There's also a tiny chance cards like Moorabi will get dust refund or patched in the next 10 years.
Not really... What happens more frequently is that some niche use comes up because of new synergies.
My math is that that chance has to be about 1/4 for legendaries for it to be worth saving, which it definitely isn't. 4 cards you don't play<1 card you do play.
That being said, I haven't done that much myself yet, but that is because I haven't had the need for dust yet.
Which is harder to achieve/takes longer? Wild of course has a higher power level of deck/more potential to get blown out by turn 3 or 4, but also smaller player base
Wild is easier because it has a much smaller base of dedicated tryhard players. The best decks also have a higher winrate.
I am not convinced banning that many cards is the way to go. What about focussing on the best decks only? Conviction might still be enough to carry paladin while Samuro, one of the best counter cards is banned.
Historically, 7+ mana cards that don't do anything to the board immediately have been tough to play, but maybe it will find a way.
I like it, anyway.
Yeah, I see it as as a tech cards control decks can use vs combo decks. The problem is the cost. It is probably too slow for wild, and useless vs aggro. The only plus side is that it doesn't leave any resurrection options available.
Yeah, it makes no sense. The deck is super easy to play, you often just need to play Shadow Essence to win, and many opponents just concede when you do.
I haven't played it the last 2 weeks or so, but before that, the deck was still very powerful.
-The deck is very easy to play, probably the easiest in the Wild meta. All you have to do is to get to play Shadow Essence and have a big taunt die. There are a few considerations with how to pace your removal and AOE, but the games are usually decided by the matchup and draws alone.
-The maximum minion value of the deck is absolutely insane. I have played BP mirrors where we probably created 1000 mana worth of minions each, but only running 5-7 actual minions in the deck. Should that be possible?
-Being punished for clearing a big, manacheated taunt is not fun.
-The mentioned problem that they absolutely destroy any midrange strategy. Some control decks have a chance, but they need transform effects or other ways to mess up the res pool, or they are toast. I played a game vs. a handbuff taunt warrior who thought he could outvalue BP with big buffed minions, but it was just comical.
-It is very polarizing. It loses hard to combo decks and Mill rogue, absolutely destroys midrange decks, and the aggro matchups are coin-flippy and non interactive.
Hearthstone is a card game, and the natural thing to do in card games is to start your turn with drawing a card.
There are gamplay interactions being changed as well, mill decks, Divine Favor, Glide and Clockwork Giant would be stronger, and it would change any other current and future interaction with your opponent's hand and the top of their deck.
I think watch posts were interresting, and I think they were nerfed before people really learned to play against them. Given a few more weeks, maybe the package would be in every deck, maybe it wouldn't... we will never know, unfortunately.
Why? The game is designed and balanced around having 1-cost cards and getting 1 crystal per turn. No 1-drops will be played as 2-drops are just better, and all decks would essentially be Even decks.
I know the meta changes fast with all the balance patches and thus the tiering is also very volatile, but already some assigned tiers to standard legendaries are a bit outdated in my opinion:
Deck of Lunacy: No longer run in the majority of Spell Mage decks post-nerf and not as impactful as before in general. Feels more like a tier 3 card now, definitely no longer tier 1 Lord Barov: Still a good card, but not really staple in any deck at the moment in standard so I'd put him on tier 2. Cairne Bloodhoof: Not really seeing any play right now, I'd say it's also a tier 3 card Xyrella: I still think she is a tier 1 minion, auto-include in pretty much any Priest deck and has pretty much the highest Played WR, Mulligan WR and Drawn WR in these decks Kayn Sunfury: Barely sees any play these days, probably belongs to tier 3 as well. Alexstrasza the Life-Binder: Staple in so many decks these days as a late game finisher, tier 1 all the way in my opinion Vectus: Starts to see some experimental play in various decks (from egg Warlock to deathrattle hunter, even saw him in a libram paladin), tier 3 is fair I think, but text needs an update as quest hunter is no longer a thing;) Vanessa VanCleef: These days she is pretty much always included in Miracle Rogue (mostly because she comes for free with Foxy), so she might be worth a promotion to tier 2.
I'll try to take a look at the tiering for wild later too
I am not quite sure if Xyrella is worth tier 1 status if you are not a serious priest player, but she can always be demoted if someone crafts her and ends up disappointed!
0
It is one of many otk combos in the format, and not a very easy one to set up. It might or might not be viable.
