"Small Indian company"
- Shiftur2308
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Member for 10 years, 1 month, and 15 days
Last active Wed, Mar, 3 2021 15:50:36 -
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21
SamTheHam posted a message on Book of SpectersPosted in: Book of SpectersAt first I read it as "Draw 3 cards and discard them". But then I looked more carefully... and saw no difference.
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AisuFlamu posted a message on Countess AshmorePosted in: Countess AshmoreWhere is the evidence for that? Seems to me like you are just guessing.
You dumb. -
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Dark_6 posted a message on New Druid Card Revealed: WebweavePosted in: News1/2 poison is worth 2 mana.. there is even a card like that.
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Wailor posted a message on Skulking GeistBlizzard design philosophy in a nutshell.
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Danothyus posted a message on Righteous ProtectorPosted in: Righteous Protectorwell met! well met! well met!
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Leramar89 posted a message on Phantom FreebooterPosted in: Phantom FreebooterNo, it says "stats", nothing about effects
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DeadlyWhsiper posted a message on Ice WalkerPosted in: Ice WalkerIce Walker where i heard that before, ohh yes #GameOfThrones.
But the card isn't bad at all, 1dmg and freez perfect for mage. - To post a comment, please login or register a new account.
4
Consistently inconsistent
But also because everyone knows at this point that it means random. Don't ask why the same was decided for Sethekk Veilweaver and Skeletal Dragon but not for Marsh Hydra or Underlight Angling Rod
2
Pretty sure this is the card that makes Salhet's Pride see play. Run two Braggarts, a Murgur Murgurgle, maybe you also throw in aggressive minions like Brazen Zealot, maybe that's too aggressive as this seems more like a midrange-y package. Not sure what other 1-health minions make the cut, maybe Pen Flingers for value with Librams?
3
Looking at the old weapon art style, I can see why the frames needed to change, it's very hard to notice that this is a DH/Hunter card.
Looking forward to playing with Trueaim Croissant
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DH liked Spellkin as their pool of 1-cost spells is both smaller and stronger on average than any other class.
So seems like a decent card for DH; you're pulling either Mana Burn, Twin Slice or Consume Magic. We know that they're also getting Felosophy in the new expansion that might not be as good, though it hitting a Satyr Overseer or Battlefiend will be juicy
4
Don't think Pint-Size Potion is the best comparison for this card, as Priest uses attack drops for synergy. This is more of a variant on Frost Nova, letting you mitigate damage from a large board of minions. It has the downside that stronger minions still deal some damage, but the upside of giving you better trades.
Also makes for a decent board clear with either Mossy Horror or Void Ripper, as if Warlock was ever lacking in board clears.
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I remember when people first saw C'Thun's Chosen, some people said the statline and Divine Shield alone are enough to make it viable even in non-C'Thun decks. They were wrong, of course, but The Glass Knight has +1 health and the ability to regain Divine Shield, meaning I'm pretty sure it will see at least some play.
My guess is that it will mostly see play in Genn Greymane decks with Truesilver Champion and possibly Chillblade Champion or Lay on Hands as recovery options. Or maybe even Shroom Brewer makes the cut, as you would also include Lesser Pearl Spellstone in the deck.
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Card text is a worse version of Questing Adventurer.
However, this card is very different in how it works from Questing. The big difference between the two cards is that Questing is only really playable if you buff him on the same turn. You can't drop Questing Adventureas a vanilla 2/2 on turn 3. However, the Mistwraith being a 3/5 for 4 mana means you can drop it on curve, and have a decently high chance of it surviving.
Also, due to having both a high reward for playing Echo cards, and still being decent without the reward, I doubt you'd even need that many Echo cards to justify running Mistwraith. Even a deck that only ran two Cheap Shots and a Face Collector could use it. Sure, 2/3 of the time Mistwraith won't get a buff. But if you do the math, considering you'll usually play 2-4 echo cards at a time, Mistwraith still ends up being pretty good.
I will admit, however, that there is currently no viable Rogue dech archetype which has enough room to play minions that are "simply above average", as they're all heavily focused on synergy. Mistwraith could see play in a more minion-heavy Midrange deck, but considering how many spells Rogue naturally runs, it's doubtful there will be any room for minions played simply for stats.
3
But how about this?
Just put 1 Lakkari Sacrifice and 1 Cataclysm (and probably Elise or some other card generator) in a control Warlock deck as an alternate wincon. You mulligan the quest, and just draw it and Cata some time late in the game VS a slow control deck. Play Sacrifice, play Cataclysm and you can immediately play the portal for your 5 remaining mana. You get the two 3/2s to refill your board, and you don't have to fill your deck with stuff like Lakkari Felhound and risk discarding your Bloodreaver or Lesser Amethyst Spellstone.
Think of it the same way you think of Deathwing, only it doesn't lose to hard removal and gives you a wincon against stally Warrior decks or non-Razakus Priest decks.
7
TIL a neat interaction; Frozen Crusher with Windfury. Rather than being the most useless keyword you could ever give to this minion (How can Frozen Crusher attack twice a turn if it gets frozen after the first hit?), it instead perfectly cancels out the existing card text.
After looking into how Freeze works on friendly minions with the introduction of Cryostasis, I learned that were you to freeze a minion, it would unfreeze either at the end of the same turn or your next turn, depending on whether it could attack before you froze it.
If you play a minion, and on the next turn you attack with it and then freeze it, if doesn't unfreeze. However, if you freeze it without attacking, it immediately thaws out.
However, if the minion also has Windfury, you are allowed to attack once and it would still unfreeze on the same turn.
Frozen Crusher normally has to attack before it gets frozen, therefore it can't thaw out until the end of your next turn. However, if it has Windfury, it immediately thaws out as it only attacked once before freezing. As a result, you can attack again on the next turn, thus meaning that giving Frozen Crusher Windfury functionally silences it. (Even if you cast Windfury on it after it attacked)
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You'd want to craft 2 golden copies, so they'd be animated Animated Berserkers.