Better Daily Quests. Like making the minimum gold given 50 (so you can guarantee getting a pack every other day), or making it more likely to get the better Quests.
A potential change in the crafting system to make it a bit cheaper would be awesome. It doesn't have to be anything super crazy, but something small at the least would be fantastic
It's certainly interesting, but it would take a lot of work and careful balancing, otherwise things could go bad real fast. And we know how Blizzard is about things that need careful considerations.
I felt like there was too much happening in the 5 mana slot, so I removed the Azure Drakes for 2 copies of Acolyte of Pain, so that the deck would have more in its 3 mana slot. Something else that is bothering me is the fact that I do not currently have any Wild Growths in my deck. I have a lot in my 2 mana slot, would it be wise to swap something in the 2 mana slot out for Wild Growth, or do you think it is fine as is?
Cutting Drakkari breaks the deck, and the point of it being a Reno deck was to challenge myself with something atypical of what you might usually see (not to say Reno decks are atypical, but to do something atypical with the deck, and since I am just shifting over to Wild, I figured Reno would be the best challenge for me).
So, I started crafting this deck when I was really tired, and here I am, 24 hours later, tired again, and can't think as clear as I usually would. Not to have others do my job, but would anyone like to offer advice on the deck? I can see some of the issues with the deck, such as the amount of draw, minion-spell ratio (not sure if that is usually a big deal or anything), Sylvanas, and Ramp, with a few other things, but those are my current things I'm unsure of. I'm not really used to building in Druid, so pointers for Druid decks are also appreciated, but the main bulk I want to discuss is the deck.
Last expansion, I built a RenoMaly Mage deck, and it is my favorite deck that I have built to date. Today, I wanted to edit the deck appropriately for the new expansion. The cards I am currently considering adding to the deck are Raven Familiar, Deck of Wonders, maybe Dragon's Fury, maybe Aluneth, and maybe Marin the Fox. What are your suggestions? All constructive feedback is welcome.
I'm not an Arena player, because Arena is too inconsistent and I can't afford to waste gold trying to pick up on Arena strategies when I'm never guaranteed to learn anything whatsoever. Personally, to help people like me who want to play Arena more so they can actually learn the format, some changes would be nice to see, even if they do help out everyone, including masters of the format.
Personally, I like some of the ideas mentioned here- instead of picking from 3 cards, pick from 4-6 cards (This could either be randomized per pick, or permanently moved to one of these), and instead of drafting 30 cards and only using those, drafting 40-45 cards, and keeping 35/40/45 so that you have a sideboard and can edit your deck as your run progresses. I don't know if you are guaranteed Epics in each draft, or what amounts of what rarities you are guaranteed, but being guaranteed at least 1 Epic would be nice, if we aren't already always getting one.
I know that it probably sounds ignorant backing these ideas and my own slight twists on them, since I'm not an Arena player, but the format as it is isn't worth looking into in it's current state for players like myself. But, now that I think about it, this is good for Blizzard, since they likely do not want everyone to take advantage of the Arena system.
What happens if you get two Branns? Or two Rivendares? It only triggers twice. The wording is very particular. If it was worded as "triggers an extra time.", then it could be misconstrued as triggering more than twice, but because of the wording matching previous cards, it will work as they do.
I see some people say this is a bad weapon because it gets worse as you use it (your armor will be reduced after attacking a minion with an attack greater than 0), but what is your point? Your health is a resource, and in a Control Warrior deck, you can afford to lose out on a little armor to kill off a minion threat on the opponent's board.
5
Better Daily Quests. Like making the minimum gold given 50 (so you can guarantee getting a pack every other day), or making it more likely to get the better Quests.
A potential change in the crafting system to make it a bit cheaper would be awesome. It doesn't have to be anything super crazy, but something small at the least would be fantastic
0
The thing is, if they Silence your Galvadon, that means they didn't Silence Prince. Or Lynessa, or anything else. You get it?
0
It's certainly interesting, but it would take a lot of work and careful balancing, otherwise things could go bad real fast. And we know how Blizzard is about things that need careful considerations.