0
Not really... What happens more frequently is that some niche use comes up because of new synergies.
My math is that that chance has to be about 1/4 for legendaries for it to be worth saving, which it definitely isn't. 4 cards you don't play<1 card you do play.
That being said, I haven't done that much myself yet, but that is because I haven't had the need for dust yet.
2
I would not bother with commons and rares, you need to DE too many to get a relevant amount of dust.
Bad Epics and Legendaries... Yes, if you do some research you can DE them pretty safely, and you will rarely regret it.
6
Wild is easier because it has a much smaller base of dedicated tryhard players. The best decks also have a higher winrate.
0
I am not convinced banning that many cards is the way to go. What about focussing on the best decks only? Conviction might still be enough to carry paladin while Samuro, one of the best counter cards is banned.
0
There are plenty of hyper fast swarm decks as well. As priest, you will screw up Polkelt and warlock has other combo killers.
I don't think that "good tech card" will see any play, as even combo decks go off before it comes online.
0
Is it really? I think you have forgotten what bullshit even combo decks can pull off before turn 7 in Wild. If you draw this vs aggro, you are toast.
1
Thanks.
Updates for the Wild section:
High Abbess Alura Tier 2 to 3
Captain Greenskin Tier 2 to 3
Princess Talanji Tier 4 to 5
Hakkar, the Soulflayer Tier 4 to 5
Swamp King Dred Tier 4 to 5
Ragnaros, Lightlord Tier 4 to 5
Bolvar Fordragon Tier 4 to 5
Myra Rotspring Tier 4 to 5
Medivh, the Guardian Tier 4 to 5
Wilfred Fizzlebang Tier 4 to 5
A couple of duplicate listings removed.
The race to the bottom continues!
1
Yeah, I see it as as a tech cards control decks can use vs combo decks. The problem is the cost. It is probably too slow for wild, and useless vs aggro. The only plus side is that it doesn't leave any resurrection options available.
0
Yeah, it makes no sense. The deck is super easy to play, you often just need to play Shadow Essence to win, and many opponents just concede when you do.
0
I haven't played it the last 2 weeks or so, but before that, the deck was still very powerful.
-The deck is very easy to play, probably the easiest in the Wild meta. All you have to do is to get to play Shadow Essence and have a big taunt die. There are a few considerations with how to pace your removal and AOE, but the games are usually decided by the matchup and draws alone.
-The maximum minion value of the deck is absolutely insane. I have played BP mirrors where we probably created 1000 mana worth of minions each, but only running 5-7 actual minions in the deck. Should that be possible?
-Being punished for clearing a big, manacheated taunt is not fun.
-The mentioned problem that they absolutely destroy any midrange strategy. Some control decks have a chance, but they need transform effects or other ways to mess up the res pool, or they are toast. I played a game vs. a handbuff taunt warrior who thought he could outvalue BP with big buffed minions, but it was just comical.
-It is very polarizing. It loses hard to combo decks and Mill rogue, absolutely destroys midrange decks, and the aggro matchups are coin-flippy and non interactive.
0
Hearthstone is a card game, and the natural thing to do in card games is to start your turn with drawing a card.
There are gamplay interactions being changed as well, mill decks, Divine Favor, Glide and Clockwork Giant would be stronger, and it would change any other current and future interaction with your opponent's hand and the top of their deck.
0
I think watch posts were interresting, and I think they were nerfed before people really learned to play against them. Given a few more weeks, maybe the package would be in every deck, maybe it wouldn't... we will never know, unfortunately.
0
Why? The game is designed and balanced around having 1-cost cards and getting 1 crystal per turn. No 1-drops will be played as 2-drops are just better, and all decks would essentially be Even decks.
It would be cool as a tavern brawl, though.
2
Thanks for the feedback!
Updates for the Standard section:
Murgur Murgurgle Tier 2 to 1
Alexstrasza the Life-Binder Tier 2 to 1
Lord Barov Tier 1 to 3
Deck of Lunacy Tier 1 to 3
Cairne Bloodhoof Tier 1 to 3
Aegwynn, the Guardian Tier 2 to 3
Vanessa VanCleef Tier 3 to 2
Kayn Sunfury Tier 2 to 3
Xyrella Tier 2 to 1
Mozaki, Master Duelist Tier 3 to 4
I am not quite sure if Xyrella is worth tier 1 status if you are not a serious priest player, but she can always be demoted if someone crafts her and ends up disappointed!