Is anyone else having an issue with Arena? I can't start a new run on my computer, but it lets me do it on mobile. (Not sure if they've already acknowledged this as an issue, but I figured someone on Hearthpwn would know.)
I predicted this announcement in a comment yesterday. Good to see movement in the right direction. I have to say though, I am always a little confused by comments on how Blizz is just making a money grab or is greedy. Of course they are making money grabs - they’re a business. Hearthstone exists to make money. The real issue I think is 1) communication and 2) how dramatic some of these profit-driven changes are. It would be like if McDonalds’s sales were slumping, so they decided to change the price of a burger from $5 to $20 overnight. No one would want to buy a burger because they don’t feel like that new price is the “value”. If Blizz wanted to really up the quest requirements, doing so incrementally over time would FEEL less egregious (though the ultimate impact would be the same). I’m surprised they don’t have a PR or Communications team that is flagging some of these changes as poor community relations. It’s nice to see that the community can have an impact though if we all come to a consensus on something.
I love this game and have been playing since GvG. I normally JUST get the 5 standard wins each week. There’s absolutely no way I would EVER get 15 wins in a week, especially in multiple modes. I guess I’ll be re-rolling the wins quests until I get the Battecry quest and can hopefully get it via a couple of Murloc-centric BG games.
Seriously though, this is going to turn A LOT of people off to the game. It’s just too much of an increase with minimal upside. I have a feeling they will reverse this (somewhat) in the coming weeks if the community backlash is strong enough.
I hate the plague mechanic overall - especially since it hard counters Highlander a little too much without Steamcleaner, but Rainbow DK does a lot of fun stuff that isn’t plague-related. You basically just run Helya and DwtS to counter HL decks and also give yourself a really good shot against Wheel Warlock if you wait until they’ve played Wheel.
While I have always loved handbuff decks, the current Paladin iteration is bonkers. Paladin’s new mini card is basically Ziliax of old and that card was good enough to be in nearly every deck. I have played the current Handbuff Pally a number of games (sorry!) and it’s just so easy to win with Leeroy. I am assuming Shroomscavate will get a mana added on at some point, but I do hate that for shaman.
Shaman and Hunter seem to have the most interesting stuff. Rogue is by far my favorite class, but the pirate stuff has never been the most interesting to me. Overall, flavor of expansion seems awesome and I appreciate the ode to the first 10 years of this game incorporated into it.
In addition to the important question of whether or not this could cast itself, I wonder whether that would actually do anything? Because if it casts off of a cast, doesn’t the game consider that a cast by the game and not by the player, and it would consider that the game hasn’t cast any other spells this game?
I do feel like this is one of those instances where Blizz had an idea (and not necessarily a bad one), but just printed too much good synergy in a short period of time so that the concept is over-supported. The 3-mana sludge trolley car is a lot of stats and insane value, especially with Rush.
While I disagree with some of your comments and overall sentiment, I agree that the Garden’s Grace nerf was laughable. It did nothing. The ability to play a card for zero mana has ALWAYS been wildly overpowered in HS. Corridor Creeper was a menace and GG is no different. I would have preferred to see it keep the stat buff but go to to maybe 12 or 14 mana.
Losing 3 out of 3 just happens sometimes with that sample size. If you had lost 50 out of 50, I would say it’s you. As it stands, it may have just been luck of the draw. Additionally, if you favor control (as I do), you have to sort of switch your thinking for playing aggro, as it involves some different decisions. So that could also be a minor factor. (Or should I say miner factor, given the deck?)
I also got legend for first time ever with this deck! Been playing since GvG and never really tried hard enough to get past D2. I played sixteen games with this deck and went 11-5 to legend.
0
Interesting! I’ll give that a shot. Thanks!
0
Is anyone else having an issue with Arena? I can't start a new run on my computer, but it lets me do it on mobile. (Not sure if they've already acknowledged this as an issue, but I figured someone on Hearthpwn would know.)
