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    posted a message on New Warlock Weapon - Skull of the Man'ari
    Quote from King_Con >>

    I would say this card is Meta-defining. Not because it will be OP in the next expansion but because it forces most decks to carry weapon removal or pay the price. Literally defining the meta as a weapons removal meta. 

     I could agree with this. Though the same could be said for a lot of cards.  Take the 4 mana 7/7, for example. By the end of Old Gods no one played it, not because it wasn't a good card, but because it is so powerful that every deck was built in a way to counter a potential 4 mana 7/7 and so the card became "bad".
    The same is true for this card. It is very powerful but easily countered, so it is also "bad".
    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari
    Quote from EmperorLuuk >>

    You are making the common mistake of assuming a worst case scenario. What if you enemy doesnt have a weapon removal on the spot? Then its like a double pre-nerf innervate for void lord. And the effect continues. If everyone runs 4 oozes, this and other legendaries might not see play. If thats the case why run oozes? Oozes will settle in the meta and people will be stuck at 1 or 3 in hand. Now all tempo/aggro decks will play on curve. Its not worth skipping turn 3 in case someone MIGHT have a legendary weapon. So they need to have oozes, drawn them and not have played them.

    This card is powerfull. But won't see play untill the meta settles. As trump would say 2 star card now 5 star card later.

     Even if they don't have the ooze for your weapon, you are still paying 5 mana to do nothing the turn you play it. This is almost suicide against aggro, tempo or midrange decks. Even if you don't die, you must get a doomguard/taunt demon the very next turn and if you are late enough in the game to play large board clears you probably already won those matchups, anyways.
    And it has no inherent value since you are still playing cards from your hand, so it doesn't help in value oriented control matchups and can even be bad as it forcefully plays into board clears.
    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari
    Quote from Fayt >>

    I love all of these people who keep saying "People will just run Ooze/Silence/Whatever". No, they will not. Only slow and grindy decks might have to run these but those decks are not popular among hearthstone players anyways. Most people prefer playing fast & tempo decks and those usually have already won/lost at the point when value cards like this have become relevant. Tech cards will only make their decks worse.

     Slow decks? It will be the aggro/tempo/midrange decks required to play the oozes to ensure these weapons do not get value, not the control decks. Most of the weapons shown are actually not very good in a control vs control, value oriented game. It's hard to activate the dragon weapon and the mage weapon, although powerful, would actually be detrimental in a control mage against another control deck. It would likely see more play in a tempo mage.
    Even then, running a single ooze is no detriment to any deck. The oozes are not understated. Just a couple of expansions ago, everyone ran oozes just to play around pirate warrior, a single class. Now with multiple classes getting powerful weapons, running a single ooze or Harrison Jones will be part of the meta.
    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari

    Losing 13 mana worth of tempo to ensure you have your weapon that has no immediate impact on the board is not even mana efficient. And you aren't even getting value out of this. Those demons are still individual cards being played from your hand. This weapon is designed to constantly put pressure on your opponent by playing free demons from your hand every turn, not win attrition matchups.

    I feel like in a control deck, if you want to cheat out demons Krul is just the better option. Running multiple doomguards, discards or negative battlecries hoping to draw your one weapon will make for a horribly inconsistent deck and if you get oozed and have to use 8 mana to get your weapon back you are going to lose to everything but control decks....which this weapon is not even good against anyways.

     

    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari
    Quote from tictactucroc >>
     Inconsistent warlock deck? Life Tap what? 
    Aggro? What's that? Aggro is already dead in KFT and well just look at the new cards
     You're forgetting that you are paying 5 mana for the initial weapon, then playing a 3 mana 1/3 that then requires you to pay an additional 5 mana just to equip the weapon. You are talking about filling your deck with very low impact cards that gain you no immediate value. What deck are you playing that you want to play the Kobold just to ensure you get your weapon? The weapon is not useful in a control vs control, value oriented game and spending 13 mana to ensure you can have your weapon will just lose you to any tempo/midrange/aggro matchup.
    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari
     
     
    Quote from CrowCard >>
    Quote from Codosbuya >>

    Nice flavour.

