Yea someone has a had a thread on it for a while. The quest is very gimmicky but recruiting 10 cost minions.... its no joke. I think there is a lot of potential here....
Yea many of my games have been stitched into barnes into LK... I like doubling the odds of getting your barnes T4. Ah well I'll shove Kath into a deck somehow :P
LOL Okay I can't read I guess :D I opened her as one of my first legendaries and never used her... I've been using her and games have been ending so fast I guess I didnt notice XD
Pray for Stitched Tracker or Barnes in your opening hand. What follows will be as disgusting as any turn 4 priest barnes play. Your deck will rapidly empty itself of enormous minions... followed by Rhok'Delar a bit later on because... well why the heck not? Like the other cancerous big decks it will miss... but when it hits its for lethal on 6.
Damn me for disenchanting that quest! Might have to recraft it to give this a shot lol.... What turn are you typically finishing quest by? I loved the potential of the quest but typically by the time I pulled it off the game was already over
2x shadowblade, 1x sap, 1x shroom brewer? I honestly think Togwaggle has a place here... extreme mill of your own deck into a swap... gonna experiment.
I'm so pumped up. I just got an excessive amount of legendaries from the 60 pack purchase.
Twig of the World Tree, (Golden) Fungal Lord Guy, Kathrena Winterwisp, Aluneth, Valanyr, Kingsbane, Rin, Zola the Gorgon, the Darkness, (Golden) King Togwoggle. Got Woecleaver as my free one and had crafted Temporus...
Recruit cards generally will turn out to be sort of insane. Combo shenanigans will pop up all over the place as the meta fills with a million super-patches.
Broken as hell lol. With the three minion secrets you're lookin at 10/8 in beasts on top of the 3/4 body... add in a secret keeper and arcane golem and prepare for secret pally 2.0.
Now add in say... gadgetran auctioneer with a lock and load on top... oh dear god why.
Bgh is never a bad call. Finley and Justicar are fun additions as well however I would say that in general warlock hero power is tops until turn six or so making fin questionable but I'll try a few games with him tonight and see how he feels. Ive been running rag and boom for solid late game drops and my sista managed to go 6-1 with rag as a frequent game winner. All in all iz a fun decktype and quite solid :). In standard I run a more typical zoo deck with harvest golems and abusive sergents and Mr 5\7 charger and it has been doing quite well with renounce being a huge play should your initial aggression run out of steam.
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Yea someone has a had a thread on it for a while. The quest is very gimmicky but recruiting 10 cost minions.... its no joke. I think there is a lot of potential here....
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Yea many of my games have been stitched into barnes into LK... I like doubling the odds of getting your barnes T4. Ah well I'll shove Kath into a deck somehow :P
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LOL Okay I can't read I guess :D I opened her as one of my first legendaries and never used her... I've been using her and games have been ending so fast I guess I didnt notice XD
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Solid Double Recruiter, in Misfire games too a recruit on summon and death will help get rid of the excess for your spell shenanigans.
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Do you feel lucky? Well do ya, punk?
Pray for Stitched Tracker or Barnes in your opening hand. What follows will be as disgusting as any turn 4 priest barnes play. Your deck will rapidly empty itself of enormous minions... followed by Rhok'Delar a bit later on because... well why the heck not? Like the other cancerous big decks it will miss... but when it hits its for lethal on 6.
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lol jungle giants malygos OTK... you're a mad man :D Why do you run Bog Creepers over the Ancient o War?
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Damn me for disenchanting that quest! Might have to recraft it to give this a shot lol.... What turn are you typically finishing quest by? I loved the potential of the quest but typically by the time I pulled it off the game was already over
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2x shadowblade, 1x sap, 1x shroom brewer? I honestly think Togwaggle has a place here... extreme mill of your own deck into a swap... gonna experiment.
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I absolutely think Mill Rogue will be competitive.
It has a win condition which resist CONTROL board clears. (Board clears have no real effect on it winning)
It fucks up many COMBO/HIGHLANDER decks (Via the 4/4 spiderer and milling important enemy cards)
It now has a decent ANTI-AGGRO sustain (In the form of lifesteal kingsbane and evasion)
It has an easy access silence/removal to fight BUFF decks (via sap and vanish)
And all the while it generates DECENT BODIES to combat midrange....
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I see nothing stopping Mill Rogue variants from becoming a real ladder influence very soon.
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So I had such insane luck with the first 60 I bought 60 more, yielding 8 more.
So out of 120 packs I netted 18 legendaries with 3 golden legendaries. I feel like maybe I should go snag a lottery ticket.
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I'm so pumped up. I just got an excessive amount of legendaries from the 60 pack purchase.
Twig of the World Tree, (Golden) Fungal Lord Guy, Kathrena Winterwisp, Aluneth, Valanyr, Kingsbane, Rin, Zola the Gorgon, the Darkness, (Golden) King Togwoggle. Got Woecleaver as my free one and had crafted Temporus...
YOGG BLESS THE RNG GODS!
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Recruit cards generally will turn out to be sort of insane. Combo shenanigans will pop up all over the place as the meta fills with a million super-patches.
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Broken as hell lol. With the three minion secrets you're lookin at 10/8 in beasts on top of the 3/4 body... add in a secret keeper and arcane golem and prepare for secret pally 2.0.
Now add in say... gadgetran auctioneer with a lock and load on top... oh dear god why.
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Power Word: Glory + Mind Blast.
Any board flood will hate you. Buffers like Target + Bolster will rape you... as will the Hunter Mechwarper + Leaper combo.
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Bgh is never a bad call. Finley and Justicar are fun additions as well however I would say that in general warlock hero power is tops until turn six or so making fin questionable but I'll try a few games with him tonight and see how he feels. Ive been running rag and boom for solid late game drops and my sista managed to go 6-1 with rag as a frequent game winner. All in all iz a fun decktype and quite solid :). In standard I run a more typical zoo deck with harvest golems and abusive sergents and Mr 5\7 charger and it has been doing quite well with renounce being a huge play should your initial aggression run out of steam.