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    posted a message on Wild Greed Warlock Reno/N'Zoth/Gul'dan/Medivh

    I know this is my own deck but this is seriously the most fun I think I've ever had playing Hearthstone. I don't think I've laughed and cackled more than I have playing this deck! Currently rank 7. :)

    Posted in: Wild Greed Warlock Reno/N'Zoth/Gul'dan/Medivh
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    posted a message on Wild Greed Warlock Reno/N'Zoth/Gul'dan/Medivh

    Against aggro, you basically hard mulligan for all your early game stuff (this is why Zombie Chow is in the deck). I considered both Krul and Thaurissan. You could make an argument to take out Defender of Argus, that would be the one card that probably has the least impact overall on the entire deck, and you have such high mana stuff, Thaurissan can make for some nice turns.

    Here's the thing with Voidcaller and Doomguard though: The idea with doomguard is you never play him unless you either have lethal or are going to die if you don't play him. If you get voidcaller down and then dead, you can resurrect him twice (N'zoth and Gul'Dan), and that means he gets even more value over time as you re-resurrect him.

    I'm actually doing quite good against aggro, although I'm pretty sure pirate warrior, high roll priest, and aggro druid with a fast start, you just sort of lose.

    The idea behind the deck is basically to be more greedy than the greediest control decks. It's very hard to actually get all your greed out there... I'm lucky to get either Gul'Dan or N'Zoth out even once, let alone play them both in one game.

    The only thing I haven't really played against is jade druid, so I don't know how this deck does against it, but there is so much AOE/late game removal, I suspect you wouldn't need skulking geist to have a good win rate.

    This deck does beat every other control/handlock out there. You have so many win conditions and so much removal they basically can't keep up with your greed/value.

    Posted in: Wild Greed Warlock Reno/N'Zoth/Gul'dan/Medivh
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    posted a message on is control warrior worth crafting?

    DK Gul'Dan is really good right now as well, but very difficult to pilot. Overall it's way better than CW. High roll priest is seen as "better" because it's way easier to pilot, but less consistent. I'd say control warlock with Gul'Dan is the "best" control deck right now, but your mileage may vary because it is a tough deck to play. I'd probably consider priest, although less consistent, it's still very good, and takes a decent amount of skill to play.

    Posted in: Warrior
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    posted a message on How Strong is Pirate Warrior Right Now?

    It really depends on how the meta is at the level you are playing, and how you are teching your pirate deck. I made it to rank 5 playing taunt druid, then started getting stonewalled and just generally slaughtered by aggro decks. 

    For me, I love playing aggro. It's my preferred way to play all games, take the initiative and be aggressive.

    So I built my own variant of pirate warrior. 74% winrate against druids, many of which were the aggro/token druids. 69% winrate overall rank 5->legend. To the people who are saying pirate warrior isn't as good - shaman token isn't as consistent, yes it can blow away pirate warrior with the nuts, but if they don't get a perfect draw, they are in huge trouble with a warrior getting any kind of decent pirate synergy. As far as token/flood druids, the only ones that beat me were ones with absolutely disgusting turn 1 innervate vicious fledgling crap. Again, it's less consistent. Pirate warrior overall is just way more consistent as an aggro deck because you almost always are getting your free patches (where the other decks run just the corsairs and don't get patches from their decks as consistently as you do).

    And to the guys who are saying "greedy druid and priest decks everywhere, best time to be a pirate warrior" - totally AGREE. This was my highest winrate to legend with any deck in any season I've kept track of. A nearly 70% winrate from rank 5 to legend is pretty insane, even for someone like me who understands the meta well enough to counter what other people are playing.

    Deck I used to climb from rank 5->legend. Total play time from 5->legend was 3 hours, 44 minutes. I believe this is also the fastest I'd ever climbed in that part of the ladder as well.

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    Posted in: Warrior
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    posted a message on Pirate's Last Chance

    Looks good, but Ironbeak Owl is inferior to Spellbreaker. I personally prefer pressure over tech effects like this, so I'd put in at least one Frothing Berserker, but if you really want the extra silence, go with a 2nd spellbreaker instead of a second ironbeak. Good luck friend!

    Posted in: Pirate's Last Chance
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    posted a message on NEW Pirates of the Frozen Throne

    No Frothing Berserker? I feel like 3 silences and TBK are overkill, you could put 2 frothings in there and the pressure on the board early/mid game would more than make up for the reduced tech effects.

    Posted in: NEW Pirates of the Frozen Throne
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    posted a message on NotLikeThis - back to the tempo arena meta
    Quote from SvizacCRO >>

    That means that games will end faster, which is a good thing. No-one likes 20-minute Arena matches.

     I don't mind quicker arena matches. I do mind when it feels like there is zero skill or decision making that determines the outcome of an arena match. Which happens to a certain extent with good/bad drafts, but this is back to the days of "curve into good early game minions or you are dead" which was like the TGT arena meta.
     
    Posted in: The Arena
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    posted a message on Probably the sickest Priest deck I've drafted this expansion (Ft. 2x Kazakus)

    I see a ton of high quality early game minions, a board clear, and deathspeaker is stupid broken with things like gastropod. With how little tools everyone has at countering a board full of minions right now, I could have easily seen this going 12-1. If this was ungoro, with all the meteors and vilespine slayers, I think it would have been good, like a 9 win deck, but in the current arena meta early game minions are way more important than big late game, and you have just enough late game and removals to swing and keep control of the board.

