• 0

    posted a message on Can anyone explain what happened here?

    My most recent game I went in and went up against the player who got Zephrys however it faced me up against KT; assuming he left I thought nothing of it until I looked at the board and saw Zephrys in first having only taking damage once all game. I thought it was a visual bug until I matched up against him again, was put against KT on an empty board and went back into tavern and he was STILL in first by a large margin. So whats the idea here? Visual bug or what?

    Posted in: Battlegrounds
  • 0

    posted a message on Poisonous should be removed from battlegrounds

    Poisonous Murlocs isn't that difficult of a build to beat in all honesty, I beat it the other day with HUGE Pirates. For one it usually happens in the very end of the game (top 4/3) and by that time you've hopefully built a strong build and have figured which tribe the other players are building around so you can build for it. Murlocs are very good early game in flooding the board and IF the player survives the tempo swings and can make it to a 5/6 tavern then they have a chance at winning. 

    Honestly I think Deathrattle/Cannon build are more oppressive then murlocs at the moment, they have a pretty weak early game but once they get their feet under them midgame and lategadme there is almost now counter EXCEPT poisonous. Getting rid of poisonous in a blanket patch would make it busted for others, I think getting rid of Divine Shield 8/4 Murloc Tier 6 (I can't remember it's name) was enough of a hit to it.

     

    Posted in: Battlegrounds
  • 0

    posted a message on Did Sac Pact nerf make Jaraxxus playable again?

    Exactly as the title says. Now that Sac Pact ONLY can target a friendly demon and you don't need to worry about Zephrys shenanigans pulling pact to instakill is it possible that he sees play again in any deck? I would think that he may see play in control lock but they have a bit more sustain so being handicapped at 15 hp may suck but a 2 mana 6/6 may make up for it?

    Any ideas?

    Posted in: General Discussion
  • 0

    posted a message on HSReplay: Zixor and Reliquary of Souls are UNDERwhelming ?!?!?!

    I think the only two viable Primes are Warlock and Warrior to be honest. Running a control warlock with a way to get out big demons late and or bait out removal is very good and Warrior's is just pure value because 9 times out of 10 you can remove a minion and trigger death rattle without worrying about silence. That being said, I have run a Shaman deck that abuses the fact that Reliquary is the only 1 cost legendary so 1 cost spells + The Fist of Ra-den is great for generating LOADS of them, but that deck is barely viable and barley breaks even to be honest.

    Paladin Prime is also good but I feel like most time's it's a Hat on a Hat of just a good 2 drop. I can't tell you how many games i've played with a Pure Paladin deck where I've never seen it drawn or its Prime death rattle. Feels good to get it off of 7 mana 7/7 generate 5 cards though.

    Rogue Prime is a great 3 and 6 drop and can really threaten a board; I play him in my Highlander deck, but I feel like he's a little gimmicky and 9 times out of 10 I only ever play his initial form and never see the prime. Good body on 3 though.

    Other than those; I have NEVER seen any of the other primes in game once. Even with Druid Prime benefiting a big minion, I feel like Big Druid is becoming so refined it doesn't really need that anymore and benefits more on ramp and Marsh Hydra's

    Posted in: General Discussion
  • 0

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    Is it just me or has battlegrounds turned into 'whoever gets a Megasaur first wins'? Putting time and thought into a build only to get shut down by someone who switched murlocs at the last second and happened to get a megasaur with Brann AND roll DS Poisonous. Fucking ridiculous.

    Posted in: General Discussion
  • 0

    posted a message on Mega bundle opening - Results

    Opened 90 Packs; got 7 Legendaries, none of which were ones I was hoping for but I'll have the dust to craft decks I want. Still above average and I am happy.

    Metamorphosis -1st pack

    Lady Liadrin - 13th pack

    Teron Gorefiend - 32nd pack

    Murgur Murgurgle - 39th pack

    Kargath Bladefist - 48th pack

    Soul Mirror - 82nd Pack

    Keli'dan the Breaker - 86th pack

    Very low showing for goldens to be honest; 20 epics - 1 Golden, 5 Golden Rares, and 6 golden commons.

    Posted in: General Discussion
  • 0

    posted a message on Menagerie unplayable

     I find the semi-menagerie builds are still viable as long as you don't commit to it too early. For instance I was playing as Bartendotron and got a bunch of good early mechs so I started getting deep in that and once it hit mid/late rounds I started picking up some beasts(Cave Hydra is a BIG one) and a single murloc because I could see that the others were picking the buff murlocs and selling them so I started that up too. I've skipped out on Zoobot because +1/+1 isn't worth it but Menagerie Magician is still worth the +2/+2 in stats even if it only hits one minion, especially if you can get Brann on the Board too. Lightfang I feel hasn't been viable since its' nerf, but if you can triple it quickly its worth it, but you really need to ramp up fast for that.

    But for the most part, large scale early on menagerie builds are dead for every class except for Curator.

    Posted in: Battlegrounds
  • -1

    posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!

