Added 2 Raven Idol instead of Innervate to try it out, getting innervate late is usually awful, raven is pretty versatile, i miss the early dr. booms but its pretty fun to use raven idol instead.
I felt really bad for a rogue ive faced tho...turn 8 i topdecked raven idol, choose to Yolo and go minion, got dr. boom, pure skill.
Well spell-wise it can only be druid spells, minion wise its ANY minion yes, but class cards have a 4x~chance to appear from discover according to Ben Brode on twitter, so druid minions are more likely to appear and Druid minions are strong.
for 1 cost it seems pretty good, token druid will probably use this, its a cheap trigger for violet teacher that can generate more spells.
I agree that this definitely is amore greedy version but if you get your mulligan correct you can halt early aggression with relative ease from what ive seen, you could even get the mage hero power from the discover in order to have the 1 damage ping without having to facetank it.
The AI's "logic" is to clear your board whenever possible, and it has tons of direct removal(frost bolt, death's bite, lightning storm ect) so trying to go face doesn't seem the best option(specially since boss has 30 hp +15 armor)
I'm guessing a zoo/flood type of deck would work better.
Edit: just beat her with a traditional zoolock, overwhelming her with minions seems like indeed the best option, so i guess a soul of the forest/token druid could also work
P.S. use giants if you can, theyre hard to remove and her hero power just means you'll be getting new giants every turn.
ive been playing this deck today on ladder to check the "rate" of disconnects, out of 15 matches only 1 opponent got dc'd, so yeah this bug is still there but its definitely not as prevalent as people are making it look like.
i went with -2 Leper Gnome +1 Sap , +1 Big Game Hunter , leper gnome screams aggro to me, and this feels more like a midrangeish deck, but with only 1 sap and so many secretdins running around, leper gnome was being worthless, thus i added the extra sap and the BGH to deal with big targets and keep my board intact.
Warrior 6-0, Rogue 4-0, warlock 1-2, priest 3-2, paladin 2-3, hunter mirror 0-2(both were face), druid 2-1, mage 3-5 and shaman still no matches, legend rank.
Handlock and tempo mage are probably the hardest matchups imo, the amount of taunts handlock can bring out really screws over with your plays and tempo mage just out-tempos you, despite being 0-2 against face hunters, both were incredibly close matches so i'd say its 50/50 and same goes for paladin(altho i'd say secret is harder to deal with) and druid(combo is actually somewhat easy, gotta mulligan for that eaglehorn or even KC to remove the darnassus asap otherwise it gets out of hand fast.)
Warrior being 6-0 is what surprised me the most, 4 were control and 2 were patrons and the pressure this deck can apply is too high, add to that the fact tomb spider will constantly give you savannah(which warriors have a bad time removing) and it turns out to be a rather favorable match.
3
Well if anything at least Evolve shaman makes good use of arcanosmith
2
Also works with Druid of the Claw
-4
Added 2 Raven Idol instead of Innervate to try it out, getting innervate late is usually awful, raven is pretty versatile, i miss the early dr. booms but its pretty fun to use raven idol instead.
I felt really bad for a rogue ive faced tho...turn 8 i topdecked raven idol, choose to Yolo and go minion, got dr. boom, pure skill.
2
So many paladins and shamans now, time for harrison jones to make a come back.
8
Do that with a violet teacher on board, generate full board of 1/1s, savage roar next turn
2
Well spell-wise it can only be druid spells, minion wise its ANY minion yes, but class cards have a 4x~chance to appear from discover according to Ben Brode on twitter, so druid minions are more likely to appear and Druid minions are strong.
for 1 cost it seems pretty good, token druid will probably use this, its a cheap trigger for violet teacher that can generate more spells.
0
I agree that this definitely is amore greedy version but if you get your mulligan correct you can halt early aggression with relative ease from what ive seen, you could even get the mage hero power from the discover in order to have the 1 damage ping without having to facetank it.
1
Getting the warlock hero power helps so much with draw its insane
3
So i just had a turn 1 coin > ooze > innervate > mark of the wild play, getting 2 3/4 taunts.
I feel dirty.
2
had a 18/18 northshire on turn 4, he tried in vain to kill her while i dealt 18 damage per turn.
1
To make this even easier, use sea and molten giants, her hero power will simply give you new giants every turn.
0
The AI's "logic" is to clear your board whenever possible, and it has tons of direct removal(frost bolt, death's bite, lightning storm ect) so trying to go face doesn't seem the best option(specially since boss has 30 hp +15 armor)
I'm guessing a zoo/flood type of deck would work better.
Edit: just beat her with a traditional zoolock, overwhelming her with minions seems like indeed the best option, so i guess a soul of the forest/token druid could also work
P.S. use giants if you can, theyre hard to remove and her hero power just means you'll be getting new giants every turn.
0
ive been playing this deck today on ladder to check the "rate" of disconnects, out of 15 matches only 1 opponent got dc'd, so yeah this bug is still there but its definitely not as prevalent as people are making it look like.
-1
i went with -2 Leper Gnome +1 Sap , +1 Big Game Hunter , leper gnome screams aggro to me, and this feels more like a midrangeish deck, but with only 1 sap and so many secretdins running around, leper gnome was being worthless, thus i added the extra sap and the BGH to deal with big targets and keep my board intact.
0
After playing more games, i'm at 21-15(58%)
Warrior 6-0, Rogue 4-0, warlock 1-2, priest 3-2, paladin 2-3, hunter mirror 0-2(both were face), druid 2-1, mage 3-5 and shaman still no matches, legend rank.
Handlock and tempo mage are probably the hardest matchups imo, the amount of taunts handlock can bring out really screws over with your plays and tempo mage just out-tempos you, despite being 0-2 against face hunters, both were incredibly close matches so i'd say its 50/50 and same goes for paladin(altho i'd say secret is harder to deal with) and druid(combo is actually somewhat easy, gotta mulligan for that eaglehorn or even KC to remove the darnassus asap otherwise it gets out of hand fast.)
Warrior being 6-0 is what surprised me the most, 4 were control and 2 were patrons and the pressure this deck can apply is too high, add to that the fact tomb spider will constantly give you savannah(which warriors have a bad time removing) and it turns out to be a rather favorable match.
If you are however facing too many control decks instead of aggro, i'd suggest -2 Bear Trap , -1 Unleash the Hounds and +2 Freezing Trap , +1 Big Game Hunter , unleash often ends being a dead card against control sadly.