• 0

    posted a message on Control Paladin vs Control Priest: How?

    Mindgames seems like a really odd choice for a control Priest. But, I'm no Priest expert.

    This is my Paladin deck. Again, I'm no expert, but I do pretty well against Priest. With the 2 Kodos, you can easily eliminate their health-buffed Northshire Clerics. I will actually keep a Kodo in my opening hand if I have one. If I'm going second, I will keep either Tirion, Ironbeak/Spellbreaker, or Kodo. I won't mulligan for any of those, though.

    Paladin CONTROL
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (20) Ability (8) Weapon (2)
    Loading Collection

    My deck is tech'ed more for aggro. So for control Priest, I would drop Ironbeak for a Spellbreaker, Unstable Ghoul for a second Shade of Naxx, and I would also drop the Sludges or Senjins (maybe one of each) for Sunwalkers. I might also drop that second Guardian of Kings for a Spectral Knight. Spectral Knights and Faerie Dragons are really hard for Priest to deal with. 

    Assume they are going to Thoughsteal Tirion, and always, always, always hold your silence until they play Tirion against you. Unless you are confident about your win in some way that the Priest having Tirion or the Ashbringer won't matter. 

    You're giving the priest so many great Thoughtsteal targets that can be used against you -- The Black Knight, Acidic Swamp Ooze, Tirion, Ysera, Faceless, even those Zombie Chows if they combine them with Auchenai.

    My last thought here is that if the Priest plays Northshire Cleric on turn 1-3 or something, and you don't have a minion on board with high enough attack deal with it (like a Wild Pyro), do NOT use your hero power. If you put out a dude on turn 2, for example, Priest just runs their Cleric into it and heals to draw a card. Also be aware on turn 6 Cabal Shadow Priest is now an option, so dropping a late Acolyte of Pain might not be a good idea unless you have a silence or some way to deal with it on the next turn. You just want to limit their card draw as much as you can.

    Posted in: Paladin
  • 1

    posted a message on Am I the only one that feels....?
    Quote from eduuuuuuu »

    My personal preferences:

    1) Only use 'well played' when i sincerely feel the opponent overplayed me. So, almost only when i'm about to concede.

    2) never use 'well played' when I'm about to win, especially if the match has been very favourable for me.

    3) Don´t usually threaten but I don´t feel really threatened or disgusted when my opponent does. It's kinda funny.

    4) Don´t like spam. In this case, I silence him/her inmediately.

    My 5 cents.

    Greetings, traveler. That is only 4 cents worth. Mistakes were made. Your soul shall suffer! 

    Posted in: General Discussion
  • 0

    posted a message on Looking for a good deck for rank climbing past 10

    Miracle druid seems to be doing okay on ladder. The deck is probably on Hearthpwn somewhere. I think Lifecoach is the one who created it. It uses Gadgetzan Auctioneer, Moonfire, and Violet Teacher. Token/Ramp is really difficult in the current meta because they are just a little bit too slow if they don't get perfect draw (even then, it still might not be enough).

    Posted in: General Deck Building
  • 0

    posted a message on New Card - Druid of the Fang
    Quote from Tehstool »
    Quote from aRc_x »
    Quote from FullasGames »

    It always means, on the board.


    How can you tell? Isn't usually "if you have X on the battlefield then Y"?

    I think this card will be changed to be consistent with the other cards. See: Tinkertown Technician and Goblin Blastmage

    Kill command has the same card text. I don't think anyone will be confused with the wording on the new one.

    Posted in: Card Discussion
  • 0

    posted a message on What are Paladin's good match-ups?

    This is my Paladin deck that I've been using on ladder when I get sick of playing Priest and Hunter. It does okay in current meta provided you can actually get the Equality & Pyro/Consecrate combos when you need them. :\

    Paladin CONTROL
    Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck
    Minion (20) Ability (8) Weapon (2)
    Loading Collection

    I did have 2 Shades of Naxx, but I decided to swap 1 out for an Unstable Ghoul to see if that improve win rates against aggro, and it has. I'm hesitant to take out the second shade for a second Ghoul, just because it's great in non-aggro matchups, and Warrior can use the Ghoul against you by strategically dropping their armorsmiths before killing off the Ghoul. The two Kodos, in my opinion, work great. I know many only run 1. But it's just so great for taking out Northshire Cleric, Undertaker (after setting attack to 1 via aldor or humility), Armorsmiths, and Acolytes.

    So, maybe give it a shot and see how it works for you. I'd love to hear your feedback about it.