     

    Posted in: The Arena
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    posted a message on Don't want to jump to conclusions on new arena...
    Quote from ScaryFishman >>

    My first arena of KotFT was horrible, went 3-3 with paladin deck, which had allright card quiality but was lacking of good early-game and tempo plays. After that I drafted paladin again, this time I tried more agressive approach and it paid off, I was able to hit 12-2, with some luck of course. Third arena for today was warlock - I was eager to try out this class, because it recieved a great amount of help in terms of arena. I drafted a very good deck, but felt short at 10 wins, due to luck of skill (havent played warlock in a long time and never really played it in arena): made couple of serious missplays and several times I was too greedy with defile plays. One of my friends played arena same time as me and went 11 wins with warlock, also I faced a great amount of warlocks at high wins, so it seems that class actually is better than before.

    Dunno if its actually useful for anyone, but there is probably some value in shared expirience, especially when environment is so new and uncharted.

     Bold for emphasis. My experience is simply whoever has the better early game minions that can stick, wins. Just like how it was before I think it was MSOG. In gadgetzan and ungoro, there felt like there were a lot more tools to swing the board, to use spells skillfully. Now we are back to the aggro-tempo-curvestone/minion days. It feels very unskillful, and I agree with the bolded part - you have to draft lower curve and establish on the board or else you are going to have a lower chance at winning.
    Posted in: The Arena
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    posted a message on NotLikeThis - back to the tempo arena meta

    I don't remember when it changed, but the curvestone arena meta of 1-2-3-4 minions and win was one of the worst, most unskilled, unfun arena metas. Blizz made some changes that made early game minions not so OP, and we had some actual fun skill going on in the arena over the past 2 expansions.

    Unfortunately, it seems the tempo-minion-RNG-curvestone meta is back. KFT gave very little in the way of board clears and swing turns, but gave a whole bunch of really strong early and mid game minions (4 mana 4/6 of stats?). It feels like whoever drafts the better early/mid game minions just wins now.

    It feels like we are back in the dark ages of minion-curve-RNG-BS. Wondering if you guys have been experiencing the same thing.

    Posted in: The Arena
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    posted a message on LEGENDARY Un'Goro Pirate Warrior

    Is Acidic Swamp Ooze worth running in this meta? Or are there too many warlocks, mages, and druids out there to where Ooze just isn't worth it as a tech card.

    Ooze is sooooo good in the pirate warrior mirror is why I'm asking.

    Posted in: LEGENDARY Un'Goro Pirate Warrior
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    posted a message on Pyro's Legend Pirate Warrior Deck March 2017
    Quote from MERKINuKEDS >>

    nice simple deck with the weapon removal with Acidic Swamp Ooze and added weapon damage with Naga Corsair for your burst damage. 

    Did these two cards have high value for you?  I've run a deck with Public Defender as a protective body and Cruel Taskmaster for burst/early removal.  Public Defender defnitely has value atm,

    Gratz on Legend!

     As a one-of, in the pre-ungoro meta, Ooze was amazing not just for warriors but against rogues and there were a ton of jade shaman. Denying the second charge of jade claws often meant your board could stick around and smash face even more. Naga Corsair never gave me a huge value, , it was more just a decent body with an okay effect that fit in with the deck, and possibly just as importantly with the curve of the deck. There was possibly an argument you could make for having something like Argent Horserider instead of Naga Corsair.
    I think the thing with the Naga though is with pirate warrior, you almost always should have significant board control via your weapons and tempo by turn 4, so that the only thing that would kill the Naga would be direct removal (shadowbolt, fireball, frostbolt + ping, jade lightning, a comboed eviscerate, swipe, mortal strike), and he either soaks a fairly substantial removal/damage tool from your opponent, or he ends up doing 5 damage on turn 5, which is very substantial considering the kind of damage you can ramp in the early game.
    So it's not so much that he's all that special, it's more that he fits his role very well in this deck, better than other options.
    You'll note I don't use two of them, the primary reason for that being he is too slow, and having 2 of them in your hand really clogs your hand when you have other stuff you can play that is either more face damage or more on-board tempo (ie 2 bloodsail raiders).
    Posted in: Pyro's Legend Pirate Warrior Deck March 2017
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    posted a message on LEGENDARY Un'Goro Pirate Warrior
    Quote from SickBrain80 >>

    Why does nobody tech in Execute? I run Execute instead of Sir Finley. Everything else the old Deck und i crush every idiot who thinks he is save behind his taunt.

     Because it's a dead card when you have early board control, which you should have with good early game minions and good mid-game minions, and doesn't do any face damage kappa.
    The 5 mana 8/8s are there to deal with big minions plus they can do face damage, or possibly remove 2 minions, as well as just being a huge threat.
    It also depends on your meta. Execute is maybe the worst card to tech in if you are up against quest rogues, where the strat for pirate warrior is simply "kill them before they can use their quest" ... and execute is meaningless against the flood of 1/1s and 2/3 and 3/2s they run.
    Posted in: LEGENDARY Un'Goro Pirate Warrior
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    posted a message on LEGENDARY Un'Goro Pirate Warrior
    Quote from josh30601 >>

    Replacement for Leeroy Jenkins?

     There are some one-ofs in the deck above you can just double up, like Bloodsail Rader and Dread Corsair
    On my smurf account where i don't have leeroy i tossed in a wolfrider. 3 direct damage with the chance of 3 more the next turn because you should have early game board control should be okay at lower ranks/casual quests at least.
    Posted in: LEGENDARY Un'Goro Pirate Warrior
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    posted a message on Just hit Rank 5 for the first time in 6 MONTHS using this ONE WEIRD TRICK

    This is my deck with one difference, I run -1 Naga Corsair and +1 Acidic Swamp Ooze

    I went 24-5 in the mirror.

    Considering this was about 50% of all my matchups, IMO one ooze for one naga corsair is very much worth it. YMMV

    Posted in: Warrior
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