-1
I predicted this announcement in a comment yesterday. Good to see movement in the right direction. I have to say though, I am always a little confused by comments on how Blizz is just making a money grab or is greedy. Of course they are making money grabs - they’re a business. Hearthstone exists to make money. The real issue I think is 1) communication and 2) how dramatic some of these profit-driven changes are. It would be like if McDonalds’s sales were slumping, so they decided to change the price of a burger from $5 to $20 overnight. No one would want to buy a burger because they don’t feel like that new price is the “value”. If Blizz wanted to really up the quest requirements, doing so incrementally over time would FEEL less egregious (though the ultimate impact would be the same). I’m surprised they don’t have a PR or Communications team that is flagging some of these changes as poor community relations.
It’s nice to see that the community can have an impact though if we all come to a consensus on something.
5
I love this game and have been playing since GvG. I normally JUST get the 5 standard wins each week. There’s absolutely no way I would EVER get 15 wins in a week, especially in multiple modes. I guess I’ll be re-rolling the wins quests until I get the Battecry quest and can hopefully get it via a couple of Murloc-centric BG games.
Seriously though, this is going to turn A LOT of people off to the game. It’s just too much of an increase with minimal upside. I have a feeling they will reverse this (somewhat) in the coming weeks if the community backlash is strong enough.
0
I hate the plague mechanic overall - especially since it hard counters Highlander a little too much without Steamcleaner, but Rainbow DK does a lot of fun stuff that isn’t plague-related. You basically just run Helya and DwtS to counter HL decks and also give yourself a really good shot against Wheel Warlock if you wait until they’ve played Wheel.
0
While I have always loved handbuff decks, the current Paladin iteration is bonkers. Paladin’s new mini card is basically Ziliax of old and that card was good enough to be in nearly every deck. I have played the current Handbuff Pally a number of games (sorry!) and it’s just so easy to win with Leeroy. I am assuming Shroomscavate will get a mana added on at some point, but I do hate that for shaman.
0
Shaman and Hunter seem to have the most interesting stuff. Rogue is by far my favorite class, but the pirate stuff has never been the most interesting to me. Overall, flavor of expansion seems awesome and I appreciate the ode to the first 10 years of this game incorporated into it.
0
In addition to the important question of whether or not this could cast itself, I wonder whether that would actually do anything? Because if it casts off of a cast, doesn’t the game consider that a cast by the game and not by the player, and it would consider that the game hasn’t cast any other spells this game?
0
I do feel like this is one of those instances where Blizz had an idea (and not necessarily a bad one), but just printed too much good synergy in a short period of time so that the concept is over-supported. The 3-mana sludge trolley car is a lot of stats and insane value, especially with Rush.
1
While I disagree with some of your comments and overall sentiment, I agree that the Garden’s Grace nerf was laughable. It did nothing. The ability to play a card for zero mana has ALWAYS been wildly overpowered in HS. Corridor Creeper was a menace and GG is no different. I would have preferred to see it keep the stat buff but go to to maybe 12 or 14 mana.
3
Losing 3 out of 3 just happens sometimes with that sample size. If you had lost 50 out of 50, I would say it’s you. As it stands, it may have just been luck of the draw. Additionally, if you favor control (as I do), you have to sort of switch your thinking for playing aggro, as it involves some different decisions. So that could also be a minor factor. (Or should I say miner factor, given the deck?)
2
Congrats! Especially depending on the star multiplier you started the season with, getting to Diamond can be quite the accomplishment!
0
I also got legend for first time ever with this deck! Been playing since GvG and never really tried hard enough to get past D2. I played sixteen games with this deck and went 11-5 to legend.
Thanks, Funki!
3
Except isn’t it called Staff of the Nine Frogs or something? Flavor-wise, I doubt they would change the charges. I bet he goes up by one mana.
2
It’s an absolutely bananas card. Almost no class can keep Paladin’s board clear enough for this to not be an excellent value card.