    Posted in: Paladin
  • 1

    posted a message on Gold Cards
    Quote from plsDontShoot »

    I like the animations on gold cards. however i dont like the gold edge.. the class specific artstyle of a cards edge is usually prettier than a golden edge. i find the priest artstyle and the hunter artstyle very nice 

    I also don't care for the gold edge. I do enjoy the animations, though. I also put the gold version of spell cards in my deck if I have them because it makes it easy to tell at a glance what is a spell and what is a minion.

    Posted in: General Discussion
  • 0

    posted a message on Bad Manners (BM) in Hearthstone

    This thread makes me curious if there is a different level of BM in various ranks. Obviously, the casual "rank" is hidden, but you probably have an idea of where you are on the win/loss scale there.

    20-15 is usually fine, a few bad apples. I have noticed a sharp increase in BM around ranks 14-10. 10-6 is pretty chill. Haven't been past 6, so can't say anymore :p 

    For me, Casual is filled with more BM than not. I don't keep track of my casual win/loss but it's probably close to 50%.

    I've also noticed, I receive a lot more BM when I'm playing as a (control) Priest or Paladin. I assume just because in those games I'm usually "behind" early game, but if I survive to mid-game, then it swings drastically in my favor, making it an emotional rollercoaster for them.

    In my experience, I see the most BM coming out of Warriors and Druids. 

    I see the least BM from Rogues. I think it's because they're thinking so much about their turns they don't have time to BM. Haha. :p

    Posted in: General Discussion
  • 2

    posted a message on Am I the only one that feels....?

    Honest question: Do you interpret it as insulting or threatening if on turn 2, both players at full health, Priest emotes threaten, and then "heals" you for 2? I've always thought it was just funny to do that because it's just being silly. Have I been actually frightening people this whole time? 

    Posted in: General Discussion
  • 1

    posted a message on New Card - Gahz'rilla
    Quote from YimmyTheTulip »

    I've said this multiple times in multiple threads:  It really looks like blizzard wants every archetype for every class to be viable.  This is a control hunter card.  So is Call Pet.  So is Starving Buzzard.

    Currently, when you see a class on Ladder, you probably know what kind of deck it is.  There are exceptions.  Handlock/zoo, backspace/miracle, etc. but this wil make it so that you truly have no idea.  I'm excited.

    Yes, exactly! Each class needs more diversity. I haven't been all that excited about the previous mechs and whatnot reveals, but I like where this is going now. We're finally seeing some real cards! :D

    Posted in: Card Discussion
  • 0

    posted a message on Looking for people to play HS with!

    Sent you a request, because your avatar is breaking my heart. :(

    :)

    Posted in: Players and Teams Discussion
  • 1

    posted a message on Call Pet

    I hope this brings the return of beasty hunter decks!

    Posted in: Call Pet
  • 0

    posted a message on Muster for Battle

    Unleash the Shroots!

    Posted in: Muster for Battle
  • 1

    posted a message on Tirion's Redemption - Control Paladin with a Twist!

    I saw this post yesterday and meant to try out the deck last night, but didn't get an opportunity. Hopefully, tonight. Ghoul sounds interesting. I've never played that card myself, but I can see how it would be good here. Really intrigued by the potentional interaction with Acolyte.

    Posted in: Paladin
  • 0

    posted a message on New card Paladin

    So, my Spanish is a little rusty, but I think it says: "Each time you summon a mech, give it Divine Shield" -- as in the card you summon would get Divine Shield, not the Cobalt Guardian. I could be wrong, however. Maybe someone who is a native Spanish speaker could help clear that up.

    In any case, hooray new Paladin card!

    Edit: Whoops, didn't see there is another thread about it. So, the Cobalt Guardian itself does, in fact, get the divine shield, not the other mech you summon. Hmm... I like this card less now. lol

    Posted in: Card Discussion
  • 1

    posted a message on ADWCTA's Arena Tier List

    Thanks for the list! It's been very helpful having something more up-to-date to work with than Trump's Tiers. I did a 5-win run last night after using the list (had been averages about 3 wins for the last month). Would have been a sixer but I did a misplay on one of my games and lost it because of that. Had an Azure Drake on board, 2 fireballs in  hand -- opponent was at 14 and had Sunwalker on board -- I was like damn, I'm 1 off lethal if I can't get my drake through that sunwalker so I pinged and fireballed the sunwalker -- derrrrp, I had 13 + ping and could have won -- it was 1am, so that's my excuse :p

    Posted in: The Arena
  • To post a comment, please login or register a new account.