0
I felt like there was too much happening in the 5 mana slot, so I removed the Azure Drakes for 2 copies of Acolyte of Pain, so that the deck would have more in its 3 mana slot. Something else that is bothering me is the fact that I do not currently have any Wild Growths in my deck. I have a lot in my 2 mana slot, would it be wise to swap something in the 2 mana slot out for Wild Growth, or do you think it is fine as is?
0
Cutting Drakkari breaks the deck, and the point of it being a Reno deck was to challenge myself with something atypical of what you might usually see (not to say Reno decks are atypical, but to do something atypical with the deck, and since I am just shifting over to Wild, I figured Reno would be the best challenge for me).
0
Also, the deck has nothing in its 3 mana slot, maybe keep the Greedy Sprites?
0
Making the edits to the deck, but serious thanks for reminding me about Living Roots, I totally had forgotten it existed.
0
I'm already running Thalnos and Azure Drakes in the deck. I linked the deck in the post, but maybe it wasn't obvious enough, to be fair.
0
So, I started crafting this deck when I was really tired, and here I am, 24 hours later, tired again, and can't think as clear as I usually would. Not to have others do my job, but would anyone like to offer advice on the deck? I can see some of the issues with the deck, such as the amount of draw, minion-spell ratio (not sure if that is usually a big deal or anything), Sylvanas, and Ramp, with a few other things, but those are my current things I'm unsure of. I'm not really used to building in Druid, so pointers for Druid decks are also appreciated, but the main bulk I want to discuss is the deck.
The combo is Aviana-Kun the Forgotten King-Ixlid, Fungal Lord-Malygos-Moonfire-Moonfire-Starfire for 37 damage. I know it's 7 cards, but that's why I'm here- to see if there is a better way to do it, or to help make the deck as consistent as possible.
Thanks for all the help in advance.
0
Last expansion, I built a RenoMaly Mage deck, and it is my favorite deck that I have built to date. Today, I wanted to edit the deck appropriately for the new expansion. The cards I am currently considering adding to the deck are Raven Familiar, Deck of Wonders, maybe Dragon's Fury, maybe Aluneth, and maybe Marin the Fox. What are your suggestions? All constructive feedback is welcome.
1
I'm not an Arena player, because Arena is too inconsistent and I can't afford to waste gold trying to pick up on Arena strategies when I'm never guaranteed to learn anything whatsoever. Personally, to help people like me who want to play Arena more so they can actually learn the format, some changes would be nice to see, even if they do help out everyone, including masters of the format.
Personally, I like some of the ideas mentioned here- instead of picking from 3 cards, pick from 4-6 cards (This could either be randomized per pick, or permanently moved to one of these), and instead of drafting 30 cards and only using those, drafting 40-45 cards, and keeping 35/40/45 so that you have a sideboard and can edit your deck as your run progresses. I don't know if you are guaranteed Epics in each draft, or what amounts of what rarities you are guaranteed, but being guaranteed at least 1 Epic would be nice, if we aren't already always getting one.
I know that it probably sounds ignorant backing these ideas and my own slight twists on them, since I'm not an Arena player, but the format as it is isn't worth looking into in it's current state for players like myself. But, now that I think about it, this is good for Blizzard, since they likely do not want everyone to take advantage of the Arena system.
0
What happens if you get two Branns? Or two Rivendares? It only triggers twice. The wording is very particular. If it was worded as "triggers an extra time.", then it could be misconstrued as triggering more than twice, but because of the wording matching previous cards, it will work as they do.
4
This + Bonemare, that is scary. Shaman almost has it's own Galvadon with Volcanosaur. Other fun suggestions?
Edit: Maybe put it with Jades, even Jade Chieftain. What are your other fun suggestions to do with this card?
0
I see some people say this is a bad weapon because it gets worse as you use it (your armor will be reduced after attacking a minion with an attack greater than 0), but what is your point? Your health is a resource, and in a Control Warrior deck, you can afford to lose out on a little armor to kill off a minion threat on the opponent's board.
5
Hmm.