    Whoops, I guess I just lost a lot of reading there, Brann being removed from the pool is nice for the time being because battlecry murlocs are way too good right now. Didn't know why I thought enforcer hit dragons, I'm just so used to it hitting an amalgam and 3 three other minions. But yeah demons and beasts need the help. Beasts only have the Hyena as a trump card and Demons have almost nothing with Mal'ganis, Voidlord and the big +1 for all damage taken which aren't that impactful. Here's hoping they add something for some more synergies instead of ONLY one tribe. Menagerie setups are fun and interesting to set up as opposed to literally a board of murlocs with divine shield and poisonous

    Posted in: News
  • 0

    posted a message on Did they change the evolve mechanic?
    Quote from FortyDust >>

    Was the 2 green or white on the discounted card?

    If it was green, that means the discount counted as an enchantment, so the casting cost would revert to normal after it was played.

    If it was white, then the card itself was changed to have a "real" casting cost of 2.

     It was green costed at 2 Valdris Felgorge that upgraded into a Plague Scientist when cast the Witch Lackey on him; however, when testing the Mogu Fleshshaper and Mutate interaction it still evolved into an 8 cost minion. It may just be an issue with discounts from the tavern brawl but I don't know it was just weird.

    Posted in: General Discussion
  • 0

    posted a message on Did they change the evolve mechanic?

    I was playing the brawl and got a 7 mana card out of the box discounted to 2. I then later got the lackey that transforms a minion into one that costs 1 more and played it thinking i'd get an 8 mana card but it transformed into a 3 cost minion. Did they finally change the mechanic to be more in line with what Conjurer's Calling does on discounted minions?

    Posted in: General Discussion
  • -1

    posted a message on Descent of Dragons Balance Changes Announced - Battlegrounds Changes too!

    Removal of Amalgam absolutely kills menagerie decks for everything but the Curator. Both the Zoobot and Menagerie Warden are going to miss dropping stats because there are NO dragons to hit at the moment. Lightfang is also taking a big it because it's missing a dragon to hit now. Brann is a slight hit to murlocs cause now they can't ramp AS much because they have a lot of cheap and early buffs but it's still going to be much stronger than the Beasts/Demon/Mech options because they have the only access to poison. I can see a rise in Mechs/Bolvar Divine Shield decks as a partial counter but at the end of the day it's way to easy to get a board full of murlocs and high roll a megasaur for Divine Shield. They started to hit the problem but didn't do enough.

    Posted in: News
  • 1

    posted a message on Your best (worst) misplays with the new cards!

    I was playing a Galakrond Warrior and had 1 invoke off and went to clear a big minion early. I forgot that Scion of Ruin needs 2 invokes to get the copies out on board. I lost that game cause I lost board control pretty fast after that.

    Posted in: General Discussion
  • 0

    posted a message on Legendary Crafting

    Honestly I think that Kronx is the better craft right now; I'm against the whole idea of 'wait until the meta settles' and i'm more towards 'craft whats fun' and i've been having a lot of fun with Galakrond decks and Kronx is the obvious fit in most of them. Pirate Warrior is good right now because it's an aggro deck that is preying upon the newer archetypes that are trying to be streamlined, I still think it'll be a good deck in the meta but give it time it'll come back down.

    So all in all craft what you'll have fun with, but if you want my 2 cents on the best 2 crafts for the whole expac, it's probably Kronx and Dragonqueen

    Posted in: Card Discussion
  • 0

    posted a message on DoD - Show of your Legendary Unpack

    107 Packs; 6 Legendaries; 23 Epics; a whole bunch of golden cards here and there. Honestly probably my worst pack opening of the past few expansions.

    Murozond the Infinite

    Shu'ma

    Valdris Felgorge

    Malygos, Aspect of Magic

    Dragonrider Talritha

    Ysera, Unleashed

    Epics

    I got 1 golden Transmogrifier; FOUR RAMMING SPEED, and a couple others here and there.

     

     

    Posted in: General Discussion
  • 1

    posted a message on Are there enough Invokes?

    I think the invoke options are plentiful and good enough. Warrior I think has the short of the stick with invokes, a more expensive whirlwind and a cheap/bad weapon, but even in that I think most classes are going to run the devoted maniac just for the rush and then both (or at least 2 copies of one class invoke; i'm looking at you shaman).

    I think that the added hero power from invoke lends to that if there were more invokes it would be WAY too good, especially if they were cheaper or anything like that. I think most Galakrond decks will start off running in total 6 invoke cards except shaman will most likely run the double-invokex2 and maybe 1 devoted maniac and 1 of the taunt gala's just because the hero power isn't THAT good, just helps with board control; then as the expansion goes on and the decks get more refined most decks will run 4/5 invokes, just because Stage 2 Galakrond effect is pretty good in all classes, Stage 3 is usually overkill and not needed EVERY time.

    Posted in: General Discussion
  • To post a comment, please login or register a new account.