    "start of your next turn" makes it unplayable though.

     I think this card have been made for "normally unplayable" demons with bad battlecry, but with taunt or good deathrattle.
      The problem with that is you are putting a bunch of normally bad minions in your deck hoping to draw your legendary weapon. The chances that you DO draw your weapon in an average game are quite low meaning you will probably lose having to actually play those bad minions from hand. Even if you do draw your weapon, if it gets oozed you are in the same position but worse because you wasted 5 mana.
    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari
    Quote from tictactucroc >>
    Quote from FtGreat >>
    Quote from tictactucroc >>

    So much ooze trash talk. Because Rummaging Kobold doesn't exist and warlock isn't good at stalling the game for this type of value play.

    Right.

    This weapon is staple in Kazakus warlock along with Voidlord, Doomguard, Dreadlord. That's 4 cards for 6 demons that you will eventually cheat out on the board for free. Then summon all back with DK. And Kazakus. All the value for 6 cards. 

    Not saying the deck is going to be good enough, who knows. But that weapon will definitely have its place in that deck and others. 

    Sure you can play it. I would too. But you can’t expect much from this. Because it’s slow and tempo losing. If you spent 5 mana do nothing you will probably lose. 
     Nope, you don't lose the game because you wasted 5 mana as a control deck, that's severely exaggerated. You can easily recover from this, play the rummaging kobold and stick to your initial game plan. 
    Maybe I'm wrong, I'm not entirely convinced about my own argument I'll admit. 
     If you wasted 5 mana as a control deck against aggro/midrange you are dead unless you have enough mana for a twisting nether/shadowflame the next turn and if you HAVE survived that far into the game you probably have already won, anyways. The only matchup where tempo doesn't matter is control vs control and this card isn't really necessary in that kind of matchup anyways. This card is best in a Tempo oriented warlock that wants to cheat out big minions ahead of curve to put pressure on their opponent, not to out value them.
    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari
    Quote from tictactucroc >>

    So much ooze trash talk. Because Rummaging Kobold doesn't exist and warlock isn't good at stalling the game for this type of value play.

    Right.

    This weapon is staple in Kazakus warlock along with Voidlord, Doomguard, Dreadlord. That's 4 cards for 6 demons that you will eventually cheat out on the board for free. Then summon all back with DK. And Kazakus. All the value for 6 cards. 

    Not saying the deck is going to be good enough, who knows. But that weapon will definitely have its place in that deck and others. 

     If you play a 3 mana 1/3 in your deck just to play around oozes for your legendary, one of weapon then you are going to have a horribly inconsistent deck. You just can't run Rummaging Kobold to get back this or Ateish because unless you draw those two legendaries this is a 3 mana 1/3 that just sits in your hand making you as good as dead against aggro and you don't even need the weapon in a control matchup anyways with cards like Guldan.
    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari

    Keleseth only works because of the rogue/warlock hero power. The rogue hero power compensates for no 2 drops and the warlock hero power allows Warlock to play more 1 drops without running out of fuel. You can still win without drawing Keleseth in those decks but the downside of having Keleseth hurts the other classes too much if he isn't drawn early. You can't really compare this to Keleseth.

    Posted in: Card Discussion
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    posted a message on New Warlock Weapon - Skull of the Man'ari

    The only problem here is that its effect triggers at the start of your turn. In an ooze meta this is unplayable and you ARE paying a hefty price up front for the chance to summon free high cost demons from your hand. A 5 mana tempo loss is a pretty big deal outside of control vs control matchups which are quite rare with Jade and Razakus being dominant.

    Posted in: Card Discussion
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    posted a message on [Guide] Getting Nemsy Necrofizzle using NoxPlayer

    Yeah I'm not sure what's going on. It shows people randomly and then they disappear soon after. Everyone I try to challenge declines almost instantly. When I try to find people specifically they don't show up.

    Posted in: Fireside Gatherings
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    posted a message on [Guide] Getting Nemsy Necrofizzle using NoxPlayer

    37.1976807,-77.3985319

    Scorpadorp #1712 on Nemsy, NA. Come add me and let's end this.

    Posted in: Fireside Gatherings
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