Only one question though, is it intended that the token summoned is NOT an Undead?
My favourite (Top 3) cards:
Bone Shield act like a defensive high cost spell card that is some sort similar to Spikeridged Steed and Spreading Plague but it's for Death Knight. The numbers are pretty neat and well-balanced as well.
I like Seize Assets simply for the fact that its a Common Tech card. Screw those Pirates!
Mr. Bigglesworth is just so AWWsome. I mean, who can really resist this deadly kitty? Not even Kel' Thuzad manage to do so!
Special Card Mentioned:
Since this is Epic card, does it means if I summon 2 of these on the board, both Val'kyr of the Kabal and all your minions are Immune for the rest of the game? Hope you can make a clarification on this.
This is just a quick glance through these cards as I'm in the middle of a hectic semester so I can't really comment on every card but I might if I have more free time later on and ya keep it up the good work!
0
0
My favourite would be Ambiguous Trap, Blinkwolf, and Elekk of the Wilds. The first being a Secret that remains as a Secret to the opponent and the later two being an alternative card draw mechanics for Hunter that had always been lacking on card draw.
On the other hand, Barrows Gladiator's and Bloodpoint Tracker's effects are too good for an Epic and they should be at least Legendary to remain their effects IMO.
Overall, great job on your custom expansion as usual and keep it up the good work! :)
13
Choice Cards:
"No one really know Jack is that guy's name or the name of the oddly looking Lantern..."
Strangely enough, Fatespinner didn't see much play as the folks expected.
But I hope there will be more cards like this on the next expansion that involves more Mindgames .
1
0
Sunwalker Dezco is my favourite card among these cards because it is so simple and yet well-designed. Like the idea of Arator since it doesn't really give Divine Shield minions Immune since you can still target them with spells like Assassinate or Hex. But I'm wondering how will it interacts with Silence?