lets be real this is how we're paying for no more dupe legendaries
Obviously in a marketing point of view, you make legendary cards like these that most people will quickly disenchant to make other cards, thus allowing the card to be delivered again - players keep buying packs to get certain legendaries and getting these three just holds them back from that (and getting more packs)
Now back to the card game point-of-view: they're all terrible. This forum will debate a card even if it's a textless 0 mana 1/1 but the reality is they'll see just as little play as those sisters did in TgT - why would you choose this over another high-impact card (that you can probably have two of?)
Can we please get some cheap spell/minion with the aura 'Minions discarded this turn are summoned', or even a Minion with 'Battlecry: Discover a card in your hand. Discard it.'
For those who don't know: The Jadegolem is a minion. The first time you summon it, it is a 1/1 for (1). The second time, a 2/2 for (2). Each new golem is stronger than the last. When the golem is bigger than 11/11, it's mana cost stays at (10). So the more Jadegolems you summon a game, the stronger they get.
I think Jade Golem is some kind of statue that is a new Keyword for the Jade Lotus cards. Maybe the Jade Golem has charge but can only be used for 1 round before it vanishes? (Stealth like). Maybe it has stealth but can only attack once, or has a really low health - or, if minions summon it, it only sticks around if that minion is alive. Not sure how that'd work with a spell though. Just a thought.
I don't think this card is meant to be played on Turn 2.
This card sits in your hand. You consistently buff it with your buff cards and make it a bigger and bigger taunt. Then when it gets a key turn in the game (say Turn 9 and your Opponent is a C'thun deck), you drop this guy for a wall + pulling a key card (Hopefully C'thun in this scenario) from opponents deck and dealing with it.
0
Lich King, 5 mana 2/8 "When this attacks and kills a minion, resummon it on your side of the board."
0
Jade Idol. Whirlwind. Inner Fire. Cold blood?
21
Curves well with that 5 mana 5/6 that discounts other class cards by 2
1
lets be real this is how we're paying for no more dupe legendaries
Obviously in a marketing point of view, you make legendary cards like these that most people will quickly disenchant to make other cards, thus allowing the card to be delivered again - players keep buying packs to get certain legendaries and getting these three just holds them back from that (and getting more packs)
Now back to the card game point-of-view: they're all terrible. This forum will debate a card even if it's a textless 0 mana 1/1 but the reality is they'll see just as little play as those sisters did in TgT - why would you choose this over another high-impact card (that you can probably have two of?)
1
Can we please get some cheap spell/minion with the aura 'Minions discarded this turn are summoned', or even a Minion with 'Battlecry: Discover a card in your hand. Discard it.'
0
1. Complete Hunter Quest
2. Drop this guy
3. Drop Carnessa
4. Recieve endless "Draw a Card" 3/2's or a Decent Topdeck
Very situational card, but like many have mentioned, can work out very well in the right situation.
1
Freeze face to avoid being pinged off by Turn 2 Heropower (besides Mage)/Weapons
16
Really feeling the slip of effort in these cards.
6
For those who don't know: The Jadegolem is a minion. The first time you summon it, it is a 1/1 for (1). The second time, a 2/2 for (2). Each new golem is stronger than the last. When the golem is bigger than 11/11, it's mana cost stays at (10). So the more Jadegolems you summon a game, the stronger they get.
0
I think Jade Golem is some kind of statue that is a new Keyword for the Jade Lotus cards. Maybe the Jade Golem has charge but can only be used for 1 round before it vanishes? (Stealth like). Maybe it has stealth but can only attack once, or has a really low health - or, if minions summon it, it only sticks around if that minion is alive. Not sure how that'd work with a spell though. Just a thought.
EDIT: Added speculation for the lols
1
I don't think this card is meant to be played on Turn 2.
This card sits in your hand. You consistently buff it with your buff cards and make it a bigger and bigger taunt. Then when it gets a key turn in the game (say Turn 9 and your Opponent is a C'thun deck), you drop this guy for a wall + pulling a key card (Hopefully C'thun in this scenario) from opponents deck and dealing with it.
Seems pretty good imo
16
Evolve and Hand Buff Synergy is real