I personally would not d/e anything unless its a copy and I really need the dust.
1. I don't disenchant 'weak' cards because the meta might favour them at some point in the future
2. I don't disenchant golden copies because my aim is to have 2 golden copies of each card in the game
3. I don't disenchant any card just because its a copy, because it might get changed in the future and therefore can be disenchanted for maximum value.
Will surely spawn some spell damage decks, less like freeze Mage more like control. Any spell damage buff on this and the value is real, especially midgame, turns 4-6. Otherwise, it's average.
Good card, but everyone keeps imagining it in play in the current meta, which is basically cancer decks that will lose jousts.
The problem is, when everyone starts playing control hunter and other control decks, jousts will become much more unreliable and cards like this will become mediocre.
As everyone seems to have mentioned, this card is quite good. A definite include in control hunter, wouldn't be surprised if two copies made it in as well.
Blizzard definitely pushing the control hunter theme, to what seems like at the expense of face hunter. Will sort the men from the boys when it comes to minion positioning though...
Solid card for control hunter. Definitely a one of, though, since two would be too situational. Would work best with the bigger beasts like a Misha or a Savannah Highmane.
Honestly more promising than the Acidmaw + Dreadscale duo, and should see more play...
Much better than its counterpart Acidmaw, since it can board clear on its own against most aggro decks, or with Unleash the Hounds or Hunter's Mark setting up the kill.
I can't believe some people are actually hyped up about this card. Obviously the combo is set up to be with Unleash the Hounds or Dreadscale, but you're paying 10 for what pallys can do at six, not mentioning using hunters mark with unleash for a 3 mana clear in most boards!
Plus, you might find yourself opening this in a pack without having the Dreadscale in your collection, which would be rather sad, and a simple case of 800 dust at that point...
Another good beast synergy card for Druid, but that's all it is; good.
Druid needs only one OP beast card to build its deck around, like what Gadgetzan Auctioneer used to for miracle rogue. This card hasn't been printed yet, but once it is, Druid would have plenty of good beasts to support it.
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You can't disenchant adventure cards
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I personally would not d/e anything unless its a copy and I really need the dust.
1. I don't disenchant 'weak' cards because the meta might favour them at some point in the future
2. I don't disenchant golden copies because my aim is to have 2 golden copies of each card in the game
3. I don't disenchant any card just because its a copy, because it might get changed in the future and therefore can be disenchanted for maximum value.
Don't DE just play lots of arena :D
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Apparently after the WotOG patch, you take damage or not based on whether you're the 'dominant' player or not.
'Dominant player'
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Two years on and this is still unfixed:
https://www.reddit.com/r/hearthstone/comments/4ll621/why_do_you_take_damage_from_explosive_trap_when/
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Will surely spawn some spell damage decks, less like freeze Mage more like control. Any spell damage buff on this and the value is real, especially midgame, turns 4-6. Otherwise, it's average.
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Solid secret. Unlike the rest of the hunter cards spoiled, this works for face hunter too.
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Good card, but everyone keeps imagining it in play in the current meta, which is basically cancer decks that will lose jousts.
The problem is, when everyone starts playing control hunter and other control decks, jousts will become much more unreliable and cards like this will become mediocre.
1
As everyone seems to have mentioned, this card is quite good. A definite include in control hunter, wouldn't be surprised if two copies made it in as well.
Blizzard definitely pushing the control hunter theme, to what seems like at the expense of face hunter. Will sort the men from the boys when it comes to minion positioning though...
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Solid card for control hunter. Definitely a one of, though, since two would be too situational. Would work best with the bigger beasts like a Misha or a Savannah Highmane.
Honestly more promising than the Acidmaw + Dreadscale duo, and should see more play...
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Much better than its counterpart Acidmaw, since it can board clear on its own against most aggro decks, or with Unleash the Hounds or Hunter's Mark setting up the kill.
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I can't believe some people are actually hyped up about this card. Obviously the combo is set up to be with Unleash the Hounds or Dreadscale, but you're paying 10 for what pallys can do at six, not mentioning using hunters mark with unleash for a 3 mana clear in most boards!
Plus, you might find yourself opening this in a pack without having the Dreadscale in your collection, which would be rather sad, and a simple case of 800 dust at that point...
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Another good beast synergy card for Druid, but that's all it is; good.
Druid needs only one OP beast card to build its deck around, like what Gadgetzan Auctioneer used to for miracle rogue. This card hasn't been printed yet, but once it is, Druid would have plenty of good beasts to support it.
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I was SOOOOOOOOOO excited when I saw this, until I learned it has to be in your hand to start discounting mana.
If it did the Frost Giant way, Beast Druid would have definitely become a thing